Player Matchup

Bacchus
Bacchus
FaNahle
Bacchus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 215L
1,458 Elo+
Party 2
Thoth
Thoth
HaanYaak
Thoth
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,649 Elo+
Solo
Gilgamesh
Gilgamesh
Luiz_Vasco08
Gilgamesh
Level 128
God Stats
3W - 1L
1,280 SR
Queue Stats
161W - 148L
1,494 Elo+
Solo
Hercules
Hercules
Ryuowa
Hercules
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 167L
1,435 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
x Shimmyyy
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,760 SR
Queue Stats
16W - 18L
1,535 Elo+
Party 2
Team Averages
Level 140
1,508 SR
1,514 Elo+

VS

Team Averages
Level 75
1,503 SR
1,492 Elo+
Osiris
Osiris
ChadThunderGun
Osiris
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,285 Elo+
Party 1
Bastet
Bastet
F-Gangsta187
Bastet
Level 107
God Stats
17W - 15L
1,514 SR
Queue Stats
1,125W - 1,154L
1,551 Elo+
Solo
Chernobog
Chernobog
Homenad
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,717 Elo+
Party 1
Freya
Freya
NeedAPickUp
Freya
Level 94
God Stats
0W - 3L
1,500 SR
Queue Stats
234W - 233L
1,395 Elo+
Solo
Charybdis
Charybdis
dropma
Charybdis
Level 135
God Stats
5W - 7L
1,500 SR
Queue Stats
471W - 455L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FaNahle
Bacchus
19
8 / 4 / 16
11,957
920
13,155
17,344
29,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
HaanYaak
Thoth
15
2 / 7 / 14
9,655
743
7,896
11,287
3,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Luiz_Vasco08
Gilgamesh
19
9 / 4 / 14
11,743
903
12,398
13,999
20,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Ryuowa
Hercules
16
1 / 5 / 19
9,815
755
9,680
15,000
19,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
x Shimmyyy
Ah Muzen Cab
20
12 / 3 / 14
12,836
987
24,686
12,434
5,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 10
9,326
717
7,279
16,272
15,799
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
18
2 / 6 / 15
10,422
802
18,141
17,309
7,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
Homenad
Chernobog
16
4 / 8 / 12
9,964
766
5,839
13,511
5,157
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
8 / 7 / 4
10,187
784
14,266
15,094
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
dropma
Charybdis
18
4 / 5 / 11
10,345
796
11,121
15,376
5,725
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
74
32
Kills
22
23
Deaths
33
77
Assists
52
Player
Kills
Deaths
Assists
KDA
L
4
7
10
1.29
L
Bastet
2
6
15
1.58
W
Bacchus
FaNahle
Bacchus
8
4
16
4
W
Thoth
HaanYaak
Thoth
2
7
14
1.29
L
Chernobog
Homenad
Chernobog
4
8
12
1.25
W
Gilgamesh
Luiz_Vasco08
Gilgamesh
9
4
14
4
L
8
7
4
1.43
W
Hercules
Ryuowa
Hercules
1
5
19
2.1
L
Charybdis
dropma
Charybdis
4
5
11
1.9
W
Ah Muzen Cab
x Shimmyyy
Ah Muzen Cab
12
3
14
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,815
Damage
56,646
70,064
Taken
77,562
79,176
Mitigated
39,133
23,424
Healing
23,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,279
1,534
1,307
1,284
16,272
15,799
118
3,178
12,626
539
12,981
L
Bastet
18,141
2,366
2,025
7,054
17,309
7,090
0
6,722
10,393
0
34,518
W
Bacchus
FaNahle
Bacchus
13,155
1,026
944
3,625
17,344
29,569
357
4,143
13,201
19,284
0
W
Thoth
HaanYaak
Thoth
7,896
684
1,023
1,758
11,287
3,995
1,076
2,623
8,664
17,428
0
L
Chernobog
Homenad
Chernobog
5,839
2,775
1,107
1,749
13,511
5,157
0
3,381
9,616
0
13,393
W
Gilgamesh
Luiz_Vasco08
Gilgamesh
12,398
1,235
1,225
2,547
13,999
20,177
268
3,826
10,173
3,038
18,746
L
14,266
3,429
394
3,973
15,094
5,362
333
4,175
10,564
21,980
0
W
Hercules
Ryuowa
Hercules
9,680
1,744
557
5,607
15,000
19,892
669
2,069
12,931
0
18,069
L
Charybdis
dropma
Charybdis
11,121
3,818
1,187
3,598
15,376
5,725
676
4,653
10,339
0
30,459
W
Ah Muzen Cab
x Shimmyyy
Ah Muzen Cab
24,686
7,788
1,099
5,039
12,434
5,543
3,369
2,035
10,399
0
56,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,006
Gold Earned
50,244
149
Minions Killed
137
0
Camps Cleared
0
1,175,006
Distance Traveled
1,111,509
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,326
717
18
1
0
221,269
2
L
Bastet
10,422
802
40
3
0
260,069
3
W
Bacchus
11,957
920
18
1
0
251,929
0
W
Thoth
9,655
743
15
1
0
200,948
0
L
Chernobog
9,964
766
19
1
0
203,927
0
W
Gilgamesh
11,743
903
21
2
0
269,864
0
L
Freya
10,187
784
17
1
0
211,516
0
W
Hercules
9,815
755
22
2
0
210,952
0
L
Charybdis
10,345
796
43
3
0
214,728
1
W
Ah Muzen Cab
12,836
987
73
6
0
241,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role