Player Matchup

Cthulhu
Cthulhu
Derpincow
Cthulhu
Level 70
God Stats
6W - 6L
1,500 SR
Queue Stats
129W - 107L
1,586 Elo+
Party 2
Freya
Freya
JonPrankEm
Freya
Level 97
God Stats
6W - 4L
1,531 SR
Queue Stats
79W - 72L
1,529 Elo+
Party 2
Fenrir
Fenrir
LilKolorblind
Fenrir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 100L
1,595 Elo+
Party 2
Tiamat
Tiamat
PizzaLizzard
Tiamat
Level 48
God Stats
5W - 5L
1,694 SR
Queue Stats
21W - 16L
1,608 Elo+
Party 2
Serqet
Serqet
SpinningPringle
Serqet
Level 65
God Stats
0W - 2L
1,270 SR
Queue Stats
22W - 12L
1,668 Elo+
Party 2
Team Averages
Level 79
1,499 SR
1,597 Elo+

VS

Team Averages
Level 94
1,539 SR
1,556 Elo+
Pele
Pele
Assassin_Boy309
Pele
Level 118
God Stats
17W - 7L
1,353 SR
Queue Stats
140W - 124L
1,614 Elo+
Party 1
Geb
Geb
Delphic_Djinn
Geb
Level 109
God Stats
20W - 18L
1,655 SR
Queue Stats
541W - 598L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
Quilynn23
Gilgamesh
Level 110
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 48L
1,471 Elo+
Solo
Izanami
Izanami
XxpeanutlordxX
Izanami
Level 86
God Stats
25W - 24L
1,679 SR
Queue Stats
251W - 247L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
hernandezbrian55
Baron Samedi
Level 47
God Stats
6W - 3L
1,510 SR
Queue Stats
53W - 44L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Derpincow
Cthulhu
10
3 / 1 / 0
5,922
592
2,672
4,600
2,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
8
1 / 6 / 0
4,783
478
2,074
7,104
1,260
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 2 / 2
4,769
477
2,387
8,120
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
10
3 / 3 / 0
5,803
580
2,543
5,968
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 6 / 3
5,297
530
2,534
6,695
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 0 / 1
7,785
779
8,724
4,262
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 6
5,626
563
2,232
7,136
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Quilynn23
Gilgamesh
9
0 / 4 / 3
5,562
556
3,312
6,772
3,453
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 8
5,936
594
3,023
2,846
808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
hernandezbrian55
Baron Samedi
11
3 / 2 / 2
6,143
614
2,451
4,511
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
8
Kills
18
18
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
14
0
1
14.5
W
0
2
6
1.5
L
Cthulhu
Derpincow
Cthulhu
3
1
0
3
L
Freya
1
6
0
0.17
L
0
2
2
0.5
L
Tiamat
3
3
0
1
W
Gilgamesh
Quilynn23
Gilgamesh
0
4
3
0.38
L
1
6
3
0.42
W
1
0
8
5
W
Baron Samedi
hernandezbrian55
Baron Samedi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,210
Damage
19,742
32,487
Taken
25,527
11,640
Mitigated
11,990
7,836
Healing
5,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,724
1,677
0
554
4,262
1,342
54
423
3,675
0
49,600
W
2,232
205
0
1,968
7,136
4,561
412
1,041
6,055
13,220
0
L
Cthulhu
Derpincow
Cthulhu
2,672
516
0
1,164
4,600
2,656
734
0
4,600
27,191
0
L
Freya
2,074
804
0
1,443
7,104
1,260
123
946
6,158
19,851
0
L
2,387
782
229
2,351
8,120
2,635
0
1,277
6,843
0
9,510
L
Tiamat
2,543
243
0
1,696
5,968
2,886
0
1,774
4,194
22,240
0
W
Gilgamesh
Quilynn23
Gilgamesh
3,312
1,089
0
789
6,772
3,453
0
2,673
3,832
0
24,800
L
2,534
705
0
953
6,695
2,203
0
686
6,009
0
21,558
W
3,023
1,905
0
1,253
2,846
808
501
1,104
1,742
0
25,895
W
Baron Samedi
hernandezbrian55
Baron Samedi
2,451
162
50
889
4,511
1,826
672
1,491
2,820
24,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,574
Gold Earned
31,052
211
Minions Killed
272
0
Camps Cleared
0
909,418
Distance Traveled
985,770
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,785
779
82
8
0
244,246
0
W
Geb
5,626
563
14
1
0
197,453
0
L
Cthulhu
5,922
592
56
6
0
182,022
0
L
Freya
4,783
478
40
4
0
169,933
1
L
Fenrir
4,769
477
17
2
0
201,121
0
L
Tiamat
5,803
580
57
6
0
161,695
0
W
Gilgamesh
5,562
556
53
5
0
174,225
0
L
Serqet
5,297
530
41
4
0
194,647
1
W
Izanami
5,936
594
71
7
0
190,094
1
W
Baron Samedi
6,143
614
52
5
0
179,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role