Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Gleeful_Eagle
Cthulhu
Level 56
God Stats
9W - 14L
1,330 SR
Queue Stats
40W - 57L
1,430 Elo+
Party 1
Hades
Hades
Ozonek1ller
Hades
Level 82
God Stats
5W - 14L
1,201 SR
Queue Stats
5W - 14L
1,216 Elo+
Solo
Guan Yu
Guan Yu
VogunBurgundy
Guan Yu
Level 99
God Stats
1W - 1L
1,609 SR
Queue Stats
2W - 10L
1,173 Elo+
Solo
Xbalanque
Xbalanque
bahgoohl
Xbalanque
Level 159
God Stats
1W - 3L
1,292 SR
Queue Stats
92W - 106L
1,603 Elo+
Party 1
Team Averages
Level 103
1,387 SR
1,384 Elo+

VS

Team Averages
Level 120
1,525 SR
1,517 Elo+
Chronos
Chronos
Claes160c
Chronos
Level 140
God Stats
8W - 8L
1,776 SR
Queue Stats
138W - 159L
1,599 Elo+
Solo
Kumbhakarna
Kumbhakarna
ETurNalxPAIN
Kumbhakarna
Level 105
God Stats
0W - 7L
1,143 SR
Queue Stats
11W - 22L
1,415 Elo+
Solo
Neith
Neith
KSI xShooter
Neith
Level 67
God Stats
59W - 46L
1,650 SR
Queue Stats
97W - 91L
1,541 Elo+
Solo
Ganesha
Ganesha
WAY2PURE
Ganesha
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
135W - 155L
1,503 Elo+
Solo
Vulcan
Vulcan
zoo5000
Vulcan
Level 159
God Stats
152W - 148L
1,558 SR
Queue Stats
410W - 431L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 1 / 7
13,363
1,215
7,003
10,485
6,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
18
3 / 1 / 12
12,105
1,100
11,444
9,401
12,232
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 4 / 8
11,681
1,062
10,132
15,419
7,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
18
2 / 0 / 12
11,677
1,062
10,201
11,551
14,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
bahgoohl
Xbalanque
18
6 / 1 / 11
12,905
1,173
30,539
11,175
4,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

244

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Claes160c
Chronos
17
2 / 7 / 4
11,426
1,039
15,837
18,586
6,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kumbhakarna
ETurNalxPAIN
Kumbhakarna
16
0 / 3 / 5
10,354
941
1,492
8,714
6,996
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 3 / 4
11,243
1,022
10,825
13,630
3,785
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
WAY2PURE
Ganesha
17
1 / 7 / 6
11,309
1,028
9,279
26,248
20,652
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
zoo5000
Vulcan
16
3 / 2 / 2
11,333
1,030
14,474
5,599
2,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
22
Kills
7
7
Deaths
22
50
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
7
12.5
L
Chronos
Claes160c
Chronos
2
7
4
0.57
L
Kumbhakarna
ETurNalxPAIN
Kumbhakarna
0
3
5
0.83
W
Cthulhu
3
1
12
9
L
1
3
4
1
W
2
4
8
1.5
W
Guan Yu
2
0
12
8
L
Ganesha
WAY2PURE
Ganesha
1
7
6
0.57
W
Xbalanque
bahgoohl
Xbalanque
6
1
11
11.5
L
Vulcan
zoo5000
Vulcan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,319
Damage
51,907
58,031
Taken
72,777
45,022
Mitigated
40,093
18,455
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,003
1,405
0
898
10,485
6,602
0
6,733
3,752
0
17,080
L
Chronos
Claes160c
Chronos
15,837
4,852
299
1,075
18,586
6,624
0
5,181
13,405
38,953
3,030
L
Kumbhakarna
ETurNalxPAIN
Kumbhakarna
1,492
242
0
330
8,714
6,996
0
3,511
5,203
6,543
0
W
Cthulhu
11,444
535
1,293
139
9,401
12,232
0
6,733
2,668
24,188
0
L
10,825
5,274
107
1,595
13,630
3,785
0
3,157
10,473
0
38,032
W
10,132
794
1,817
3,521
15,419
7,701
0
11,431
3,988
29,834
0
W
Guan Yu
10,201
1,442
5,448
5,339
11,551
14,397
0
6,978
4,573
430
24,555
L
Ganesha
WAY2PURE
Ganesha
9,279
752
137
1,973
26,248
20,652
0
8,998
17,250
32,573
0
W
Xbalanque
bahgoohl
Xbalanque
30,539
7,296
0
0
11,175
4,090
0
7,910
3,265
0
57,141
L
Vulcan
zoo5000
Vulcan
14,474
2,860
0
0
5,599
2,036
0
1,098
4,501
22,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,731
Gold Earned
55,665
195
Minions Killed
196
12
Camps Cleared
4
1,138,499
Distance Traveled
894,980
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,363
1,215
11
1
5
251,090
2
L
Chronos
11,426
1,039
90
8
2
198,624
2
L
Kumbhakarna
10,354
941
16
1
1
114,034
1
W
Cthulhu
12,105
1,100
23
2
0
230,326
0
L
Neith
11,243
1,022
71
6
1
176,908
0
W
Hades
11,681
1,062
59
5
6
192,981
0
W
Guan Yu
11,677
1,062
24
2
1
242,703
1
L
Ganesha
11,309
1,028
3
0
0
173,493
3
W
Xbalanque
12,905
1,173
78
7
0
221,399
1
L
Vulcan
11,333
1,030
16
1
0
231,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role