Player Matchup

Artio
Artio
 
Artio
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
HeyBoiwasgooood
Cernunnos
Level 49
God Stats
30W - 14L
1,883 SR
Queue Stats
177W - 162L
1,768 Elo+
Solo
Cerberus
Cerberus
MercilousPaydor
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,411 Elo+
Party 1
Hercules
Hercules
SmurfManBlue
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,666 Elo+
Party 1
Ra
Ra
Zedaroon
Ra
Level 11
God Stats
7W - 10L
1,500 SR
Queue Stats
62W - 77L
1,451 Elo+
Party 2
Team Averages
Level 45
1,577 SR
1,559 Elo+

VS

Team Averages
Level 79
1,584 SR
1,774 Elo+
Chaac
Chaac
Alphabyter
Chaac
Level 33
God Stats
1W - 0L
1,533 SR
Queue Stats
153W - 50L
2,196 Elo+
Party 3
Awilix
Awilix
KillSenpai-
Awilix
Level 31
God Stats
6W - 9L
1,540 SR
Queue Stats
350W - 370L
1,539 Elo+
Solo
Atlas
Atlas
LotionLarry
Atlas
Level 101
God Stats
57W - 24L
1,744 SR
Queue Stats
129W - 82L
1,749 Elo+
Party 3
Cernunnos
Cernunnos
Mudchad
Cernunnos
Level 116
God Stats
7W - 2L
1,777 SR
Queue Stats
305W - 201L
1,675 Elo+
Party 3
Agni
Agni
Thrashercat
Agni
Level 114
God Stats
3W - 1L
1,326 SR
Queue Stats
169W - 109L
1,710 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 6 / 4
8,617
431
5,875
19,322
17,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
HeyBoiwasgooood
Cernunnos
18
1 / 4 / 0
10,662
533
13,533
18,056
5,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
14
1 / 5 / 1
8,318
416
5,340
20,346
19,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
SmurfManBlue
Hercules
18
7 / 5 / 2
11,097
555
10,899
19,753
8,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 7 / 2
8,448
422
4,860
12,617
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 3 / 3
10,525
526
9,911
12,754
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
19
8 / 4 / 5
11,753
588
10,117
15,264
6,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 0 / 16
10,675
534
9,204
14,207
14,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Mudchad
Cernunnos
18
3 / 2 / 5
11,572
579
13,768
17,520
7,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 2 / 8
12,720
636
26,459
12,268
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
11
Kills
27
27
Deaths
11
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
4
0.5
W
Chaac
3
3
3
1.5
L
Cernunnos
HeyBoiwasgooood
Cernunnos
1
4
0
0.25
W
Awilix
8
4
5
2.63
W
2
0
16
10
L
Cerberus
1
5
1
0.3
W
Cernunnos
Mudchad
Cernunnos
3
2
5
2.75
L
Hercules
SmurfManBlue
Hercules
7
5
2
1.6
W
11
2
8
7.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,507
Damage
69,459
90,094
Taken
72,013
54,384
Mitigated
43,149
29,440
Healing
30,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,875
538
1,594
4,628
19,322
17,691
0
9,716
9,432
15,912
1,441
W
Chaac
9,911
2,368
0
6,197
12,754
9,697
45
4,190
8,059
0
60,073
L
Cernunnos
HeyBoiwasgooood
Cernunnos
13,533
6,738
0
8,412
18,056
5,613
164
3,375
14,609
0
105,620
W
Awilix
10,117
5,654
0
5,365
15,264
6,154
1,915
3,178
11,938
0
78,466
W
9,204
2,757
307
4,951
14,207
14,694
0
3,932
10,078
27,260
0
L
Cerberus
5,340
346
0
6,787
20,346
19,037
0
1,123
18,279
34,416
0
W
Cernunnos
Mudchad
Cernunnos
13,768
6,817
0
10,222
17,520
7,668
474
2,648
14,790
0
110,980
L
Hercules
SmurfManBlue
Hercules
10,899
3,460
0
5,754
19,753
8,525
0
10,852
8,549
0
70,425
W
26,459
2,130
478
2,628
12,268
4,936
0
2,875
9,213
108,998
0
L
4,860
450
345
1,920
12,617
3,518
266
9,645
2,574
44,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,142
Gold Earned
57,245
499
Minions Killed
604
0
Camps Cleared
0
1,748,422
Distance Traveled
1,944,436
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,617
431
30
2
0
393,396
6
W
Chaac
10,525
526
108
5
0
365,404
3
L
Cernunnos
10,662
533
165
8
0
333,863
6
W
Awilix
11,753
588
121
6
0
420,882
3
W
Atlas
10,675
534
29
1
0
388,791
6
L
Cerberus
8,318
416
87
4
0
320,794
1
W
Cernunnos
11,572
579
167
8
0
364,755
6
L
Hercules
11,097
555
127
6
0
370,684
1
W
Agni
12,720
636
179
9
0
404,604
5
L
Ra
8,448
422
90
5
0
329,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role