Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Adam0512
Gilgamesh
Level 69
God Stats
6W - 3L
1,839 SR
Queue Stats
91W - 103L
1,412 Elo+
Party 1
Chiron
Chiron
Drinate
Chiron
Level 65
God Stats
1W - 2L
1,257 SR
Queue Stats
15W - 29L
1,375 Elo+
Party 1
Sun Wukong
Sun Wukong
HoudiniDuck
Sun Wukong
Level 81
God Stats
7W - 1L
1,928 SR
Queue Stats
18W - 28L
1,342 Elo+
Party 1
Team Averages
Level 96
1,605 SR
1,426 Elo+

VS

Team Averages
Level 117
1,559 SR
1,500 Elo+
Bakasura
Bakasura
 
Bakasura
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Mauriciosaurus
Nike
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,500 Elo+
Solo
Chronos
Chronos
Rheinnard
Chronos
Level 160
God Stats
6W - 5L
1,500 SR
Queue Stats
809W - 853L
1,496 Elo+
Solo
Terra
Terra
xGOREBEARx
Terra
Level 140
God Stats
1W - 3L
1,793 SR
Queue Stats
74W - 57L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 1 / 4
7,670
590
6,095
5,511
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
10
1 / 1 / 2
6,346
488
5,810
8,812
6,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Adam0512
Gilgamesh
10
1 / 2 / 2
6,383
491
2,544
7,435
2,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Drinate
Chiron
11
1 / 2 / 2
6,512
501
4,102
7,034
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
HoudiniDuck
Sun Wukong
13
8 / 1 / 0
8,285
637
7,681
7,058
4,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 1 / 2
7,461
574
7,887
9,887
4,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
 
Kukulkan
8
0 / 5 / 0
5,085
391
2,161
5,438
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 6 / 2
6,357
489
3,584
9,954
5,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
Rheinnard
Chronos
12
2 / 0 / 2
6,645
511
3,400
5,302
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Terra
9
0 / 1 / 3
6,144
473
4,632
8,506
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
7
7
Deaths
13
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
4
4
W
Bacchus
 
Bacchus
1
1
2
2
L
Bakasura
 
Bakasura
4
1
2
5
L
Kukulkan
 
Kukulkan
0
5
0
0
W
Gilgamesh
Adam0512
Gilgamesh
1
2
2
1
W
Chiron
Drinate
Chiron
1
2
2
1
W
Sun Wukong
HoudiniDuck
Sun Wukong
8
1
0
8
L
1
6
2
0.33
L
Chronos
Rheinnard
Chronos
2
0
2
3
L
Terra
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,232
Damage
21,664
35,850
Taken
39,087
17,964
Mitigated
19,795
11,450
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,095
107
0
1,715
5,511
1,880
0
1,392
3,840
54,957
0
W
Bacchus
 
Bacchus
5,810
754
255
2,604
8,812
6,916
0
4,465
3,940
16,496
5,761
L
Bakasura
 
Bakasura
7,887
5,115
0
4,654
9,887
4,593
0
2,697
7,083
0
43,969
L
Kukulkan
 
Kukulkan
2,161
0
0
35
5,438
1,700
0
1,544
3,810
27,512
0
W
Gilgamesh
Adam0512
Gilgamesh
2,544
665
0
516
7,435
2,424
0
1,186
5,924
0
38,736
W
Chiron
Drinate
Chiron
4,102
1,519
596
3,175
7,034
2,362
0
3,094
3,766
0
40,899
W
Sun Wukong
HoudiniDuck
Sun Wukong
7,681
1,231
0
2,589
7,058
4,382
66
56
6,545
0
40,995
L
3,584
478
0
1,011
9,954
5,876
0
1,046
8,852
0
26,162
L
Chronos
Rheinnard
Chronos
3,400
609
0
2,966
5,302
1,698
0
2,152
3,150
41,434
0
L
Terra
4,632
110
1,057
2,729
8,506
5,928
0
3,327
5,083
18,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,196
Gold Earned
31,692
380
Minions Killed
310
0
Camps Cleared
0
1,309,430
Distance Traveled
1,210,966
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,670
590
121
9
0
280,240
6
W
Bacchus
6,346
488
22
2
0
247,680
3
L
Bakasura
7,461
574
98
8
0
314,202
5
L
Kukulkan
5,085
391
42
3
0
156,482
0
W
Gilgamesh
6,383
491
74
6
0
281,542
5
W
Chiron
6,512
501
85
7
0
242,409
5
W
Sun Wukong
8,285
637
78
6
0
257,559
7
L
Nike
6,357
489
51
4
0
236,332
3
L
Chronos
6,645
511
91
7
0
242,331
3
L
Terra
6,144
473
28
2
0
261,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role