Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Mishko1909
Agni
Level 89
God Stats
1W - 0L
1,715 SR
Queue Stats
32W - 14L
1,675 Elo+
Solo
Cerberus
Cerberus
deydy96
Cerberus
Level 34
God Stats
4W - 4L
1,500 SR
Queue Stats
20W - 29L
1,629 Elo+
Solo
Team Averages
Level 97
1,543 SR
1,561 Elo+

VS

Team Averages
Level 58
1,554 SR
1,471 Elo+
Neith
Neith
Alfishtein
Neith
Level 85
God Stats
4W - 6L
1,530 SR
Queue Stats
32W - 38L
1,209 Elo+
Party 1
Amaterasu
Amaterasu
G00nluck
Amaterasu
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
155W - 156L
1,427 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MarcoIIX
Cu Chulainn
Level 47
God Stats
5W - 4L
1,468 SR
Queue Stats
112W - 99L
1,593 Elo+
Solo
Kuzenbo
Kuzenbo
Taapochek
Kuzenbo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,563 Elo+
Party 1
Chaac
Chaac
xNekITxxx
Chaac
Level 8
God Stats
1W - 1L
1,773 SR
Queue Stats
3W - 4L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
9 / 1 / 8
12,456
656
16,768
19,619
22,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
 
Hun Batz
17
8 / 4 / 12
10,994
579
15,934
16,805
6,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
 
Artemis
16
5 / 5 / 6
10,494
552
9,655
12,928
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
10 / 3 / 9
12,493
658
16,097
11,228
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
deydy96
Cerberus
17
4 / 4 / 15
10,804
569
8,964
19,581
15,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
6 / 7 / 1
9,717
511
11,390
16,483
5,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Amaterasu
G00nluck
Amaterasu
14
3 / 7 / 2
9,061
477
8,768
17,410
13,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
MarcoIIX
Cu Chulainn
20
7 / 6 / 3
11,606
611
15,948
19,527
9,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Taapochek
Kuzenbo
13
0 / 7 / 8
8,107
427
8,195
20,694
20,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
xNekITxxx
Chaac
12
1 / 9 / 5
7,695
405
5,706
17,465
14,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
36
36
Kills
17
17
Deaths
36
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
1
8
13
W
Hun Batz
 
Hun Batz
8
4
12
3.5
W
Artemis
 
Artemis
5
5
6
1.6
L
Neith
6
7
1
0.93
L
Amaterasu
G00nluck
Amaterasu
3
7
2
0.57
L
Cu Chulainn
MarcoIIX
Cu Chulainn
7
6
3
1.42
W
10
3
9
4.83
L
Kuzenbo
Taapochek
Kuzenbo
0
7
8
0.57
W
Cerberus
deydy96
Cerberus
4
4
15
2.88
L
Chaac
xNekITxxx
Chaac
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,418
Damage
50,007
80,161
Taken
91,579
54,206
Mitigated
62,697
29,543
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
16,768
7,267
0
9,933
19,619
22,503
265
1,672
17,723
0
72,332
W
Hun Batz
 
Hun Batz
15,934
4,838
0
6,014
16,805
6,491
0
934
15,667
0
82,858
W
Artemis
 
Artemis
9,655
3,308
0
3,181
12,928
5,422
923
1,024
11,633
0
68,170
L
Neith
11,390
4,966
0
4,268
16,483
5,633
1,240
2,629
13,838
0
51,551
L
Amaterasu
G00nluck
Amaterasu
8,768
2,630
0
2,451
17,410
13,118
0
6,718
10,171
0
44,000
L
Cu Chulainn
MarcoIIX
Cu Chulainn
15,948
4,615
0
365
19,527
9,144
26
3,232
15,797
0
108,012
W
16,097
1,588
119
2,923
11,228
3,852
1,347
565
10,420
98,649
0
L
Kuzenbo
Taapochek
Kuzenbo
8,195
2,303
0
4,692
20,694
20,243
68
5,918
14,551
43,182
0
W
Cerberus
deydy96
Cerberus
8,964
837
614
6,759
19,581
15,938
0
3,840
15,167
36,051
0
L
Chaac
xNekITxxx
Chaac
5,706
889
0
2,380
17,465
14,559
0
5,769
11,123
2,126
24,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,241
Gold Earned
46,186
614
Minions Killed
457
0
Camps Cleared
0
1,901,689
Distance Traveled
1,757,432
29
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,456
656
141
7
0
433,497
5
W
Hun Batz
10,994
579
114
6
0
409,989
3
W
Artemis
10,494
552
131
7
0
315,360
5
L
Neith
9,717
511
93
5
0
315,751
2
L
Amaterasu
9,061
477
90
5
0
354,622
5
L
Cu Chulainn
11,606
611
169
9
0
395,647
1
W
Agni
12,493
658
172
9
0
382,948
7
L
Kuzenbo
8,107
427
60
3
0
340,302
7
W
Cerberus
10,804
569
56
3
0
359,895
9
L
Chaac
7,695
405
45
2
0
351,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role