Player Matchup

Agni
Agni
Gold IV
 
Agni
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
GhostOf_Spartaa
Achilles
Gold V
Level 69
God Stats
4W - 2L
1,888 SR
Queue Stats
12W - 7L
1,759 MMR
Party 3
Pele
Pele
Gold V
L3on1deas
Pele
Gold V
Level 111
God Stats
4W - 2L
1,735 SR
Queue Stats
11W - 6L
1,759 MMR
Party 3
Sobek
Sobek
Gold III
Zhykow
Sobek
Gold III
Level 147
God Stats
7W - 5L
1,306 SR
Queue Stats
181W - 172L
1,722 MMR
Solo
Hou Yi
Hou Yi
Platinum III
claude_b2000
Hou Yi
Platinum III
Level 147
God Stats
43W - 40L
1,637 SR
Queue Stats
329W - 334L
1,740 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,613 SR
1,696 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,607 SR
1,737 MMR
Thor
Thor
Gold I
CapnCheeky
Thor
Gold I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 106L
1,772 MMR
Party 2
Medusa
Medusa
Gold II
SdrimertZM
Medusa
Gold II
Level 148
God Stats
5W - 4L
1,698 SR
Queue Stats
36W - 32L
1,812 MMR
Party 1
Apollo
Apollo
Platinum V
Tauxsik
Apollo
Platinum V
Level 160
God Stats
6W - 5L
1,500 SR
Queue Stats
781W - 773L
1,698 MMR
Solo
Thoth
Thoth
Gold III
iEG Axel TF
Thoth
Gold III
Level 120
God Stats
3W - 4L
1,717 SR
Queue Stats
65W - 71L
1,769 MMR
Party 1
Ymir
Ymir
Gold III
personguy
Ymir
Gold III
Level 148
God Stats
11W - 10L
1,623 SR
Queue Stats
48W - 43L
1,634 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
2 / 1 / 7
9,297
581
8,799
8,499
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
17
5 / 2 / 6
10,033
627
7,775
11,782
12,099
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
18
12 / 1 / 4
10,997
687
10,917
10,871
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Zhykow
Sobek
13
0 / 3 / 13
8,326
520
6,267
15,251
16,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
15
3 / 2 / 6
9,251
578
6,539
11,829
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetTyrKali

VS

Bans
ZeusLokiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,298
519
8,457
11,631
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Medusa
SdrimertZM
Medusa
15
3 / 4 / 1
8,848
553
6,288
10,066
2,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Apollo
Tauxsik
Apollo
14
0 / 5 / 3
8,408
526
5,387
9,174
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 3 / 2
8,149
509
7,934
7,858
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
10
1 / 6 / 2
6,617
414
5,950
16,608
12,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
9
9
Deaths
22
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
1
7
5.5
L
3
4
1
0.88
W
Achilles
5
2
6
4
W
Pele
12
1
4
14
L
Medusa
SdrimertZM
Medusa
3
4
1
0.88
L
Apollo
Tauxsik
Apollo
0
5
3
0.3
W
Sobek
Zhykow
Sobek
0
3
13
2.17
W
Hou Yi
3
2
6
3
L
2
3
2
1
L
Ymir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,297
Damage
34,016
58,232
Taken
55,337
40,610
Mitigated
27,639
21,958
Healing
9,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,799
448
0
3,346
8,499
3,029
665
2,645
5,576
58,656
1,785
L
8,457
1,727
0
3,894
11,631
3,591
0
2,047
9,466
0
52,071
W
Achilles
7,775
1,485
0
3,235
11,782
12,099
0
1,231
10,489
0
61,189
W
Pele
10,917
3,108
0
5,676
10,871
4,244
615
2,335
7,964
0
78,673
L
Medusa
SdrimertZM
Medusa
6,288
3,507
0
2,253
10,066
2,886
0
745
9,321
0
66,868
L
Apollo
Tauxsik
Apollo
5,387
2,227
0
630
9,174
6,582
0
1,185
7,961
0
55,208
W
Sobek
Zhykow
Sobek
6,267
1,239
362
4,874
15,251
16,637
219
5,891
9,090
23,310
0
W
Hou Yi
6,539
2,924
0
4,465
11,829
4,601
0
1,098
10,731
0
67,249
L
7,934
280
0
306
7,858
2,323
0
2,470
5,236
53,331
0
L
Ymir
5,950
1,816
217
1,843
16,608
12,257
0
8,107
8,287
20,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,904
Gold Earned
40,320
531
Minions Killed
476
0
Camps Cleared
0
1,616,145
Distance Traveled
1,509,705
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,297
581
117
7
0
325,374
5
L
Thor
8,298
519
93
6
0
323,775
2
W
Achilles
10,033
627
122
8
0
320,741
6
W
Pele
10,997
687
134
8
0
377,003
2
L
Medusa
8,848
553
119
7
0
292,140
6
L
Apollo
8,408
526
121
8
0
298,780
5
W
Sobek
8,326
520
22
1
0
311,486
3
W
Hou Yi
9,251
578
136
9
0
281,541
5
L
Thoth
8,149
509
110
7
0
305,695
5
L
Ymir
6,617
414
33
2
0
289,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role