Player Matchup

Erlang Shen
Erlang Shen
AskMelGibson29
Erlang Shen
Level 117
God Stats
27W - 36L
1,446 SR
Queue Stats
293W - 309L
1,499 Elo+
Solo
Bacchus
Bacchus
Cleanily
Bacchus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,589 Elo+
Party 1
Thoth
Thoth
NerfMePlsuwu
Thoth
Level 86
God Stats
19W - 15L
1,429 SR
Queue Stats
316W - 297L
1,498 Elo+
Solo
Ravana
Ravana
T-Schnizzzle
Ravana
Level 87
God Stats
2W - 2L
1,285 SR
Queue Stats
23W - 35L
1,589 Elo+
Party 1
Anhur
Anhur
Ġodlike
Anhur
Level 129
God Stats
0W - 2L
1,458 SR
Queue Stats
18W - 16L
1,542 Elo+
Party 1
Team Averages
Level 100
1,423 SR
1,543 Elo+

VS

Team Averages
Level 83
1,624 SR
1,483 Elo+
Janus
Janus
 
Janus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Kawalld
Atlas
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,504 Elo+
Party 2
Skadi
Skadi
Scooby_DaddyD00
Skadi
Level 112
God Stats
4W - 2L
1,500 SR
Queue Stats
265W - 294L
1,466 Elo+
Party 3
Odin
Odin
TeamRwico
Odin
Level 108
God Stats
9W - 10L
1,743 SR
Queue Stats
330W - 338L
1,420 Elo+
Solo
Arachne
Arachne
TheSaltyDingus
Arachne
Level 141
God Stats
6W - 5L
1,877 SR
Queue Stats
285W - 276L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AskMelGibson29
Erlang Shen
14
11 / 5 / 1
9,856
548
17,901
16,763
9,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Cleanily
Bacchus
12
2 / 3 / 4
8,702
483
8,235
11,919
11,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 2
7,163
398
3,828
5,211
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
14
1 / 3 / 4
8,257
459
6,033
9,415
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Ġodlike
Anhur
13
2 / 6 / 4
8,373
465
6,166
12,248
3,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 2 / 7
10,565
587
10,741
9,944
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Kawalld
Atlas
15
5 / 0 / 7
10,392
577
6,956
12,983
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 1 / 3
11,025
613
10,350
12,240
4,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
14
0 / 10 / 10
9,312
517
5,497
15,268
6,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 3 / 7
10,323
574
7,639
16,408
12,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
16
Kills
20
20
Deaths
16
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
7
4.25
L
Erlang Shen
AskMelGibson29
Erlang Shen
11
5
1
2.3
L
Bacchus
Cleanily
Bacchus
2
3
4
1.33
W
Atlas
Kawalld
Atlas
5
0
7
8.5
L
0
3
2
0.33
W
6
1
3
7.5
L
Ravana
1
3
4
1
W
Odin
0
10
10
0.5
W
4
3
7
2.5
L
Anhur
Ġodlike
Anhur
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,163
Damage
41,183
55,556
Taken
66,843
30,061
Mitigated
39,672
14,109
Healing
21,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,741
687
113
2,300
9,944
2,600
0
2,631
7,121
67,782
0
L
Erlang Shen
AskMelGibson29
Erlang Shen
17,901
9,528
0
5,182
16,763
9,962
0
6,256
10,347
174
55,032
L
Bacchus
Cleanily
Bacchus
8,235
921
120
2,308
11,919
11,964
0
2,043
9,756
31,529
0
W
Atlas
Kawalld
Atlas
6,956
1,680
383
4,957
12,983
13,479
114
2,753
9,786
27,919
5,013
L
3,828
164
0
900
5,211
1,514
0
2,417
2,712
33,167
0
W
10,350
4,658
0
5,222
12,240
4,249
1,365
3,287
8,953
0
93,680
L
Ravana
6,033
1,165
0
3,277
9,415
3,354
40
2,836
6,497
0
49,202
W
Odin
5,497
1,706
0
1,431
15,268
6,589
0
1,052
14,049
2,171
45,977
W
7,639
5,703
0
7,243
16,408
12,755
246
2,476
13,932
0
62,840
L
Anhur
Ġodlike
Anhur
6,166
1,654
0
2,322
12,248
3,267
552
3,034
9,084
0
46,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,351
Gold Earned
51,617
405
Minions Killed
475
0
Camps Cleared
0
1,659,144
Distance Traveled
1,828,044
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,565
587
121
7
0
383,741
4
L
Erlang Shen
9,856
548
86
5
0
325,715
3
L
Bacchus
8,702
483
57
3
0
374,105
5
W
Atlas
10,392
577
43
2
0
387,403
7
L
Thoth
7,163
398
78
4
0
233,645
0
W
Skadi
11,025
613
147
8
0
368,212
1
L
Ravana
8,257
459
90
5
0
406,349
1
W
Odin
9,312
517
80
4
0
306,282
1
W
Arachne
10,323
574
84
5
0
382,406
4
L
Anhur
8,373
465
94
5
0
319,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role