Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Giotto
Hun Batz
Level 160
God Stats
35W - 4L
1,822 SR
Queue Stats
399W - 111L
1,765 Elo+
Party 3
Artio
Artio
RedLabel8
Artio
Level 160
God Stats
16W - 4L
1,745 SR
Queue Stats
395W - 122L
1,831 Elo+
Party 3
Janus
Janus
SnitTheInvyS
Janus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,707 Elo+
Party 3
Cerberus
Cerberus
horussemasa
Cerberus
Level 16
God Stats
4W - 7L
1,182 SR
Queue Stats
30W - 35L
1,298 Elo+
Party 1
Team Averages
Level 79
1,550 SR
1,620 Elo+

VS

Team Averages
Level 82
1,496 SR
1,432 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AsunasanLG
Neith
Level 56
God Stats
43W - 59L
1,478 SR
Queue Stats
63W - 90L
1,288 Elo+
Party 2
Set
Set
M4Flow
Set
Level 132
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 130L
1,424 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MíísWonderLand
Tsukuyomi
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 102L
1,462 Elo+
Solo
Ares
Ares
depressedFacu
Ares
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
2 / 1 / 4
6,872
573
5,400
7,404
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Giotto
Hun Batz
13
5 / 1 / 4
7,496
625
6,500
8,381
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
RedLabel8
Artio
11
0 / 4 / 4
6,260
522
4,608
12,648
9,223
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 6
7,984
665
8,523
4,548
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
horussemasa
Cerberus
11
4 / 2 / 6
7,062
589
4,182
7,939
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
3 / 2 / 0
6,855
571
4,298
7,440
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
9
0 / 4 / 3
5,810
484
4,417
6,919
1,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Set
M4Flow
Set
11
3 / 4 / 0
6,876
573
5,686
11,239
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
10
0 / 4 / 5
6,011
501
4,374
7,780
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 3 / 2
6,110
509
3,479
11,952
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
17
Kills
9
9
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
1
4
4
L
Baba Yaga
 
Baba Yaga
3
2
0
1.5
L
Neith
0
4
3
0.38
W
Hun Batz
Giotto
Hun Batz
5
1
4
7
L
Set
M4Flow
Set
3
4
0
0.75
L
Tsukuyomi
0
4
5
0.63
W
Artio
RedLabel8
Artio
0
4
4
0.5
W
6
1
6
9
L
3
3
2
1.33
W
Cerberus
horussemasa
Cerberus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,213
Damage
22,254
40,920
Taken
45,330
21,353
Mitigated
18,196
12,548
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,400
2,830
0
4,557
7,404
2,306
271
1,217
6,187
0
46,346
L
Baba Yaga
 
Baba Yaga
4,298
350
0
2,035
7,440
2,634
0
1,520
5,868
40,488
0
L
Neith
4,417
1,569
0
1,428
6,919
1,543
629
1,748
5,131
0
31,873
W
Hun Batz
Giotto
Hun Batz
6,500
778
0
577
8,381
2,951
39
1,114
7,267
0
47,651
L
Set
M4Flow
Set
5,686
3,197
0
4,015
11,239
4,573
0
5,545
5,628
0
33,610
L
Tsukuyomi
4,374
1,075
0
2,035
7,780
2,302
654
2,647
5,099
0
28,280
W
Artio
RedLabel8
Artio
4,608
688
235
5,416
12,648
9,223
0
1,072
11,576
30,311
0
W
8,523
1,616
0
351
4,548
1,644
0
2,131
2,417
53,528
0
L
3,479
114
119
1,615
11,952
7,144
0
5,601
6,291
10,852
0
W
Cerberus
horussemasa
Cerberus
4,182
107
0
1,412
7,939
5,229
47
2,243
5,696
14,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,674
Gold Earned
31,662
379
Minions Killed
291
0
Camps Cleared
0
1,193,689
Distance Traveled
1,113,304
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,872
573
92
8
0
216,616
3
L
Baba Yaga
6,855
571
85
7
0
234,966
7
L
Neith
5,810
484
66
6
0
205,500
0
W
Hun Batz
7,496
625
88
7
0
269,441
0
L
Set
6,876
573
68
6
0
224,953
1
L
Tsukuyomi
6,011
501
62
5
0
223,291
1
W
Artio
6,260
522
59
5
0
230,609
4
W
Janus
7,984
665
110
9
0
249,000
5
L
Ares
6,110
509
10
1
0
224,594
9
W
Cerberus
7,062
589
30
3
0
228,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role