Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
JoustIsBoring
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,427 Elo+
Solo
Heimdallr
Heimdallr
LSauri
Heimdallr
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
240W - 251L
1,612 Elo+
Party 1
Merlin
Merlin
MasterAmish
Merlin
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
106W - 95L
1,625 Elo+
Party 1
Arachne
Arachne
backinwhite101
Arachne
Level 143
God Stats
3W - 0L
1,713 SR
Queue Stats
212W - 212L
1,578 Elo+
Solo
Team Averages
Level 135
1,543 SR
1,548 Elo+

VS

Team Averages
Level 115
1,573 SR
1,607 Elo+
Yemoja
Yemoja
 
Yemoja
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EQTRUBUNAL
Anubis
Level 127
God Stats
7W - 6L
1,500 SR
Queue Stats
368W - 343L
1,690 Elo+
Solo
Fenrir
Fenrir
FloppySquid
Fenrir
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Thenit
Izanami
Level 68
God Stats
9W - 8L
1,867 SR
Queue Stats
15W - 11L
1,843 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
2 / 0 / 0
5,451
681
2,851
4,275
2,966
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

9
3 / 1 / 4
5,620
703
2,834
5,215
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
LSauri
Heimdallr
10
0 / 0 / 1
5,803
725
1,596
4,562
1,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
9
0 / 0 / 3
5,280
660
2,216
2,283
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 2
5,451
681
2,354
5,169
1,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 0
5,373
672
2,901
4,460
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
 
Bastet
9
1 / 3 / 0
5,347
668
3,823
7,523
2,659
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
EQTRUBUNAL
Anubis
9
0 / 3 / 0
4,634
579
2,238
4,819
1,761
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
9
0 / 2 / 1
4,889
611
1,469
5,812
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Thenit
Izanami
1
0 / 0 / 0
3,105
388
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
0
2
L
Yemoja
 
Yemoja
0
0
0
0
L
Bastet
 
Bastet
1
3
0
0.33
L
Anubis
EQTRUBUNAL
Anubis
0
3
0
0
L
Fenrir
0
2
1
0.25
W
3
1
4
5
W
Heimdallr
LSauri
Heimdallr
0
0
1
0.5
W
Merlin
0
0
3
1.5
L
Izanami
Thenit
Izanami
0
0
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,851
Damage
10,431
21,504
Taken
22,614
8,166
Mitigated
7,419
8,185
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,851
1,090
0
1,816
4,275
2,966
0
0
4,275
26,316
0
L
Yemoja
 
Yemoja
2,901
340
0
1,121
4,460
1,411
0
0
4,460
32,651
0
L
Bastet
 
Bastet
3,823
1,094
0
2,902
7,523
2,659
0
2,770
4,753
0
27,277
L
Anubis
EQTRUBUNAL
Anubis
2,238
43
0
1,248
4,819
1,761
0
1,997
2,822
27,654
0
L
Fenrir
1,469
237
0
2,718
5,812
1,588
0
300
5,512
0
20,600
W
2,834
969
0
1,326
5,215
2,241
0
1,102
4,113
0
21,550
W
Heimdallr
LSauri
Heimdallr
1,596
1,283
0
2,402
4,562
1,192
0
2,712
1,850
0
35,875
W
Merlin
2,216
132
0
247
2,283
409
624
781
1,502
32,397
0
L
Izanami
Thenit
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
2,354
1,285
0
2,394
5,169
1,358
48
544
4,625
0
24,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,605
Gold Earned
23,348
307
Minions Killed
234
0
Camps Cleared
0
849,754
Distance Traveled
688,269
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,451
681
59
7
0
163,728
2
L
Yemoja
5,373
672
71
9
0
161,368
3
L
Bastet
5,347
668
60
8
0
191,826
3
L
Anubis
4,634
579
48
6
0
144,293
0
L
Fenrir
4,889
611
55
7
0
190,782
3
W
Ne Zha
5,620
703
42
5
0
174,170
0
W
Heimdallr
5,803
725
88
11
0
150,327
0
W
Merlin
5,280
660
65
8
0
154,716
4
L
Izanami
3,105
388
0
0
0
0
0
W
Arachne
5,451
681
53
7
0
206,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role