Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Experxment
Tiamat
Level 121
God Stats
9W - 12L
1,578 SR
Queue Stats
240W - 173L
1,585 Elo+
Party 1
Medusa
Medusa
Gxdew
Medusa
Level 148
God Stats
5W - 0L
1,500 SR
Queue Stats
194W - 134L
1,505 Elo+
Party 1
Team Averages
Level 133
1,526 SR
1,530 Elo+

VS

Team Averages
Level 72
1,442 SR
1,164 Elo+
Ra
Ra
K1LLSWITCH925
Ra
Level 61
God Stats
15W - 38L
1,327 SR
Queue Stats
168W - 260L
1,339 Elo+
Party 2
Odin
Odin
Krohhsis
Odin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,027 Elo+
Party 2
Danzaburou
Danzaburou
xNL ShadoW
Danzaburou
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,126 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
9 / 1 / 17
11,553
825
14,411
14,084
9,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Experxment
Tiamat
17
12 / 1 / 14
11,743
839
15,688
10,277
7,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Gxdew
Medusa
15
9 / 2 / 11
10,898
778
12,663
9,200
3,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 3
7,754
554
4,014
14,939
5,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
12
0 / 9 / 3
7,624
545
7,756
17,007
16,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
xNL ShadoW
Danzaburou
12
4 / 10 / 0
9,708
693
8,404
14,714
5,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
30
Kills
4
4
Deaths
30
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
1
17
17.5
W
Tiamat
Experxment
Tiamat
12
1
14
19
W
Medusa
Gxdew
Medusa
9
2
11
7.25
L
0
11
3
0.14
L
Odin
0
9
3
0.17
L
Danzaburou
xNL ShadoW
Danzaburou
4
10
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,762
Damage
20,174
33,561
Taken
46,660
20,447
Mitigated
28,312
11,510
Healing
4,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,411
669
802
3,809
14,084
9,428
498
1,648
11,834
35,510
0
W
Tiamat
Experxment
Tiamat
15,688
1,499
141
6,127
10,277
7,243
779
874
9,020
36,605
0
W
Medusa
Gxdew
Medusa
12,663
6,038
0
631
9,200
3,776
1,225
1,836
6,974
0
53,376
L
4,014
293
1,097
1,875
14,939
5,914
0
11,142
3,797
19,627
0
L
Odin
7,756
2,149
0
1,060
17,007
16,839
0
9,198
7,809
0
16,791
L
Danzaburou
xNL ShadoW
Danzaburou
8,404
3,941
0
771
14,714
5,559
0
9,951
4,763
0
24,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,194
Gold Earned
25,086
167
Minions Killed
84
9
Camps Cleared
2
811,418
Distance Traveled
605,445
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,553
825
44
3
1
273,243
1
W
Tiamat
11,743
839
45
3
1
285,925
0
W
Medusa
10,898
778
78
6
7
252,250
2
L
Ra
7,754
554
31
2
0
188,415
0
L
Odin
7,624
545
21
2
1
224,948
2
L
Danzaburou
9,708
693
32
2
1
192,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role