Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond V
 
Sylvanus
Diamond V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Platinum II
Bcrumbs
Xing Tian
Platinum II
Level 135
God Stats
79W - 73L
1,613 SR
Queue Stats
253W - 244L
1,862 MMR
Party 1
Da Ji
Da Ji
Diamond IV
BigDudeBill
Da Ji
Diamond IV
Level 156
God Stats
6W - 4L
1,656 SR
Queue Stats
687W - 675L
2,100 MMR
Party 1
Zeus
Zeus
Platinum III
RibbedForHer
Zeus
Platinum III
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
365W - 340L
1,810 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,554 SR
1,755 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,609 SR
1,995 MMR
Vamana
Vamana
Platinum II
 
Vamana
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Grandmaster
KP10
Sol
Grandmaster
Level 160
God Stats
4W - 0L
1,844 SR
Queue Stats
292W - 188L
2,375 MMR
Party 3
Atlas
Atlas
Diamond V
Persona5sucks
Atlas
Diamond V
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
304W - 309L
1,974 MMR
Solo
Charybdis
Charybdis
Diamond III
Ruedus
Charybdis
Diamond III
Level 108
God Stats
5W - 1L
1,486 SR
Queue Stats
137W - 67L
2,194 MMR
Party 3
The Morrigan
The Morrigan
Platinum II
Xaele
The Morrigan
Platinum II
Level 145
God Stats
87W - 97L
1,713 SR
Queue Stats
244W - 233L
1,932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 4 / 0
6,333
452
4,070
9,532
1,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
 
Sylvanus
10
1 / 2 / 1
6,230
445
3,368
10,718
7,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
Bcrumbs
Xing Tian
11
0 / 3 / 2
6,518
466
3,667
10,213
8,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
2 / 2 / 1
7,600
543
3,553
10,617
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 1
6,946
496
5,088
3,967
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CamazotzBastetThoth

VS

Bans
ArtioKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 1 / 2
8,704
622
5,345
10,736
7,081
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
KP10
Sol
15
2 / 1 / 0
9,281
663
6,610
5,480
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 4
6,517
466
4,095
9,785
4,935
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Ruedus
Charybdis
16
6 / 0 / 0
9,923
709
8,743
10,638
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
Xaele
The Morrigan
14
2 / 2 / 2
8,573
612
6,944
5,112
1,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
11
11
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
0
0
L
Sylvanus
 
Sylvanus
1
2
1
0.75
W
Vamana
 
Vamana
1
1
2
2
L
Xing Tian
Bcrumbs
Xing Tian
0
3
2
0.33
L
2
2
1
1.25
W
Sol
KP10
Sol
2
1
0
2
W
0
1
4
2
L
2
0
1
2.5
W
Charybdis
Ruedus
Charybdis
6
0
0
6
W
The Morrigan
Xaele
The Morrigan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,746
Damage
31,737
45,047
Taken
41,751
22,319
Mitigated
18,393
11,600
Healing
18,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,070
2,058
0
2,140
9,532
1,488
0
1,070
8,462
0
42,353
L
Sylvanus
 
Sylvanus
3,368
689
520
3,054
10,718
7,073
0
6,399
4,319
14,142
0
W
Vamana
 
Vamana
5,345
2,023
0
4,266
10,736
7,081
32
3,743
6,993
0
54,711
L
Xing Tian
Bcrumbs
Xing Tian
3,667
181
142
1,832
10,213
8,327
0
3,713
6,500
31,948
0
L
3,553
623
0
3,406
10,617
4,235
0
4,169
6,448
0
54,596
W
Sol
KP10
Sol
6,610
2,205
0
2,779
5,480
1,647
1,064
1,513
3,967
81,226
0
W
4,095
1,722
421
1,669
9,785
4,935
0
4,706
5,079
10,230
168
L
5,088
83
0
506
3,967
1,196
0
2,130
1,837
45,724
0
W
Charybdis
Ruedus
Charybdis
8,743
3,616
0
7,280
10,638
3,200
2,178
1,121
9,350
0
93,147
W
The Morrigan
Xaele
The Morrigan
6,944
918
0
1,914
5,112
1,530
478
1,040
4,072
53,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,627
Gold Earned
42,998
354
Minions Killed
577
0
Camps Cleared
0
1,385,439
Distance Traveled
1,449,163
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,333
452
85
6
0
222,488
4
L
Sylvanus
6,230
445
26
2
0
294,294
6
W
Vamana
8,704
622
111
8
0
312,209
4
L
Xing Tian
6,518
466
62
4
0
278,302
4
L
Da Ji
7,600
543
97
7
0
280,522
1
W
Sol
9,281
663
156
11
0
280,588
5
W
Atlas
6,517
466
14
1
0
308,761
5
L
Zeus
6,946
496
84
6
0
309,833
4
W
Charybdis
9,923
709
181
13
0
269,186
4
W
The Morrigan
8,573
612
115
8
0
278,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role