Player Matchup

The Morrigan
The Morrigan
CGcopa
The Morrigan
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
341W - 266L
1,613 Elo+
Party 1
Loki
Loki
DeaThNocture
Loki
Level 129
God Stats
8W - 12L
1,624 SR
Queue Stats
212W - 172L
1,600 Elo+
Party 1
Zhong Kui
Zhong Kui
EigeneGefahr
Zhong Kui
Level 145
God Stats
3W - 0L
1,762 SR
Queue Stats
165W - 128L
1,526 Elo+
Party 1
Geb
Geb
StopCryAndSpy
Geb
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
die123Schaufel
Apollo
Level 160
God Stats
5W - 6L
1,536 SR
Queue Stats
186W - 146L
1,699 Elo+
Party 1
Team Averages
Level 113
1,584 SR
1,588 Elo+

VS

Team Averages
Level 64
1,540 SR
1,452 Elo+
Cerberus
Cerberus
 
Cerberus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Astraelia
Izanami
Level 121
God Stats
15W - 18L
1,381 SR
Queue Stats
42W - 51L
1,437 Elo+
Party 2
Nike
Nike
Jarjgituemb
Nike
Level 35
God Stats
3W - 2L
1,579 SR
Queue Stats
15W - 21L
1,383 Elo+
Solo
Loki
Loki
Letsmakeithot
Loki
Level 68
God Stats
10W - 4L
1,500 SR
Queue Stats
230W - 265L
1,501 Elo+
Solo
Olorun
Olorun
WhiteCoco00
Olorun
Level 48
God Stats
3W - 3L
1,742 SR
Queue Stats
44W - 47L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CGcopa
The Morrigan
13
2 / 1 / 1
7,355
669
4,071
3,607
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 3
6,379
580
2,063
5,623
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
EigeneGefahr
Zhong Kui
12
2 / 3 / 2
7,146
650
8,163
7,908
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
3 / 1 / 6
6,453
587
3,182
4,379
1,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 1 / 2
7,160
651
11,343
8,526
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 2
5,082
462
3,458
11,072
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Astraelia
Izanami
9
2 / 4 / 0
5,474
498
5,654
6,497
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
5,205
473
1,475
6,591
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
6 / 2 / 1
6,883
626
3,805
7,213
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
11
0 / 3 / 3
6,001
546
3,086
7,005
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
8
8
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
2
0.5
L
Izanami
Astraelia
Izanami
2
4
0
0.5
W
The Morrigan
CGcopa
The Morrigan
2
1
1
2.5
W
2
2
3
1.75
W
Zhong Kui
EigeneGefahr
Zhong Kui
2
3
2
1
L
0
3
2
0.33
L
6
2
1
3.25
W
3
1
6
6
L
Olorun
0
3
3
0.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,822
Damage
17,478
30,043
Taken
38,378
12,315
Mitigated
13,298
11,719
Healing
9,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,458
738
154
3,052
11,072
5,243
0
1,675
9,397
12,050
0
L
Izanami
Astraelia
Izanami
5,654
3,958
383
925
6,497
1,221
0
1,194
5,281
0
30,940
W
The Morrigan
CGcopa
The Morrigan
4,071
810
0
688
3,607
1,324
0
1,505
2,102
55,321
692
W
2,063
536
0
3,088
5,623
1,536
0
314
5,309
0
30,068
W
Zhong Kui
EigeneGefahr
Zhong Kui
8,163
2,671
0
2,480
7,908
5,489
858
981
6,927
38,422
8,043
L
1,475
202
0
1,391
6,591
2,572
0
3,542
3,049
27
19,949
L
3,805
1,077
0
2,252
7,213
1,994
0
3,166
3,999
0
25,203
W
3,182
499
101
1,175
4,379
1,915
0
859
3,520
8,023
0
L
Olorun
3,086
1,410
0
1,559
7,005
2,268
0
4,259
2,656
27,905
3,472
W
11,343
8,177
0
4,187
8,526
2,051
0
2,550
5,976
0
51,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,493
Gold Earned
28,645
389
Minions Killed
258
0
Camps Cleared
0
1,058,476
Distance Traveled
1,014,096
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,082
462
29
3
0
208,990
1
L
Izanami
5,474
498
56
5
0
185,746
4
W
The Morrigan
7,355
669
127
12
0
218,498
5
W
Loki
6,379
580
68
6
0
255,585
3
W
Zhong Kui
7,146
650
90
8
0
173,988
3
L
Nike
5,205
473
48
4
0
197,899
0
L
Loki
6,883
626
50
5
0
228,974
1
W
Geb
6,453
587
12
1
0
221,326
1
L
Olorun
6,001
546
75
7
0
192,487
3
W
Apollo
7,160
651
92
8
0
189,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role