Player Matchup

Skadi
Skadi
SoUL KoLLeKtaR
Skadi
Level 81
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 20L
1,224 Elo+
Party 1
Fenrir
Fenrir
justison25
Fenrir
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,190 Elo+
Party 1
Kukulkan
Kukulkan
muddygoose
Kukulkan
Level 84
God Stats
0W - 1L
1,321 SR
Queue Stats
7W - 8L
1,019 Elo+
Party 1
Team Averages
Level 94
1,440 SR
1,144 Elo+

VS

Team Averages
Level 90
1,526 SR
1,579 Elo+
Merlin
Merlin
GnarlyCatNip
Merlin
Level 12
God Stats
1W - 1L
1,579 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Odin
Odin
MarkedForDeath
Odin
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
421W - 251L
1,736 Elo+
Solo
Fafnir
Fafnir
OvertoneJones
Fafnir
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 34L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
7,888
717
4,260
8,801
2,456
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
justison25
Fenrir
11
5 / 6 / 3
8,233
748
7,588
14,670
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
muddygoose
Kukulkan
13
2 / 6 / 6
8,005
728
11,334
7,691
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 4 / 8
8,046
731
6,490
7,781
2,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 2 / 9
9,273
843
12,305
14,807
9,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
9 / 4 / 8
10,136
921
8,135
10,347
13,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
10
Kills
18
18
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
4
8
1.5
W
7
2
9
5.75
W
9
4
8
3.25
L
3
6
2
0.67
L
Fenrir
justison25
Fenrir
5
6
3
1.08
L
Kukulkan
muddygoose
Kukulkan
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,182
Damage
26,930
31,162
Taken
32,935
11,713
Mitigated
25,369
3,218
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,490
112
0
0
7,781
2,317
400
1,812
5,531
25,094
0
W
12,305
3,615
0
3,892
14,807
9,582
267
4,952
9,438
2,002
20,431
W
8,135
2,335
932
2,692
10,347
13,470
524
4,121
5,790
20,073
0
L
4,260
1,688
0
49
8,801
2,456
0
5,455
3,150
0
17,920
L
Fenrir
justison25
Fenrir
7,588
1,237
99
2,399
14,670
6,684
0
7,540
6,675
0
13,649
L
Kukulkan
muddygoose
Kukulkan
11,334
653
84
587
7,691
2,573
0
3,054
4,425
24,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,126
Gold Earned
27,455
86
Minions Killed
80
4
Camps Cleared
5
540,539
Distance Traveled
623,383
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,046
731
36
3
1
197,255
0
W
Odin
9,273
843
26
2
3
221,011
0
W
Fafnir
10,136
921
18
2
1
205,117
2
L
Skadi
7,888
717
34
3
1
164,772
2
L
Fenrir
8,233
748
17
2
2
179,837
6
L
Kukulkan
8,005
728
35
3
1
195,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role