Player Matchup

Merlin
Merlin
ChrisTheWize
Merlin
Level 84
God Stats
3W - 6L
1,444 SR
Queue Stats
25W - 35L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
FBG B Dawg
Sun Wukong
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 67L
1,473 Elo+
Party 1
Charybdis
Charybdis
FBG Saul
Charybdis
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 52L
1,421 Elo+
Party 1
Thor
Thor
Flatty
Thor
Level 69
God Stats
1W - 1L
1,265 SR
Queue Stats
13W - 14L
1,237 Elo+
Solo
Cthulhu
Cthulhu
KingJ Ushh1
Cthulhu
Level 83
God Stats
12W - 15L
1,722 SR
Queue Stats
114W - 117L
1,473 Elo+
Party 1
Team Averages
Level 90
1,486 SR
1,414 Elo+

VS

Team Averages
Level 91
1,580 SR
1,587 Elo+
Gilgamesh
Gilgamesh
FOR REDZER0
Gilgamesh
Level 125
God Stats
3W - 5L
1,485 SR
Queue Stats
57W - 60L
1,574 Elo+
Solo
Fafnir
Fafnir
FakeChronic
Fafnir
Level 40
God Stats
5W - 9L
1,496 SR
Queue Stats
12W - 18L
1,444 Elo+
Solo
Achilles
Achilles
JaKarurosu
Achilles
Level 53
God Stats
4W - 10L
1,368 SR
Queue Stats
23W - 31L
1,401 Elo+
Solo
Poseidon
Poseidon
PapaGwendo
Poseidon
Level 129
God Stats
10W - 4L
1,715 SR
Queue Stats
57W - 35L
1,624 Elo+
Party 2
Neith
Neith
zorlax82
Neith
Level 109
God Stats
2W - 4L
1,835 SR
Queue Stats
66W - 47L
1,890 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
6 / 1 / 11
11,635
776
8,628
6,787
2,111
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
FBG B Dawg
Sun Wukong
18
4 / 4 / 17
11,625
775
11,538
17,141
18,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
FBG Saul
Charybdis
19
7 / 0 / 14
11,883
792
18,199
13,081
5,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
Flatty
Thor
18
2 / 3 / 7
11,333
756
4,187
9,963
3,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
KingJ Ushh1
Cthulhu
19
7 / 1 / 18
12,401
827
16,184
22,635
23,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FOR REDZER0
Gilgamesh
17
2 / 8 / 3
10,157
677
13,080
18,940
16,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
15
0 / 5 / 5
9,663
644
7,273
20,112
25,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
JaKarurosu
Achilles
17
1 / 8 / 1
10,000
667
6,972
16,865
11,019
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
PapaGwendo
Poseidon
18
4 / 3 / 1
10,475
698
17,697
9,116
4,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
zorlax82
Neith
13
2 / 2 / 2
8,810
587
2,871
4,994
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
21
26
Kills
9
9
Deaths
26
67
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
1
11
11.5
W
Sun Wukong
FBG B Dawg
Sun Wukong
4
4
17
3.13
W
Charybdis
FBG Saul
Charybdis
7
0
14
14
L
Gilgamesh
FOR REDZER0
Gilgamesh
2
8
3
0.44
L
Fafnir
0
5
5
0.5
W
Thor
Flatty
Thor
2
3
7
1.83
L
Achilles
JaKarurosu
Achilles
1
8
1
0.19
W
Cthulhu
KingJ Ushh1
Cthulhu
7
1
18
16
L
Poseidon
PapaGwendo
Poseidon
4
3
1
1.5
L
Neith
zorlax82
Neith
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,736
Damage
47,893
69,607
Taken
70,027
53,228
Mitigated
57,455
25,291
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,628
334
0
1,654
6,787
2,111
2,552
3,188
3,539
37,118
0
W
Sun Wukong
FBG B Dawg
Sun Wukong
11,538
2,513
764
4,346
17,141
18,545
162
6,293
10,584
0
32,332
W
Charybdis
FBG Saul
Charybdis
18,199
9,921
0
4,584
13,081
5,366
5,392
4,738
8,183
0
49,183
L
Gilgamesh
FOR REDZER0
Gilgamesh
13,080
3,189
232
3,563
18,940
16,160
0
6,035
12,905
0
42,732
L
Fafnir
7,273
1,462
0
4,832
20,112
25,048
0
8,974
11,138
16,405
0
W
Thor
Flatty
Thor
4,187
680
253
522
9,963
3,241
1,440
2,833
7,066
0
40,852
L
Achilles
JaKarurosu
Achilles
6,972
2,233
25
1,357
16,865
11,019
0
5,269
11,596
0
28,672
W
Cthulhu
KingJ Ushh1
Cthulhu
16,184
932
3,105
10,063
22,635
23,965
699
7,918
14,354
37,140
0
L
Poseidon
PapaGwendo
Poseidon
17,697
3,224
0
1,293
9,116
4,005
0
3,551
5,565
59,879
0
L
Neith
zorlax82
Neith
2,871
1,455
0
534
4,994
1,223
0
983
4,011
0
5,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,877
Gold Earned
49,105
302
Minions Killed
224
0
Camps Cleared
0
1,490,975
Distance Traveled
1,126,264
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,635
776
60
4
0
294,063
3
W
Sun Wukong
11,625
775
50
3
0
315,751
1
W
Charybdis
11,883
792
65
4
0
280,383
0
L
Gilgamesh
10,157
677
68
5
0
267,230
3
L
Fafnir
9,663
644
13
1
0
266,627
0
W
Thor
11,333
756
73
5
0
282,971
0
L
Achilles
10,000
667
55
4
0
235,403
0
W
Cthulhu
12,401
827
54
4
0
317,807
4
L
Poseidon
10,475
698
82
5
0
302,113
2
L
Neith
8,810
587
6
0
0
54,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role