Player Matchup

Ah Puch
Ah Puch
Golgamosh
Ah Puch
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 17L
1,544 Elo+
Solo
Kali
Kali
Hinozuki114514
Kali
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,377 Elo+
Solo
Charybdis
Charybdis
TiltedOldMan
Charybdis
Level 123
God Stats
7W - 6L
1,282 SR
Queue Stats
190W - 214L
1,414 Elo+
Solo
Sobek
Sobek
Zhekachera
Sobek
Level 31
God Stats
5W - 8L
1,685 SR
Queue Stats
58W - 68L
1,382 Elo+
Solo
Anubis
Anubis
orangezing
Anubis
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 40L
1,073 Elo+
Solo
Team Averages
Level 39
1,494 SR
1,358 Elo+

VS

Team Averages
Level 67
1,589 SR
1,472 Elo+
Heimdallr
Heimdallr
ExoWolf3
Heimdallr
Level 21
God Stats
3W - 5L
1,500 SR
Queue Stats
242W - 264L
1,292 Elo+
Solo
Ganesha
Ganesha
Grillbyfresh
Ganesha
Level 64
God Stats
2W - 0L
1,808 SR
Queue Stats
13W - 23L
1,419 Elo+
Solo
Vulcan
Vulcan
MorbidAyylien
Vulcan
Level 108
God Stats
7W - 9L
1,321 SR
Queue Stats
111W - 111L
1,365 Elo+
Solo
Mulan
Mulan
OdysseyBow
Mulan
Level 47
God Stats
5W - 6L
1,725 SR
Queue Stats
39W - 40L
1,837 Elo+
Solo
Nu Wa
Nu Wa
QCLEDUCDEMTL
Nu Wa
Level 97
God Stats
45W - 35L
1,590 SR
Queue Stats
88W - 96L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Golgamosh
Ah Puch
14
2 / 1 / 2
7,428
743
13,878
4,960
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 3
7,742
774
3,450
8,742
3,827
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
TiltedOldMan
Charybdis
14
3 / 7 / 2
8,093
809
6,778
12,027
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
12
0 / 2 / 3
6,983
698
2,844
8,874
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
orangezing
Anubis
12
1 / 8 / 2
7,166
717
2,166
9,139
3,623
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ExoWolf3
Heimdallr
14
3 / 4 / 3
7,677
768
5,213
8,646
3,160
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Grillbyfresh
Ganesha
14
2 / 0 / 15
8,451
845
5,369
8,709
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
7 / 2 / 6
8,862
886
8,184
5,489
2,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
15
7 / 1 / 8
8,555
856
9,202
11,720
10,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 0 / 7
8,269
827
8,454
4,801
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
7
Kills
22
22
Deaths
7
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ExoWolf3
Heimdallr
3
4
3
1.13
L
Ah Puch
Golgamosh
Ah Puch
2
1
2
3
W
Ganesha
Grillbyfresh
Ganesha
2
0
15
9.5
L
1
4
3
0.63
W
7
2
6
5
W
Mulan
7
1
8
11
W
3
0
7
6.5
L
Charybdis
TiltedOldMan
Charybdis
3
7
2
0.57
L
Sobek
0
2
3
0.75
L
Anubis
orangezing
Anubis
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,116
Damage
36,422
43,742
Taken
39,365
19,862
Mitigated
27,154
5,786
Healing
9,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ExoWolf3
Heimdallr
5,213
1,722
40
456
8,646
3,160
1,108
4,827
3,452
0
18,903
L
Ah Puch
Golgamosh
Ah Puch
13,878
485
0
1,222
4,960
1,379
0
2,308
2,496
42,904
0
W
Ganesha
Grillbyfresh
Ganesha
5,369
339
809
2,079
8,709
8,835
375
4,061
4,306
12,079
0
L
3,450
590
0
1,382
8,742
3,827
476
4,222
4,378
0
20,043
W
8,184
2,727
0
631
5,489
2,524
0
1,891
3,364
36,278
0
W
Mulan
9,202
1,328
920
2,048
11,720
10,388
369
4,804
6,509
0
18,315
W
8,454
2,399
475
2,170
4,801
2,247
1,561
2,195
2,388
28,720
0
L
Charybdis
TiltedOldMan
Charybdis
6,778
3,357
44
1,606
12,027
3,874
1,391
4,669
7,178
0
24,468
L
Sobek
2,844
89
0
1,206
8,874
7,159
0
5,421
3,157
5,052
0
L
Anubis
orangezing
Anubis
2,166
287
0
326
9,139
3,623
35
4,435
4,526
5,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
41,814
167
Minions Killed
205
0
Camps Cleared
0
927,104
Distance Traveled
1,082,444
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,677
768
40
4
0
216,253
1
L
Ah Puch
7,428
743
68
7
0
212,237
1
W
Ganesha
8,451
845
4
0
0
218,210
0
L
Kali
7,742
774
39
4
0
203,191
0
W
Vulcan
8,862
886
72
7
0
223,821
2
W
Mulan
8,555
856
33
3
0
227,108
1
W
Nu Wa
8,269
827
56
6
0
197,052
0
L
Charybdis
8,093
809
47
5
0
171,828
1
L
Sobek
6,983
698
6
1
0
141,750
0
L
Anubis
7,166
717
7
1
0
198,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role