Player Matchup

Zhong Kui
Zhong Kui
BALOMYT
Zhong Kui
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 114L
1,488 Elo+
Solo
Bellona
Bellona
Billmcbride
Bellona
Level 84
God Stats
5W - 2L
1,725 SR
Queue Stats
101W - 106L
1,419 Elo+
Solo
Hercules
Hercules
N7 Redeemer
Hercules
Level 148
God Stats
6W - 1L
1,824 SR
Queue Stats
180W - 195L
1,563 Elo+
Solo
Sol
Sol
Raben1478
Sol
Level 68
God Stats
8W - 7L
1,304 SR
Queue Stats
1,023W - 1,005L
1,442 Elo+
Solo
Guan Yu
Guan Yu
sh_9p
Guan Yu
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,482 Elo+
Solo
Team Averages
Level 92
1,570 SR
1,479 Elo+

VS

Team Averages
Level 113
1,652 SR
1,512 Elo+
King Arthur
King Arthur
AllProfanity
King Arthur
Level 94
God Stats
8W - 6L
1,637 SR
Queue Stats
393W - 396L
1,542 Elo+
Party 1
Thoth
Thoth
BackDoe Jit
Thoth
Level 99
God Stats
2W - 5L
1,500 SR
Queue Stats
219W - 241L
1,515 Elo+
Solo
Ah Puch
Ah Puch
SSJ AbIlItY
Ah Puch
Level 137
God Stats
11W - 8L
1,500 SR
Queue Stats
485W - 529L
1,593 Elo+
Solo
Terra
Terra
jasminescry
Terra
Level 89
God Stats
7W - 3L
1,797 SR
Queue Stats
306W - 323L
1,366 Elo+
Solo
Bacchus
Bacchus
xmistressofravex
Bacchus
Level 144
God Stats
16W - 10L
1,826 SR
Queue Stats
387W - 395L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BALOMYT
Zhong Kui
15
4 / 4 / 6
8,960
815
10,267
11,697
12,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Billmcbride
Bellona
14
2 / 6 / 5
8,098
736
10,295
14,302
15,681
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
N7 Redeemer
Hercules
16
3 / 2 / 2
7,836
712
7,263
19,513
12,631
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 5
7,631
694
8,616
11,744
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
sh_9p
Guan Yu
14
1 / 3 / 9
8,266
751
5,765
12,348
10,213
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AllProfanity
King Arthur
14
6 / 5 / 6
8,338
758
13,072
13,196
17,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
10 / 1 / 5
9,800
891
14,991
9,067
4,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
SSJ AbIlItY
Ah Puch
17
3 / 1 / 15
9,447
859
19,242
6,970
3,320
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 1 / 15
8,617
783
5,904
11,811
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 4 / 13
7,900
718
8,252
13,611
13,908
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
73
12
Kills
19
19
Deaths
12
27
Assists
54
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AllProfanity
King Arthur
6
5
6
1.8
L
Zhong Kui
BALOMYT
Zhong Kui
4
4
6
1.75
W
10
1
5
12.5
L
Bellona
Billmcbride
Bellona
2
6
5
0.75
L
Hercules
N7 Redeemer
Hercules
3
2
2
2
L
2
4
5
1.13
W
Ah Puch
SSJ AbIlItY
Ah Puch
3
1
15
10.5
W
0
1
15
7.5
L
Guan Yu
sh_9p
Guan Yu
1
3
9
1.83
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,206
Damage
61,461
69,604
Taken
54,655
54,684
Mitigated
47,925
31,575
Healing
27,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AllProfanity
King Arthur
13,072
860
958
1,806
13,196
17,679
0
6,436
6,675
0
16,006
L
Zhong Kui
BALOMYT
Zhong Kui
10,267
627
525
2,706
11,697
12,633
0
7,747
3,878
24,682
0
W
14,991
606
3,130
3,775
9,067
4,149
288
3,585
5,406
34,390
0
L
Bellona
Billmcbride
Bellona
10,295
1,464
1,535
1,237
14,302
15,681
0
8,894
5,106
0
16,763
L
Hercules
N7 Redeemer
Hercules
7,263
909
1,220
10,779
19,513
12,631
0
14,408
4,957
0
13,523
L
8,616
3,141
354
3,330
11,744
3,526
95
9,242
2,390
20,288
0
W
Ah Puch
SSJ AbIlItY
Ah Puch
19,242
883
368
1,410
6,970
3,320
1,011
2,140
4,682
36,512
0
W
5,904
392
6,887
5,050
11,811
8,869
52
2,550
8,975
11,770
0
L
Guan Yu
sh_9p
Guan Yu
5,765
602
5,042
4,847
12,348
10,213
0
8,098
4,087
0
10,631
W
8,252
1,096
2,457
1,580
13,611
13,908
373
4,172
9,227
12,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,791
Gold Earned
44,102
111
Minions Killed
105
0
Camps Cleared
0
988,657
Distance Traveled
1,042,001
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,338
758
7
1
0
194,892
0
L
Zhong Kui
8,960
815
43
4
0
204,099
1
W
Thoth
9,800
891
42
4
0
207,492
0
L
Bellona
8,098
736
15
1
0
198,128
0
L
Hercules
7,836
712
18
2
0
204,539
0
L
Sol
7,631
694
27
2
0
174,750
0
W
Ah Puch
9,447
859
45
4
0
203,524
1
W
Terra
8,617
783
9
1
0
221,432
1
L
Guan Yu
8,266
751
8
1
0
207,141
1
W
Bacchus
7,900
718
2
0
0
214,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role