Player Matchup

Chaac
Chaac
Apolo6782
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,366 Elo+
Solo
Tiamat
Tiamat
DarkMaditon
Tiamat
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 14L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
SenpaiGroot
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SleepTownExpress
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,325 Elo+
Solo
Poseidon
Poseidon
YungLoudest
Poseidon
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,529 Elo+
Party 1
Team Averages
Level 28
1,500 SR
1,461 Elo+

VS

Team Averages
Level 61
1,500 SR
1,423 Elo+
Sobek
Sobek
ImAcide
Sobek
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,246 Elo+
Party 3
Xbalanque
Xbalanque
ImDunkachino
Xbalanque
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 57L
1,593 Elo+
Party 2
Horus
Horus
TheGiftedGamer
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 46L
1,609 Elo+
Party 2
Artio
Artio
balforredbeard
Artio
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 79L
1,422 Elo+
Solo
Ullr
Ullr
lilyar
Ullr
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,246 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Apolo6782
Chaac
16
5 / 8 / 5
10,634
760
21,440
24,176
29,217
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
17
3 / 4 / 8
10,663
762
20,307
14,315
10,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SenpaiGroot
Cthulhu
16
2 / 6 / 6
9,870
705
13,372
27,108
33,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 7 / 10
9,542
682
8,014
28,397
29,160
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poseidon
YungLoudest
Poseidon
18
3 / 6 / 6
10,665
762
23,336
19,891
9,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ImAcide
Sobek
17
2 / 3 / 21
10,259
733
14,312
22,723
30,217
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
ImDunkachino
Xbalanque
20
15 / 3 / 12
12,796
914
42,204
18,510
10,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 1 / 22
11,621
830
9,632
24,601
28,534
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 22
10,029
716
14,930
20,949
25,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ullr
lilyar
Ullr
17
7 / 4 / 17
11,060
790
16,562
14,930
7,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
124
14
Kills
30
31
Deaths
14
35
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Chaac
Apolo6782
Chaac
5
8
5
0.94
L
Tiamat
3
4
8
1.75
W
Sobek
ImAcide
Sobek
2
3
21
4.17
W
Xbalanque
ImDunkachino
Xbalanque
15
3
12
7
L
Cthulhu
SenpaiGroot
Cthulhu
2
6
6
0.83
L
1
7
10
0.86
W
4
1
22
15
L
Poseidon
YungLoudest
Poseidon
3
6
6
1
W
2
3
22
4.33
W
Ullr
lilyar
Ullr
7
4
17
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,469
Damage
97,640
113,887
Taken
101,713
111,853
Mitigated
101,335
40,981
Healing
59,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Apolo6782
Chaac
21,440
2,733
396
5,314
24,176
29,217
843
5,588
18,164
0
35,865
L
Tiamat
20,307
1,257
2,161
3,378
14,315
10,698
845
4,574
9,560
34,422
0
W
Sobek
ImAcide
Sobek
14,312
1,411
2,145
4,473
22,723
30,217
835
12,189
10,267
27,955
0
W
Xbalanque
ImDunkachino
Xbalanque
42,204
25,172
1,876
6,261
18,510
10,039
3,185
10,436
7,625
0
74,860
L
Cthulhu
SenpaiGroot
Cthulhu
13,372
1,156
2,215
3,407
27,108
33,443
0
6,078
20,966
21,618
0
L
8,014
913
10,520
7,658
28,397
29,160
233
7,122
20,744
666
12,093
W
9,632
4,554
16,569
14,528
24,601
28,534
247
12,032
12,306
212
15,290
L
Poseidon
YungLoudest
Poseidon
23,336
2,514
1,354
4,578
19,891
9,335
846
4,605
15,050
43,454
0
W
14,930
1,167
4,376
7,103
20,949
25,472
760
11,915
8,847
24,815
0
W
Ullr
lilyar
Ullr
16,562
5,714
1,594
1,054
14,930
7,073
2,070
9,680
5,113
0
27,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,374
Gold Earned
55,765
115
Minions Killed
136
0
Camps Cleared
0
1,223,959
Distance Traveled
1,398,247
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,634
760
17
1
0
228,921
0
L
Tiamat
10,663
762
27
2
0
261,679
0
W
Sobek
10,259
733
13
1
0
278,995
0
W
Xbalanque
12,796
914
82
6
0
248,413
0
L
Cthulhu
9,870
705
19
1
0
240,858
0
L
Guan Yu
9,542
682
5
0
0
252,620
0
W
Horus
11,621
830
8
1
0
315,368
0
L
Poseidon
10,665
762
47
3
0
239,881
1
W
Artio
10,029
716
17
1
0
303,731
0
W
Ullr
11,060
790
16
1
0
251,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role