Player Matchup

Charybdis
Charybdis
AbsPro
Charybdis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,617 Elo+
Party 2
Ullr
Ullr
JKonx
Ullr
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,612 Elo+
Party 2
Neith
Neith
KayDee
Neith
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,612 Elo+
Party 2
Team Averages
Level 115
1,500 SR
1,614 Elo+

VS

Team Averages
Level 79
1,548 SR
1,254 Elo+
Set
Set
Flatterz_
Set
Level 107
God Stats
1W - 2L
1,644 SR
Queue Stats
123W - 193L
1,453 Elo+
Solo
Osiris
Osiris
GrimsleyGallows
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 35L
1,179 Elo+
Party 1
Janus
Janus
tempestgun
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 35L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AbsPro
Charybdis
16
4 / 5 / 6
12,642
665
13,614
14,654
5,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ullr
JKonx
Ullr
16
1 / 6 / 8
11,534
607
7,503
14,080
5,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
KayDee
Neith
16
5 / 0 / 5
12,446
655
13,514
13,390
4,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 6
12,357
650
15,433
19,594
16,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 5
11,891
626
11,200
18,533
23,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Janus
16
3 / 3 / 6
11,641
613
8,771
10,265
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
10
Kills
11
11
Deaths
10
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AbsPro
Charybdis
4
5
6
1.4
L
4
2
6
3.5
L
4
5
5
1.3
W
Ullr
JKonx
Ullr
1
6
8
0.83
W
Neith
KayDee
Neith
5
0
5
7.5
L
Janus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,631
Damage
35,404
42,124
Taken
48,392
15,819
Mitigated
43,517
6,464
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AbsPro
Charybdis
13,614
6,116
0
2,427
14,654
5,899
1,143
4,123
10,101
0
39,467
L
15,433
4,356
0
2,166
19,594
16,347
1,244
590
19,004
0
65,870
L
11,200
1,141
476
1,260
18,533
23,568
381
0
18,533
2,508
28,006
W
Ullr
JKonx
Ullr
7,503
2,209
0
782
14,080
5,242
768
3,314
10,567
0
39,996
W
Neith
KayDee
Neith
13,514
5,405
0
3,255
13,390
4,678
1,052
2,102
11,060
0
62,876
L
Janus
8,771
370
1,550
1,394
10,265
3,602
452
0
10,265
38,360
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,622
Gold Earned
35,889
190
Minions Killed
191
5
Camps Cleared
11
982,108
Distance Traveled
1,082,556
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,642
665
47
2
4
312,004
6
L
Set
12,357
650
95
5
7
362,994
2
L
Osiris
11,891
626
30
2
2
360,089
6
W
Ullr
11,534
607
71
4
1
299,908
3
W
Neith
12,446
655
72
4
0
370,196
4
L
Janus
11,641
613
66
3
2
359,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role