Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
INST Sparky
The Morrigan
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
389W - 370L
1,524 Elo+
Party 1
Nu Wa
Nu Wa
INST_Mikaa
Nu Wa
Level 129
God Stats
11W - 14L
1,285 SR
Queue Stats
99W - 108L
1,433 Elo+
Party 1
Pele
Pele
L3gend5318
Pele
Level 121
God Stats
0W - 4L
1,145 SR
Queue Stats
12W - 16L
1,513 Elo+
Solo
Chiron
Chiron
tupapu99
Chiron
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
178W - 157L
1,596 Elo+
Solo
Team Averages
Level 125
1,386 SR
1,513 Elo+

VS

Team Averages
Level 132
1,568 SR
1,558 Elo+
The Morrigan
The Morrigan
Bulletwave13
The Morrigan
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 98L
1,623 Elo+
Party 2
Agni
Agni
DARK FIRE 9851
Agni
Level 127
God Stats
8W - 4L
1,639 SR
Queue Stats
39W - 42L
1,563 Elo+
Party 2
Apollo
Apollo
Goldenskull9891
Apollo
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 54L
1,329 Elo+
Party 2
Hercules
Hercules
Magneto76
Hercules
Level 160
God Stats
9W - 6L
1,907 SR
Queue Stats
253W - 232L
1,625 Elo+
Party 2
Set
Set
MrSealio34
Set
Level 87
God Stats
1W - 1L
1,295 SR
Queue Stats
58W - 46L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 0
5,166
517
2,468
6,063
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
INST Sparky
The Morrigan
9
0 / 3 / 1
5,201
520
1,204
3,901
941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
8
1 / 4 / 0
5,320
532
2,669
4,916
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
4,694
469
2,661
6,112
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
tupapu99
Chiron
10
0 / 0 / 0
5,394
539
2,155
3,884
1,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bulletwave13
The Morrigan
9
1 / 1 / 2
5,429
543
3,620
4,069
1,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 0 / 4
6,255
626
5,619
5,024
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
5,323
532
974
3,568
884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Magneto76
Hercules
11
5 / 0 / 1
6,503
650
3,156
4,378
2,596
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
2 / 1 / 2
5,859
586
1,705
5,538
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
11
11
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
W
The Morrigan
Bulletwave13
The Morrigan
1
1
2
2
W
3
0
4
5
W
0
0
0
0
L
The Morrigan
INST Sparky
The Morrigan
0
3
1
0.17
L
Nu Wa
1
4
0
0.25
L
0
3
1
0.17
W
Hercules
Magneto76
Hercules
5
0
1
5.5
W
2
1
2
3
L
Chiron
tupapu99
Chiron
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,157
Damage
15,074
24,876
Taken
22,577
9,066
Mitigated
8,451
7,990
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,468
171
95
2,174
6,063
3,476
0
3,088
2,869
16,069
0
W
The Morrigan
Bulletwave13
The Morrigan
3,620
673
471
1,158
4,069
1,918
0
1,423
2,610
20,412
808
W
5,619
458
0
1,750
5,024
1,372
775
2,157
2,621
32,686
0
W
974
435
0
952
3,568
884
0
757
2,801
0
23,294
L
The Morrigan
INST Sparky
The Morrigan
1,204
295
0
904
3,901
941
0
0
3,890
23,433
364
L
Nu Wa
2,669
926
0
645
4,916
1,551
0
3,495
1,167
25,558
0
L
2,661
1,040
0
1,822
6,112
2,033
0
1,565
4,407
0
21,375
W
Hercules
Magneto76
Hercules
3,156
1,185
0
1,395
4,378
2,596
0
838
3,522
0
29,009
W
1,705
630
0
2,753
5,538
1,681
0
632
4,888
0
28,649
L
Chiron
tupapu99
Chiron
2,155
691
323
2,027
3,884
1,065
0
396
3,456
0
33,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,775
Gold Earned
29,369
262
Minions Killed
284
0
Camps Cleared
0
894,470
Distance Traveled
995,251
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,166
517
16
2
0
176,410
1
W
The Morrigan
5,429
543
36
4
0
171,189
1
W
Agni
6,255
626
72
7
0
204,037
1
W
Apollo
5,323
532
55
6
0
211,774
3
L
The Morrigan
5,201
520
58
6
0
169,133
1
L
Nu Wa
5,320
532
51
5
0
172,310
5
L
Pele
4,694
469
48
5
0
197,940
1
W
Hercules
6,503
650
61
6
0
200,588
1
W
Set
5,859
586
60
6
0
207,663
1
L
Chiron
5,394
539
89
9
0
178,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role