Player Matchup

Medusa
Medusa
 
Medusa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Lonellymoon
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 143L
1,609 Elo+
Solo
Atlas
Atlas
ReFallin
Atlas
Level 86
God Stats
21W - 15L
1,712 SR
Queue Stats
53W - 56L
1,413 Elo+
Party 3
Zeus
Zeus
ReaL DragonSin
Zeus
Level 82
God Stats
17W - 15L
1,602 SR
Queue Stats
21W - 23L
1,541 Elo+
Party 1
Mulan
Mulan
ReaLGrizzlySin
Mulan
Level 90
God Stats
5W - 4L
1,723 SR
Queue Stats
28W - 26L
1,541 Elo+
Party 1
Team Averages
Level 104
1,607 SR
1,521 Elo+

VS

Team Averages
Level 69
1,499 SR
1,422 Elo+
Arachne
Arachne
Mob Thicko 100
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,284 Elo+
Party 2
Charybdis
Charybdis
Rainefallz
Charybdis
Level 69
God Stats
93W - 89L
1,367 SR
Queue Stats
351W - 352L
1,357 Elo+
Solo
Camazotz
Camazotz
SilentDestructr
Camazotz
Level 79
God Stats
0W - 1L
1,366 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Ganesha
Ganesha
ViciousViking97
Ganesha
Level 69
God Stats
1W - 2L
1,727 SR
Queue Stats
69W - 83L
1,540 Elo+
Solo
Sol
Sol
goosell
Sol
Level 60
God Stats
118W - 117L
1,534 SR
Queue Stats
166W - 197L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 2
6,096
610
4,405
2,931
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Lonellymoon
Bakasura
11
1 / 1 / 2
6,437
644
2,139
6,378
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atlas
ReFallin
Atlas
8
2 / 0 / 4
5,352
535
4,374
5,153
2,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 0 / 1
6,463
646
5,031
1,705
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
6 / 1 / 1
6,828
683
8,304
8,449
4,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,604
460
2,204
7,592
2,494
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
Rainefallz
Charybdis
9
0 / 2 / 0
5,084
508
2,330
5,390
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Camazotz
7
0 / 4 / 0
4,502
450
3,095
7,312
2,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 1
5,114
511
1,017
10,675
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
10
1 / 1 / 0
6,059
606
2,835
5,114
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
15
Kills
1
2
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
W
Bakasura
Lonellymoon
Bakasura
1
1
2
2
L
0
5
1
0.1
L
Charybdis
Rainefallz
Charybdis
0
2
0
0
W
Atlas
ReFallin
Atlas
2
0
4
4
W
3
0
1
3.5
W
6
1
1
6.5
L
Camazotz
0
4
0
0
L
0
3
1
0.17
L
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,253
Damage
11,481
24,616
Taken
36,083
11,173
Mitigated
13,318
7,633
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,405
1,876
0
354
2,931
935
714
163
2,768
0
33,488
W
Bakasura
Lonellymoon
Bakasura
2,139
1,209
0
2,990
6,378
2,741
0
1,525
4,853
0
38,558
L
2,204
1,699
0
2,454
7,592
2,494
0
982
6,393
0
18,770
L
Charybdis
Rainefallz
Charybdis
2,330
1,383
0
2,101
5,390
1,242
0
1,358
4,032
0
30,294
W
Atlas
ReFallin
Atlas
4,374
1,844
150
375
5,153
2,556
132
1,725
3,428
12,574
0
W
5,031
123
37
444
1,705
493
388
439
1,266
33,326
0
W
8,304
1,628
0
3,283
8,449
4,448
0
0
8,449
0
30,013
L
Camazotz
3,095
1,156
0
2,652
7,312
2,718
0
0
6,927
0
14,815
L
1,017
318
102
2,147
10,675
5,372
0
5,014
5,549
14,450
0
L
Sol
2,835
1,553
0
2,665
5,114
1,492
0
1,661
3,245
36,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
25,363
317
Minions Killed
253
0
Camps Cleared
0
1,030,306
Distance Traveled
961,570
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,096
610
72
7
0
206,759
1
W
Bakasura
6,437
644
93
9
0
205,024
4
L
Arachne
4,604
460
41
4
0
203,731
3
L
Charybdis
5,084
508
81
8
0
184,252
4
W
Atlas
5,352
535
10
1
0
224,745
1
W
Zeus
6,463
646
76
8
0
195,850
6
W
Mulan
6,828
683
66
7
0
197,928
1
L
Camazotz
4,502
450
26
3
0
198,909
2
L
Ganesha
5,114
511
6
1
0
189,916
3
L
Sol
6,059
606
99
10
0
184,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role