Player Matchup

Janus
Janus
IndomitableHash
Janus
Level 134
God Stats
1W - 3L
1,263 SR
Queue Stats
282W - 275L
1,401 Elo+
Party 2
Sol
Sol
Noscosto
Sol
Level 127
God Stats
11W - 6L
1,500 SR
Queue Stats
203W - 216L
1,509 Elo+
Party 2
Loki
Loki
PacifistLoki
Loki
Level 43
God Stats
30W - 19L
1,662 SR
Queue Stats
36W - 19L
1,520 Elo+
Solo
Atlas
Atlas
Typhoon
Atlas
Level 160
God Stats
1W - 4L
1,542 SR
Queue Stats
323W - 254L
1,586 Elo+
Party 2
Guan Yu
Guan Yu
angel27pr
Guan Yu
Level 160
God Stats
6W - 7L
1,500 SR
Queue Stats
278W - 281L
1,465 Elo+
Party 2
Team Averages
Level 125
1,493 SR
1,496 Elo+

VS

Team Averages
Level 60
1,446 SR
1,587 Elo+
Cernunnos
Cernunnos
Cancersaurus
Cernunnos
Level 17
God Stats
4W - 1L
1,742 SR
Queue Stats
21W - 18L
1,601 Elo+
Party 3
Tiamat
Tiamat
Cbasus
Tiamat
Level 28
God Stats
10W - 8L
1,398 SR
Queue Stats
319W - 267L
1,586 Elo+
Party 1
Athena
Athena
Fliful
Athena
Level 42
God Stats
2W - 5L
1,240 SR
Queue Stats
35W - 31L
1,594 Elo+
Solo
Fenrir
Fenrir
Frijoll
Fenrir
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
255W - 210L
1,571 Elo+
Party 1
Tyr
Tyr
OhItsNexuss
Tyr
Level 107
God Stats
2W - 3L
1,352 SR
Queue Stats
51W - 48L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,545
455
1,819
5,670
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 0
5,196
520
3,261
4,486
682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
5,778
578
2,313
5,208
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
Typhoon
Atlas
10
0 / 1 / 0
5,330
533
1,495
6,641
4,486
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
angel27pr
Guan Yu
7
0 / 3 / 0
4,500
450
1,934
9,064
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cancersaurus
Cernunnos
11
1 / 1 / 3
6,182
618
3,385
5,159
1,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Cbasus
Tiamat
11
2 / 0 / 4
6,376
638
3,078
2,938
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Fliful
Athena
9
2 / 0 / 9
5,957
596
2,660
5,582
2,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Frijoll
Fenrir
12
10 / 0 / 0
7,171
717
6,923
4,647
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 1
6,426
643
3,671
5,630
4,448
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
15
15
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Cancersaurus
Cernunnos
1
1
3
2.5
W
Tiamat
Cbasus
Tiamat
2
0
4
4
W
Athena
Fliful
Athena
2
0
9
6.5
W
Fenrir
Frijoll
Fenrir
10
0
0
10
L
0
6
0
0
L
1
3
0
0.33
W
0
0
1
0.5
L
0
2
1
0.25
L
Atlas
Typhoon
Atlas
0
1
0
0
L
Guan Yu
angel27pr
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,822
Damage
19,717
31,069
Taken
23,956
11,077
Mitigated
11,575
10,465
Healing
12,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Cancersaurus
Cernunnos
3,385
1,423
0
2,842
5,159
1,497
92
1,606
3,553
0
39,039
W
Tiamat
Cbasus
Tiamat
3,078
524
0
1,202
2,938
1,479
70
435
2,438
33,701
0
W
Athena
Fliful
Athena
2,660
1,023
221
1,486
5,582
2,515
0
1,942
3,622
15,907
0
W
Fenrir
Frijoll
Fenrir
6,923
1,562
0
3,386
4,647
1,636
0
958
3,633
0
37,200
L
1,819
294
0
662
5,670
1,123
0
2,289
3,381
19,934
0
L
3,261
1,954
0
1,215
4,486
682
0
378
4,108
27,847
0
W
3,671
640
0
3,418
5,630
4,448
22
1,495
4,135
0
36,066
L
2,313
648
0
2,145
5,208
1,347
0
421
4,787
0
37,020
L
Atlas
Typhoon
Atlas
1,495
559
0
3,285
6,641
4,486
0
217
6,424
32,173
0
L
Guan Yu
angel27pr
Guan Yu
1,934
562
414
2,744
9,064
3,439
0
2,433
6,631
0
10,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
32,112
300
Minions Killed
342
0
Camps Cleared
0
946,822
Distance Traveled
1,020,561
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,182
618
91
9
0
176,497
2
W
Tiamat
6,376
638
68
7
0
201,894
2
W
Athena
5,957
596
23
2
0
195,432
4
W
Fenrir
7,171
717
74
7
0
238,720
3
L
Janus
4,545
455
55
6
0
169,708
0
L
Sol
5,196
520
65
7
0
171,034
1
W
Tyr
6,426
643
86
9
0
208,018
4
L
Loki
5,778
578
94
9
0
223,975
2
L
Atlas
5,330
533
73
7
0
191,802
2
L
Guan Yu
4,500
450
13
1
0
190,303
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role