Player Matchup

Sol
Sol
 
Sol
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
GermyPastaLord
Danzaburou
Level 140
God Stats
9W - 1L
1,939 SR
Queue Stats
70W - 41L
1,905 Elo+
Party 2
Gilgamesh
Gilgamesh
GoodGrief69
Gilgamesh
Level 128
God Stats
10W - 3L
1,706 SR
Queue Stats
27W - 22L
1,905 Elo+
Party 2
Team Averages
Level 93
1,715 SR
1,770 Elo+

VS

Team Averages
Level 51
1,527 SR
1,507 Elo+
Baron Samedi
Baron Samedi
AzazilCaine
Baron Samedi
Level 13
God Stats
22W - 15L
1,583 SR
Queue Stats
22W - 18L
1,518 Elo+
Party 1
Loki
Loki
Petrawulf
Loki
Level 15
God Stats
22W - 21L
1,573 SR
Queue Stats
22W - 21L
1,498 Elo+
Party 1
Charybdis
Charybdis
SolarRat
Charybdis
Level 124
God Stats
13W - 14L
1,426 SR
Queue Stats
61W - 53L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 4 / 14
7,470
830
6,544
6,515
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
GermyPastaLord
Danzaburou
12
6 / 3 / 9
8,144
905
8,078
7,410
2,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
GoodGrief69
Gilgamesh
12
9 / 0 / 8
8,594
955
7,961
10,431
7,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AzazilCaine
Baron Samedi
10
3 / 8 / 2
6,448
716
4,519
10,469
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
8
1 / 6 / 2
5,674
630
2,411
7,048
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
SolarRat
Charybdis
11
2 / 3 / 5
7,015
779
6,694
8,896
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
17
Kills
6
7
Deaths
17
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
14
2.25
L
Baron Samedi
AzazilCaine
Baron Samedi
3
8
2
0.5
W
Danzaburou
GermyPastaLord
Danzaburou
6
3
9
3.5
W
Gilgamesh
GoodGrief69
Gilgamesh
9
0
8
13
L
Loki
1
6
2
0.33
L
Charybdis
SolarRat
Charybdis
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,583
Damage
13,624
24,356
Taken
26,413
12,121
Mitigated
9,180
4,974
Healing
2,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,544
1,807
0
1,523
6,515
1,865
1,985
2,357
4,158
22,288
0
L
Baron Samedi
AzazilCaine
Baron Samedi
4,519
392
107
1,074
10,469
3,697
0
2,716
7,753
15,399
0
W
Danzaburou
GermyPastaLord
Danzaburou
8,078
3,261
0
2,089
7,410
2,576
629
1,369
6,041
0
30,777
W
Gilgamesh
GoodGrief69
Gilgamesh
7,961
2,542
0
1,362
10,431
7,680
167
1,122
9,309
0
19,411
L
Loki
2,411
470
0
0
7,048
2,000
0
1,383
5,665
0
6,998
L
Charybdis
SolarRat
Charybdis
6,694
2,058
0
1,189
8,896
3,483
0
2,789
6,107
0
21,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,208
Gold Earned
19,137
102
Minions Killed
65
5
Camps Cleared
2
531,032
Distance Traveled
433,273
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,470
830
37
4
1
155,438
0
L
Baron Samedi
6,448
716
24
3
1
129,880
2
W
Danzaburou
8,144
905
43
5
2
167,517
1
W
Gilgamesh
8,594
955
22
2
2
208,077
2
L
Loki
5,674
630
6
1
0
149,157
0
L
Charybdis
7,015
779
35
4
1
154,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role