Player Matchup

Xbalanque
Xbalanque
Silver I
Esquawk
Xbalanque
Silver I
Level 125
God Stats
4W - 0L
1,874 SR
Queue Stats
6W - 4L
1,594 MMR
Party 2
Tiamat
Tiamat
Silver I
ForgonConclusion
Tiamat
Silver I
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 24L
1,592 MMR
Party 1
Odin
Odin
Silver I
SneckinAbout
Odin
Silver I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,594 MMR
Party 2
Fenrir
Fenrir
Silver I
XerxesHD
Fenrir
Silver I
Level 160
God Stats
3W - 3L
2,113 SR
Queue Stats
66W - 53L
1,592 MMR
Party 1
Khepri
Khepri
Gold V
theMenace73
Khepri
Gold V
Level 88
God Stats
16W - 12L
1,618 SR
Queue Stats
19W - 17L
1,603 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,721 SR
1,595 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,535 SR
1,579 MMR
Nike
Nike
Silver II
 
Nike
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
DissolveMe
Sol
Silver I
Level 146
God Stats
1W - 1L
1,302 SR
Queue Stats
54W - 52L
1,614 MMR
Solo
Bacchus
Bacchus
Gold V
Eddie1127
Bacchus
Gold V
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
132W - 123L
1,584 MMR
Solo
Heimdallr
Heimdallr
Gold III
Logiccz
Heimdallr
Gold III
Level 146
God Stats
16W - 16L
1,675 SR
Queue Stats
389W - 376L
1,616 MMR
Solo
Hun Batz
Hun Batz
Gold III
Vồrťex
Hun Batz
Gold III
Level 105
God Stats
1W - 1L
1,697 SR
Queue Stats
14W - 14L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Esquawk
Xbalanque
20
9 / 0 / 6
13,354
668
17,409
11,537
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
2 / 2 / 9
11,507
575
11,804
9,557
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 1 / 7
11,948
597
7,539
12,073
12,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
XerxesHD
Fenrir
18
7 / 2 / 9
11,820
591
11,302
17,905
8,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Khepri
16
1 / 0 / 17
11,181
559
6,026
14,678
18,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
CliodhnaCamazotzAtlasMulan

VS

Bans
KaliBastetGebApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
2 / 4 / 1
10,460
523
9,514
16,507
18,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
0 / 3 / 0
10,186
509
7,202
11,127
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Eddie1127
Bacchus
13
0 / 4 / 3
8,392
420
4,261
15,674
16,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
Logiccz
Heimdallr
16
2 / 3 / 0
9,867
493
10,698
14,922
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Vồrťex
Hun Batz
15
1 / 6 / 1
9,041
452
8,054
16,002
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
20
Kills
5
5
Deaths
20
48
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
4
1
0.63
L
0
3
0
0
L
Bacchus
Eddie1127
Bacchus
0
4
3
0.38
W
Xbalanque
Esquawk
Xbalanque
9
0
6
12
W
2
2
9
3.25
L
Heimdallr
Logiccz
Heimdallr
2
3
0
0.67
W
1
1
7
4.5
L
Hun Batz
Vồrťex
Hun Batz
1
6
1
0.25
W
Fenrir
XerxesHD
Fenrir
7
2
9
5.75
W
Khepri
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,080
Damage
39,729
65,750
Taken
74,232
50,716
Mitigated
47,336
28,490
Healing
24,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,514
1,368
0
4,198
16,507
18,613
0
2,556
13,951
372
70,487
L
7,202
2,077
0
4,832
11,127
2,484
0
2,279
8,848
84,393
0
L
Bacchus
Eddie1127
Bacchus
4,261
352
428
3,790
15,674
16,673
0
4,944
10,730
19,882
0
W
Xbalanque
Esquawk
Xbalanque
17,409
10,471
0
8,282
11,537
5,340
6,550
4,514
6,744
0
122,898
W
11,804
583
0
3,329
9,557
6,004
2,595
1,163
8,140
93,605
0
L
Heimdallr
Logiccz
Heimdallr
10,698
5,153
0
5,729
14,922
4,365
720
5,762
9,160
0
86,039
W
7,539
3,080
0
4,109
12,073
12,401
1,961
1,674
9,851
65
75,964
L
Hun Batz
Vồrťex
Hun Batz
8,054
1,889
0
5,088
16,002
5,201
0
1,767
14,235
0
70,187
W
Fenrir
XerxesHD
Fenrir
11,302
3,666
0
6,083
17,905
8,602
2,192
1,778
16,083
0
67,234
W
Khepri
6,026
115
1,043
5,644
14,678
18,369
274
4,823
9,620
20,479
3,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,810
Gold Earned
47,946
641
Minions Killed
650
0
Camps Cleared
0
2,099,730
Distance Traveled
1,947,993
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,460
523
162
8
0
384,633
4
L
Sol
10,186
509
188
9
0
385,412
5
L
Bacchus
8,392
420
18
1
0
390,080
8
W
Xbalanque
13,354
668
196
10
0
373,157
6
W
Tiamat
11,507
575
167
8
0
421,880
6
L
Heimdallr
9,867
493
161
8
0
362,308
3
W
Odin
11,948
597
156
8
0
381,874
7
L
Hun Batz
9,041
452
121
6
0
425,560
6
W
Fenrir
11,820
591
101
5
0
519,310
4
W
Khepri
11,181
559
21
1
0
403,509
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role