Player Matchup

Pele
Pele
 
Pele
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BerserkerStormX
Ymir
Level 158
God Stats
0W - 3L
1,337 SR
Queue Stats
271W - 260L
1,629 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SmaugTheDread666
Morgan Le Fay
Level 157
God Stats
30W - 30L
1,526 SR
Queue Stats
360W - 343L
1,589 Elo+
Solo
Nemesis
Nemesis
crisdragonrider
Nemesis
Level 144
God Stats
7W - 7L
1,500 SR
Queue Stats
216W - 208L
1,526 Elo+
Solo
Team Averages
Level 138
1,473 SR
1,549 Elo+

VS

Team Averages
Level 107
1,530 SR
1,487 Elo+
Chiron
Chiron
BlueGhost79
Chiron
Level 159
God Stats
11W - 4L
1,500 SR
Queue Stats
283W - 253L
1,849 Elo+
Solo
Neith
Neith
BumsDomination
Neith
Level 133
God Stats
51W - 52L
1,695 SR
Queue Stats
297W - 271L
1,546 Elo+
Solo
Yemoja
Yemoja
ESVS-Pacco
Yemoja
Level 62
God Stats
16W - 16L
1,323 SR
Queue Stats
197W - 252L
1,264 Elo+
Solo
Scylla
Scylla
Reegretz
Scylla
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 287L
1,360 Elo+
Solo
Kali
Kali
yTorreCega
Kali
Level 79
God Stats
8W - 6L
1,631 SR
Queue Stats
26W - 28L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 1 / 1
5,955
596
1,953
4,881
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
 
Heimdallr
7
0 / 5 / 0
4,648
465
3,671
6,341
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 1 / 0
4,705
471
1,191
6,023
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
SmaugTheDread666
Morgan Le Fay
11
1 / 0 / 1
6,103
610
3,322
4,218
1,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 2 / 0
5,416
542
3,356
6,501
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
3 / 0 / 2
6,247
625
4,758
4,630
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 2
6,096
610
2,840
4,833
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
ESVS-Pacco
Yemoja
9
2 / 0 / 3
6,003
600
2,311
4,473
1,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
Reegretz
Scylla
10
2 / 1 / 1
5,920
592
3,407
4,594
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 1 / 3
5,552
555
2,873
6,418
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
9
9
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
1
1
1.5
L
Heimdallr
 
Heimdallr
0
5
0
0
L
0
1
0
0
W
Chiron
3
0
2
4
W
0
2
2
0.5
W
Yemoja
ESVS-Pacco
Yemoja
2
0
3
3.5
W
Scylla
Reegretz
Scylla
2
1
1
2.5
L
Morgan Le Fay
SmaugTheDread666
Morgan Le Fay
1
0
1
1.5
L
2
2
0
1
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,493
Damage
16,189
27,964
Taken
24,948
11,668
Mitigated
7,873
7,879
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,953
448
0
1,291
4,881
3,341
294
663
4,172
0
31,208
L
Heimdallr
 
Heimdallr
3,671
1,406
0
1,009
6,341
2,262
0
1,416
4,865
0
20,122
L
1,191
294
66
1,333
6,023
2,668
0
1,145
4,878
10,783
0
W
Chiron
4,758
3,202
542
2,186
4,630
1,153
306
459
4,171
0
31,873
W
2,840
534
0
2,149
4,833
1,864
0
0
4,833
0
34,078
W
Yemoja
ESVS-Pacco
Yemoja
2,311
686
2,160
1,687
4,473
1,583
52
1,089
3,384
14,701
0
W
Scylla
Reegretz
Scylla
3,407
348
0
1,590
4,594
1,348
0
1,773
2,821
27,384
0
L
Morgan Le Fay
SmaugTheDread666
Morgan Le Fay
3,322
418
0
2,854
4,218
1,470
41
1,272
2,814
33,977
0
L
3,356
1,370
0
1,326
6,501
1,927
0
916
5,517
0
31,219
W
2,873
1,793
0
826
6,418
1,925
0
1,192
5,226
0
20,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,827
Gold Earned
29,818
272
Minions Killed
271
0
Camps Cleared
0
868,925
Distance Traveled
989,866
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,955
596
71
7
0
176,620
2
L
Heimdallr
4,648
465
41
4
0
166,981
0
L
Ymir
4,705
471
18
2
0
127,707
0
W
Chiron
6,247
625
59
6
0
192,788
3
W
Neith
6,096
610
83
8
0
172,818
2
W
Yemoja
6,003
600
29
3
0
178,285
2
W
Scylla
5,920
592
62
6
0
191,017
2
L
Morgan Le Fay
6,103
610
78
8
0
191,540
1
L
Nemesis
5,416
542
64
6
0
206,077
1
W
Kali
5,552
555
38
4
0
254,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role