Player Matchup

Olorun
Olorun
MKobs
Olorun
Level 67
God Stats
7W - 5L
1,522 SR
Queue Stats
92W - 87L
1,468 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
StoaxyTV
Ah Muzen Cab
Level 78
God Stats
5W - 1L
1,636 SR
Queue Stats
72W - 63L
1,480 Elo+
Party 1
Fenrir
Fenrir
Sus Horse69
Fenrir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,258 Elo+
Party 1
Team Averages
Level 60
1,552 SR
1,402 Elo+

VS

Team Averages
Level 88
1,467 SR
1,417 Elo+
Neith
Neith
 
Neith
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Meridianz5
Merlin
Level 128
God Stats
2W - 4L
1,618 SR
Queue Stats
176W - 202L
1,370 Elo+
Solo
Vamana
Vamana
index234554
Vamana
Level 64
God Stats
0W - 1L
1,285 SR
Queue Stats
22W - 30L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MKobs
Olorun
19
2 / 1 / 19
13,015
723
11,137
11,679
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
StoaxyTV
Ah Muzen Cab
19
8 / 4 / 13
13,591
755
18,773
18,019
6,327
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
18
14 / 5 / 6
13,882
771
19,707
23,290
18,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 6 / 5
12,623
701
12,662
16,052
5,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Meridianz5
Merlin
17
2 / 11 / 7
12,942
719
15,447
17,838
6,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
16
5 / 7 / 1
11,744
652
13,385
23,398
20,841
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
24
Kills
10
10
Deaths
24
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
5
0.92
W
Olorun
MKobs
Olorun
2
1
19
11.5
L
Merlin
Meridianz5
Merlin
2
11
7
0.5
W
Ah Muzen Cab
StoaxyTV
Ah Muzen Cab
8
4
13
3.63
W
Fenrir
14
5
6
3.4
L
Vamana
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,617
Damage
41,494
52,988
Taken
57,288
28,543
Mitigated
32,134
16,777
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,662
3,906
0
1,464
16,052
5,011
1,434
2,229
13,617
0
30,734
W
Olorun
MKobs
Olorun
11,137
3,802
1,624
4,954
11,679
4,138
1,111
4,988
6,691
56,600
0
L
Merlin
Meridianz5
Merlin
15,447
611
0
3,565
17,838
6,282
197
1,953
15,773
48,510
0
W
Ah Muzen Cab
StoaxyTV
Ah Muzen Cab
18,773
7,262
0
6,685
18,019
6,327
1,606
4,640
13,379
0
55,349
W
Fenrir
19,707
3,860
0
3,514
23,290
18,078
466
10,056
13,234
460
43,521
L
Vamana
13,385
3,933
0
5,897
23,398
20,841
124
6,889
16,040
8,056
37,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,488
Gold Earned
37,309
207
Minions Killed
213
7
Camps Cleared
7
950,065
Distance Traveled
837,118
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,623
701
61
3
2
272,371
7
W
Olorun
13,015
723
109
6
5
329,725
0
L
Merlin
12,942
719
74
4
4
246,609
1
W
Ah Muzen Cab
13,591
755
52
3
0
307,737
0
W
Fenrir
13,882
771
46
3
2
312,603
2
L
Vamana
11,744
652
78
4
1
318,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role