Player Matchup

Cupid
Cupid
 
Cupid
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Bulletwave13
Tiamat
Level 158
God Stats
0W - 2L
1,198 SR
Queue Stats
102W - 98L
1,640 Elo+
Party 1
Agni
Agni
DARK FIRE 9851
Agni
Level 127
God Stats
8W - 4L
1,665 SR
Queue Stats
39W - 42L
1,589 Elo+
Party 1
Ares
Ares
Goldenskull9891
Ares
Level 127
God Stats
1W - 2L
1,739 SR
Queue Stats
53W - 54L
1,636 Elo+
Party 1
Kali
Kali
MrPacoPenguin
Kali
Level 85
God Stats
1W - 3L
1,469 SR
Queue Stats
1W - 8L
1,425 Elo+
Solo
Team Averages
Level 118
1,514 SR
1,558 Elo+

VS

Team Averages
Level 137
1,558 SR
1,567 Elo+
Nox
Nox
BerserkerStormX
Nox
Level 158
God Stats
25W - 19L
1,907 SR
Queue Stats
271W - 260L
1,634 Elo+
Solo
Atlas
Atlas
LeftySmote
Atlas
Level 108
God Stats
10W - 10L
1,464 SR
Queue Stats
188W - 198L
1,585 Elo+
Solo
Charybdis
Charybdis
PuffinPixyStix
Charybdis
Level 122
God Stats
11W - 11L
1,598 SR
Queue Stats
206W - 201L
1,508 Elo+
Party 2
Amaterasu
Amaterasu
shinichi25
Amaterasu
Level 158
God Stats
16W - 16L
1,543 SR
Queue Stats
218W - 218L
1,563 Elo+
Party 2
Serqet
Serqet
xxjocker1xx
Serqet
Level 140
God Stats
1W - 0L
1,278 SR
Queue Stats
64W - 47L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
0 / 3 / 1
8,105
507
6,075
11,392
3,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
14
0 / 0 / 0
7,884
493
5,589
9,764
9,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 8 / 0
7,259
454
3,696
9,931
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 6 / 0
6,112
382
1,671
13,198
9,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 5 / 0
6,478
405
2,522
10,165
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 9
9,607
600
8,532
6,335
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
13
2 / 1 / 11
8,520
533
7,419
13,014
12,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
PuffinPixyStix
Charybdis
17
4 / 1 / 1
10,238
640
4,912
8,607
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
shinichi25
Amaterasu
16
3 / 0 / 2
9,879
617
8,040
12,351
9,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Serqet
14
7 / 1 / 2
9,249
578
7,474
11,472
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
22
22
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
1
0.17
W
6
0
9
10.5
L
Tiamat
0
0
0
0
L
1
8
0
0.13
L
0
6
0
0
W
Atlas
2
1
11
7.5
L
0
5
0
0
W
Charybdis
PuffinPixyStix
Charybdis
4
1
1
4.5
W
Amaterasu
shinichi25
Amaterasu
3
0
2
4
W
Serqet
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,553
Damage
36,377
54,450
Taken
51,779
28,762
Mitigated
33,067
13,926
Healing
22,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,075
2,917
234
2,800
11,392
3,063
0
3,209
8,093
0
66,060
W
8,532
711
0
1,199
6,335
2,552
62
2,321
3,854
55,154
0
L
Tiamat
5,589
528
0
5,038
9,764
9,441
99
346
9,268
50,957
0
L
3,696
204
0
750
9,931
3,018
0
5,430
4,497
32,257
0
L
1,671
0
186
1,789
13,198
9,164
0
5,614
7,194
13,687
0
W
Atlas
7,419
2,262
416
3,307
13,014
12,792
82
1,737
10,559
24,011
4,819
L
2,522
573
0
3,129
10,165
4,076
0
684
9,313
0
41,158
W
Charybdis
PuffinPixyStix
Charybdis
4,912
3,936
0
4,977
8,607
3,465
822
520
8,063
0
80,056
W
Amaterasu
shinichi25
Amaterasu
8,040
3,852
211
7,882
12,351
9,886
36
4,774
7,577
0
67,197
W
Serqet
7,474
1,068
0
4,530
11,472
4,372
0
1,252
10,158
0
49,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,838
Gold Earned
47,493
405
Minions Killed
557
0
Camps Cleared
0
1,441,048
Distance Traveled
1,635,453
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,105
507
126
8
0
273,037
6
W
Nox
9,607
600
105
7
0
317,268
7
L
Tiamat
7,884
493
118
7
0
299,845
2
L
Agni
7,259
454
72
5
0
261,721
0
L
Ares
6,112
382
14
1
0
291,060
1
W
Atlas
8,520
533
30
2
0
350,410
3
L
Kali
6,478
405
75
5
0
315,385
0
W
Charybdis
10,238
640
172
11
0
275,935
0
W
Amaterasu
9,879
617
160
10
0
324,596
4
W
Serqet
9,249
578
90
6
0
367,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role