Player Matchup

Hercules
Hercules
 
Hercules
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Agggy
Sol
Level 127
God Stats
4W - 5L
1,472 SR
Queue Stats
63W - 56L
1,543 Elo+
Solo
Ullr
Ullr
Rayfool
Ullr
Level 142
God Stats
19W - 11L
1,822 SR
Queue Stats
53W - 37L
1,537 Elo+
Solo
Team Averages
Level 141
1,559 SR
1,516 Elo+

VS

Team Averages
Level 134
1,561 SR
1,624 Elo+
Baron Samedi
Baron Samedi
GrandmasterHamon
Baron Samedi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,593 Elo+
Solo
Cthulhu
Cthulhu
HeadHunterXY
Cthulhu
Level 152
God Stats
2W - 2L
1,751 SR
Queue Stats
186W - 217L
1,478 Elo+
Solo
Bastet
Bastet
KayKing123
Bastet
Level 142
God Stats
59W - 53L
1,480 SR
Queue Stats
82W - 75L
1,544 Elo+
Solo
Discordia
Discordia
Luoxenite
Discordia
Level 120
God Stats
27W - 37L
1,143 SR
Queue Stats
94W - 120L
1,635 Elo+
Solo
Da Ji
Da Ji
SapmiM
Da Ji
Level 147
God Stats
13W - 5L
1,929 SR
Queue Stats
77W - 57L
1,869 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
6 / 4 / 8
11,196
746
8,339
19,349
20,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
 
Persephone
18
5 / 4 / 5
11,110
741
9,989
9,564
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
 
Bellona
18
3 / 3 / 7
10,976
732
12,425
16,588
20,421
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Agggy
Sol
17
2 / 3 / 7
10,072
671
15,002
14,382
5,961
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Rayfool
Ullr
19
7 / 3 / 9
11,629
775
13,346
14,152
5,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GrandmasterHamon
Baron Samedi
15
2 / 5 / 2
9,248
617
5,579
10,085
4,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
HeadHunterXY
Cthulhu
17
3 / 2 / 5
10,902
727
12,500
21,205
27,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
KayKing123
Bastet
18
5 / 6 / 2
11,077
738
17,716
19,286
7,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Luoxenite
Discordia
18
2 / 4 / 6
10,759
717
9,360
8,268
2,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
SapmiM
Da Ji
18
5 / 6 / 3
11,127
742
15,552
15,670
7,931
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
23
Kills
17
17
Deaths
23
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
4
8
2.5
W
Persephone
 
Persephone
5
4
5
1.88
W
Bellona
 
Bellona
3
3
7
2.17
W
Sol
Agggy
Sol
2
3
7
1.83
L
Baron Samedi
GrandmasterHamon
Baron Samedi
2
5
2
0.6
L
Cthulhu
HeadHunterXY
Cthulhu
3
2
5
2.75
L
Bastet
KayKing123
Bastet
5
6
2
1
L
Discordia
Luoxenite
Discordia
2
4
6
1.25
W
Ullr
Rayfool
Ullr
7
3
9
3.83
L
Da Ji
SapmiM
Da Ji
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,101
Damage
60,707
74,035
Taken
74,514
56,000
Mitigated
50,632
16,735
Healing
15,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,339
1,582
329
5,974
19,349
20,828
278
5,994
13,355
154
20,523
W
Persephone
 
Persephone
9,989
720
0
2,134
9,564
3,096
0
4,538
5,022
38,607
0
W
Bellona
 
Bellona
12,425
6,741
0
3,327
16,588
20,421
1,088
5,601
10,987
0
47,180
W
Sol
Agggy
Sol
15,002
4,489
0
4,321
14,382
5,961
1,087
6,059
8,323
44,517
2,925
L
Baron Samedi
GrandmasterHamon
Baron Samedi
5,579
295
768
2,027
10,085
4,947
62
5,514
4,571
15,716
0
L
Cthulhu
HeadHunterXY
Cthulhu
12,500
546
124
2,309
21,205
27,646
128
6,852
14,353
36,099
0
L
Bastet
KayKing123
Bastet
17,716
3,248
0
8,586
19,286
7,486
396
3,478
15,808
0
39,278
L
Discordia
Luoxenite
Discordia
9,360
428
0
615
8,268
2,622
325
4,388
3,880
41,144
0
W
Ullr
Rayfool
Ullr
13,346
5,785
0
650
14,152
5,694
160
5,246
8,906
0
39,421
L
Da Ji
SapmiM
Da Ji
15,552
5,297
0
651
15,670
7,931
1,572
3,762
11,908
0
38,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,983
Gold Earned
53,113
297
Minions Killed
229
0
Camps Cleared
0
1,480,796
Distance Traveled
1,437,463
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,196
746
33
2
0
316,681
4
W
Persephone
11,110
741
65
4
0
253,888
1
W
Bellona
10,976
732
71
5
0
305,015
1
W
Sol
10,072
671
68
5
0
294,724
2
L
Baron Samedi
9,248
617
15
1
0
195,860
2
L
Cthulhu
10,902
727
43
3
0
317,760
1
L
Bastet
11,077
738
54
4
0
315,006
2
L
Discordia
10,759
717
72
5
0
297,189
0
W
Ullr
11,629
775
60
4
0
310,488
4
L
Da Ji
11,127
742
45
3
0
311,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role