Player Matchup

Persephone
Persephone
Cinemike
Persephone
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,338 Elo+
Party 1
Atlas
Atlas
I Watch Books
Atlas
Level 15
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 7L
1,208 Elo+
Party 1
Discordia
Discordia
Sea1Serpent
Discordia
Level 29
God Stats
2W - 2L
1,695 SR
Queue Stats
35W - 41L
1,611 Elo+
Solo
Kukulkan
Kukulkan
Vortixin
Kukulkan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,208 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Waldoh
Cu Chulainn
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 59L
1,344 Elo+
Party 1
Team Averages
Level 62
1,585 SR
1,342 Elo+

VS

Team Averages
Level 90
1,494 SR
1,466 Elo+
Hachiman
Hachiman
 
Hachiman
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Alpha_Chaos213
Sobek
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
246W - 246L
1,474 Elo+
Party 3
Cthulhu
Cthulhu
BenderKun
Cthulhu
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
157W - 158L
1,503 Elo+
Party 3
Pele
Pele
Mu5tang7599
Pele
Level 80
God Stats
1W - 0L
1,239 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
StevenTheStoner1
Bastet
Level 157
God Stats
1W - 0L
1,733 SR
Queue Stats
17W - 13L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Cinemike
Persephone
10
1 / 4 / 0
5,865
978
2,215
5,183
1,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 2
6,090
1,015
4,420
7,559
6,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Sea1Serpent
Discordia
10
0 / 2 / 1
5,369
895
3,855
3,735
1,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Vortixin
Kukulkan
9
2 / 4 / 0
5,647
941
2,321
4,915
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Waldoh
Cu Chulainn
9
0 / 3 / 2
5,399
900
3,850
6,825
2,681
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 1 / 11
7,059
1,177
5,744
4,731
1,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 1 / 13
6,865
1,144
3,782
6,413
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
BenderKun
Cthulhu
12
0 / 0 / 15
7,196
1,199
5,553
4,854
4,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

13
7 / 1 / 6
7,642
1,274
5,526
6,000
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
6 / 1 / 8
7,393
1,232
4,757
5,025
2,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
69
4
Kills
16
16
Deaths
4
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
11
8.5
W
0
1
13
6.5
W
Cthulhu
BenderKun
Cthulhu
0
0
15
7.5
L
Persephone
Cinemike
Persephone
1
4
0
0.25
L
1
3
2
0.67
W
7
1
6
10
L
Discordia
Sea1Serpent
Discordia
0
2
1
0.25
W
6
1
8
10
L
Kukulkan
Vortixin
Kukulkan
2
4
0
0.5
L
Cu Chulainn
Waldoh
Cu Chulainn
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,661
Damage
25,362
28,217
Taken
27,023
13,229
Mitigated
18,079
5,373
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,744
1,935
311
926
4,731
1,954
777
2,548
2,183
0
13,156
W
3,782
566
1,551
2,592
6,413
6,810
512
3,708
2,705
6,919
0
W
Cthulhu
BenderKun
Cthulhu
5,553
230
2,003
2,046
4,854
4,617
240
2,212
2,642
11,439
0
L
Persephone
Cinemike
Persephone
2,215
457
81
500
5,183
1,777
0
1,864
3,315
6,498
0
L
4,420
2,101
0
636
7,559
6,050
0
2,772
4,787
9,689
0
W
5,526
1,290
26
1,661
6,000
2,658
733
2,529
3,471
0
11,927
L
Discordia
Sea1Serpent
Discordia
3,855
239
227
1,451
3,735
1,049
0
1,016
2,719
8,165
0
W
4,757
837
736
982
5,025
2,040
825
1,814
3,211
0
8,558
L
Kukulkan
Vortixin
Kukulkan
2,321
489
66
810
4,915
1,672
0
2,179
2,736
6,451
0
L
Cu Chulainn
Waldoh
Cu Chulainn
3,850
413
148
1,454
6,825
2,681
0
1,504
5,321
0
5,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
36,155
41
Minions Killed
57
0
Camps Cleared
0
577,179
Distance Traveled
677,369
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,059
1,177
15
3
0
133,323
0
W
Sobek
6,865
1,144
7
1
0
131,513
2
W
Cthulhu
7,196
1,199
9
2
0
143,310
0
L
Persephone
5,865
978
15
3
0
125,563
0
L
Atlas
6,090
1,015
10
2
0
134,502
0
W
Pele
7,642
1,274
15
3
0
137,667
0
L
Discordia
5,369
895
8
1
0
115,591
3
W
Bastet
7,393
1,232
11
2
0
131,556
0
L
Kukulkan
5,647
941
3
1
0
106,392
0
L
Cu Chulainn
5,399
900
5
1
0
95,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role