Player Matchup

Jormungandr
Jormungandr
GrimmsEnd
Jormungandr
Level 68
God Stats
5W - 7L
1,368 SR
Queue Stats
54W - 81L
1,379 Elo+
Party 1
Zeus
Zeus
LeHMantovanic
Zeus
Level 64
God Stats
419W - 567L
1,376 SR
Queue Stats
1,230W - 1,962L
1,362 Elo+
Solo
Da Ji
Da Ji
SaiTrendy
Da Ji
Level 98
God Stats
2W - 3L
1,426 SR
Queue Stats
127W - 155L
1,469 Elo+
Party 1
Team Averages
Level 77
1,390 SR
1,403 Elo+

VS

Team Averages
Level 39
1,487 SR
1,232 Elo+
Olorun
Olorun
Netsin4bruh
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,063 Elo+
Party 2
Heimdallr
Heimdallr
Skramzkid
Heimdallr
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 21L
1,216 Elo+
Party 2
Terra
Terra
Zyrium
Terra
Level 58
God Stats
17W - 16L
1,460 SR
Queue Stats
80W - 128L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GrimmsEnd
Jormungandr
17
4 / 0 / 5
11,924
701
10,711
14,320
20,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
3 / 1 / 6
11,369
669
20,069
5,644
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
SaiTrendy
Da Ji
15
2 / 3 / 6
10,355
609
6,356
9,067
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
2 / 4 / 2
10,001
588
8,294
11,691
5,052
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
Skramzkid
Heimdallr
15
2 / 3 / 2
10,029
590
9,965
11,773
5,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
Zyrium
Terra
14
0 / 2 / 3
10,348
609
3,756
20,245
23,349
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
9
Kills
4
4
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GrimmsEnd
Jormungandr
4
0
5
6.5
W
3
1
6
6
L
Olorun
2
4
2
0.75
W
Da Ji
SaiTrendy
Da Ji
2
3
6
1.67
L
Heimdallr
Skramzkid
Heimdallr
2
3
2
1
L
Terra
Zyrium
Terra
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,136
Damage
22,015
29,031
Taken
43,709
26,685
Mitigated
33,556
8,501
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GrimmsEnd
Jormungandr
10,711
1,985
612
2,574
14,320
20,108
211
6,174
8,146
47,183
0
W
20,069
961
214
2,024
5,644
2,222
703
2,808
2,836
46,193
0
L
Olorun
8,294
3,924
2,046
3,049
11,691
5,052
0
7,749
3,746
22,013
0
W
Da Ji
SaiTrendy
Da Ji
6,356
759
0
3,077
9,067
4,355
0
3,793
5,271
0
26,651
L
Heimdallr
Skramzkid
Heimdallr
9,965
2,516
0
2,320
11,773
5,155
378
8,150
3,434
76
52,088
L
Terra
Zyrium
Terra
3,756
626
1,921
4,564
20,245
23,349
78
13,940
5,588
9,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,648
Gold Earned
30,378
180
Minions Killed
140
8
Camps Cleared
4
913,752
Distance Traveled
820,282
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,924
701
61
4
0
276,017
0
W
Zeus
11,369
669
85
5
2
291,085
2
L
Olorun
10,001
588
29
2
1
237,575
5
W
Da Ji
10,355
609
34
2
6
346,650
3
L
Heimdallr
10,029
590
106
6
3
277,651
4
L
Terra
10,348
609
5
0
0
305,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role