Player Matchup

Hercules
Hercules
Serc24
Hercules
Level 66
God Stats
28W - 40L
1,442 SR
Queue Stats
53W - 60L
1,422 Elo+
Party 1
Hou Yi
Hou Yi
Traprunner
Hou Yi
Level 8
God Stats
6W - 0L
1,935 SR
Queue Stats
11W - 3L
1,767 Elo+
Party 1
The Morrigan
The Morrigan
YM_Yessin
The Morrigan
Level 124
God Stats
2W - 8L
1,500 SR
Queue Stats
268W - 274L
1,495 Elo+
Party 1
Team Averages
Level 66
1,626 SR
1,562 Elo+

VS

Team Averages
Level 93
1,668 SR
1,392 Elo+
Baron Samedi
Baron Samedi
DirkGrayson90
Baron Samedi
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 12L
1,500 Elo+
Party 2
Chaac
Chaac
TigerTom90
Chaac
Level 159
God Stats
11W - 14L
1,728 SR
Queue Stats
65W - 61L
1,500 Elo+
Party 2
Thor
Thor
xXSwifty96Xx
Thor
Level 12
God Stats
0W - 3L
1,776 SR
Queue Stats
15W - 12L
1,175 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Serc24
Hercules
19
5 / 5 / 19
14,977
713
12,141
24,453
30,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Traprunner
Hou Yi
20
11 / 3 / 12
16,177
770
27,630
16,521
5,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Morrigan
YM_Yessin
The Morrigan
20
7 / 6 / 15
15,820
753
20,994
14,010
4,108
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DirkGrayson90
Baron Samedi
18
3 / 6 / 8
13,660
650
13,675
16,040
6,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
17
9 / 9 / 5
14,334
683
21,757
32,476
23,238
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 9 / 12
13,307
634
6,454
20,703
10,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
23
Kills
14
14
Deaths
24
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DirkGrayson90
Baron Samedi
3
6
8
1.17
W
Hercules
Serc24
Hercules
5
5
19
2.9
L
Chaac
9
9
5
1.28
W
Hou Yi
Traprunner
Hou Yi
11
3
12
5.67
W
The Morrigan
YM_Yessin
The Morrigan
7
6
15
2.42
L
2
9
12
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,765
Damage
41,886
54,984
Taken
69,219
40,220
Mitigated
40,077
16,696
Healing
19,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DirkGrayson90
Baron Samedi
13,675
548
2,795
4,265
16,040
6,255
1,002
4,815
11,055
50,475
0
W
Hercules
Serc24
Hercules
12,141
3,023
1,097
8,074
24,453
30,153
655
7,067
17,386
0
35,935
L
Chaac
21,757
1,101
459
11,868
32,476
23,238
539
4,495
27,687
0
77,456
W
Hou Yi
Traprunner
Hou Yi
27,630
12,113
0
1,707
16,521
5,959
2,042
4,093
12,428
0
81,642
W
The Morrigan
YM_Yessin
The Morrigan
20,994
1,489
242
5,576
14,010
4,108
537
3,093
10,466
57,623
10,990
L
6,454
1,115
0
492
20,703
10,584
902
2,925
17,582
0
21,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,974
Gold Earned
41,301
220
Minions Killed
190
11
Camps Cleared
6
1,103,838
Distance Traveled
990,360
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,660
650
72
3
5
302,270
2
W
Hercules
14,977
713
44
2
1
374,465
3
L
Chaac
14,334
683
93
4
1
364,154
8
W
Hou Yi
16,177
770
82
4
7
377,517
1
W
The Morrigan
15,820
753
94
4
3
351,856
2
L
Thor
13,307
634
25
1
0
323,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role