Player Matchup

Merlin
Merlin
 
Merlin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
EDGARallenKROW
Cupid
Level 81
God Stats
5W - 3L
1,500 SR
Queue Stats
169W - 151L
1,513 Elo+
Solo
Hun Batz
Hun Batz
Pochoxlocox
Hun Batz
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 72L
1,500 Elo+
Party 1
Vulcan
Vulcan
berryeastbrush
Vulcan
Level 127
God Stats
119W - 114L
1,375 SR
Queue Stats
344W - 351L
1,478 Elo+
Solo
Mulan
Mulan
checho369
Mulan
Level 97
God Stats
4W - 0L
1,872 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 1
Team Averages
Level 109
1,549 SR
1,498 Elo+

VS

Team Averages
Level 77
1,524 SR
1,503 Elo+
Sylvanus
Sylvanus
EntangledSenpai
Sylvanus
Level 16
God Stats
8W - 10L
1,535 SR
Queue Stats
25W - 40L
1,474 Elo+
Party 2
Hel
Hel
EpicfrostmanTV
Hel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
JaXender
Neith
Level 62
God Stats
3W - 6L
1,471 SR
Queue Stats
158W - 158L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
SinlessMoon4
Ao Kuang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,439 Elo+
Party 2
Bastet
Bastet
Vulcury
Bastet
Level 82
God Stats
11W - 5L
1,612 SR
Queue Stats
77W - 61L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
2 / 5 / 8
11,546
722
11,279
11,293
4,046
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 1 / 11
12,525
783
14,056
10,761
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Pochoxlocox
Hun Batz
19
5 / 1 / 14
11,910
744
18,238
13,547
5,412
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

18
4 / 4 / 11
11,400
713
21,120
8,000
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Mulan
checho369
Mulan
17
3 / 2 / 10
11,171
698
7,944
14,540
12,617
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
3 / 5 / 3
11,220
701
6,898
22,261
24,294
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 6 / 6
9,775
611
6,106
19,952
8,706
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
JaXender
Neith
19
4 / 1 / 2
11,442
715
7,953
11,426
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
SinlessMoon4
Ao Kuang
18
2 / 6 / 5
10,485
655
9,296
15,480
6,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Vulcury
Bastet
18
4 / 4 / 6
10,951
684
12,064
18,173
7,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
22
Kills
13
13
Deaths
22
54
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
5
8
1.2
W
8
1
11
13.5
L
Sylvanus
3
5
3
0.9
L
0
6
6
0.5
L
Neith
JaXender
Neith
4
1
2
5
W
Hun Batz
Pochoxlocox
Hun Batz
5
1
14
12
L
Ao Kuang
SinlessMoon4
Ao Kuang
2
6
5
0.75
L
Bastet
Vulcury
Bastet
4
4
6
1.75
W
4
4
11
2.38
W
Mulan
checho369
Mulan
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,637
Damage
42,317
58,141
Taken
87,292
28,743
Mitigated
51,145
13,218
Healing
32,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,279
180
0
1,438
11,293
4,046
342
4,424
6,869
49,116
0
W
14,056
8,063
461
5,698
10,761
3,876
1,326
3,456
7,305
0
57,265
L
Sylvanus
6,898
1,115
3,415
6,594
22,261
24,294
32
9,184
12,621
18,120
0
L
6,106
474
4,868
6,792
19,952
8,706
406
6,525
13,112
24,928
0
L
Neith
JaXender
Neith
7,953
1,684
0
3,985
11,426
4,301
212
4,344
6,742
0
66,679
W
Hun Batz
Pochoxlocox
Hun Batz
18,238
2,288
0
1,658
13,547
5,412
29
5,164
8,383
0
42,037
L
Ao Kuang
SinlessMoon4
Ao Kuang
9,296
1,151
0
3,379
15,480
6,844
0
5,642
9,622
28,803
3,398
L
Bastet
Vulcury
Bastet
12,064
1,742
0
3,344
18,173
7,000
42
5,561
12,328
0
33,089
W
21,120
9,430
0
935
8,000
2,792
0
2,770
5,230
49,333
0
W
Mulan
checho369
Mulan
7,944
486
0
3,028
14,540
12,617
138
6,233
8,307
119
26,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,552
Gold Earned
53,873
326
Minions Killed
274
0
Camps Cleared
0
1,625,519
Distance Traveled
1,528,986
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,546
722
78
5
0
299,989
0
W
Cupid
12,525
783
94
6
0
308,287
7
L
Sylvanus
11,220
701
16
1
0
280,628
4
L
Hel
9,775
611
51
3
0
291,448
0
L
Neith
11,442
715
126
8
0
326,527
3
W
Hun Batz
11,910
744
50
3
0
364,120
1
L
Ao Kuang
10,485
655
43
3
0
305,581
0
L
Bastet
10,951
684
38
2
0
324,802
0
W
Vulcan
11,400
713
70
4
0
324,006
1
W
Mulan
11,171
698
34
2
0
329,117
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role