Player Matchup

Hades
Hades
Bronze IV
BosteroAsesino23
Hades
Bronze IV
Level 82
God Stats
7W - 18L
1,230 SR
Queue Stats
38W - 96L
1,116 MMR
Solo
Sobek
Sobek
Gold I
GodFen
Sobek
Gold I
Level 115
God Stats
1W - 1L
1,794 SR
Queue Stats
67W - 50L
1,641 MMR
Solo
Awilix
Awilix
Bronze III
OhSoSavage2024
Awilix
Bronze III
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 275L
1,474 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,508 SR
1,410 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,606 SR
1,650 MMR
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Gold IV
DoobaSaurus4207
Olorun
Gold IV
Level 147
God Stats
3W - 3L
1,626 SR
Queue Stats
9W - 6L
1,674 MMR
Party 1
Odin
Odin
Gold III
WickedRed21
Odin
Gold III
Level 62
God Stats
7W - 3L
1,692 SR
Queue Stats
39W - 19L
1,775 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
7,986
614
5,679
14,721
8,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
GodFen
Sobek
13
1 / 1 / 3
8,580
660
7,171
16,541
19,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 7 / 1
8,443
649
6,135
12,153
7,354
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
ThothFenrirAtlasAh Muzen CabBastet

VS

Bans
ArtioGebVulcanCabrakanHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
3 / 3 / 12
10,028
771
8,250
15,016
19,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 0 / 7
9,908
762
14,248
9,460
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 8
9,720
748
8,719
9,307
7,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
16
16
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
3
12
3
L
1
8
3
0.31
W
7
0
7
10.5
L
Sobek
GodFen
Sobek
1
1
3
2.5
L
2
7
1
0.36
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,985
Damage
31,217
43,415
Taken
33,783
35,373
Mitigated
31,747
8,337
Healing
15,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,250
2,848
244
4,527
15,016
19,650
220
5,996
9,020
24,679
0
L
5,679
161
583
2,529
14,721
8,176
0
6,756
7,737
30,141
0
W
14,248
5,636
1,433
6,668
9,460
4,567
1,230
4,122
5,338
38,492
4,080
L
Sobek
GodFen
Sobek
7,171
728
450
4,775
16,541
19,843
0
8,561
7,609
22,196
0
L
6,135
1,903
0
0
12,153
7,354
0
5,911
6,047
0
26,931
W
8,719
1,140
0
2,199
9,307
7,530
1,274
3,108
6,199
823
29,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,009
Gold Earned
29,656
110
Minions Killed
130
3
Camps Cleared
8
648,635
Distance Traveled
696,475
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,028
771
24
2
1
218,492
3
L
Hades
7,986
614
47
4
2
189,526
1
W
Olorun
9,908
762
56
4
1
236,876
1
L
Sobek
8,580
660
33
3
1
244,408
4
L
Awilix
8,443
649
30
2
0
214,701
3
W
Odin
9,720
748
50
4
6
241,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role