Player Matchup

Medusa
Medusa
DivineMytth
Medusa
Level 86
God Stats
10W - 3L
1,688 SR
Queue Stats
99W - 103L
1,629 Elo+
Solo
Ah Puch
Ah Puch
Irsksome
Ah Puch
Level 108
God Stats
11W - 8L
1,545 SR
Queue Stats
92W - 88L
1,590 Elo+
Party 2
Sylvanus
Sylvanus
ObjectiveElf
Sylvanus
Level 104
God Stats
7W - 4L
1,655 SR
Queue Stats
76W - 69L
1,575 Elo+
Party 2
Team Averages
Level 99
1,629 SR
1,598 Elo+

VS

Team Averages
Level 95
1,459 SR
1,584 Elo+
Gilgamesh
Gilgamesh
Bistaviam
Gilgamesh
Level 49
God Stats
0W - 1L
1,375 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Fytology
Anubis
Level 112
God Stats
10W - 8L
1,503 SR
Queue Stats
418W - 397L
1,629 Elo+
Party 1
Da Ji
Da Ji
PlaysW1thKn1f3s
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 371L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
3 / 3 / 5
7,308
731
7,079
7,089
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
Irsksome
Ah Puch
12
3 / 0 / 4
7,529
753
6,753
2,265
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
ObjectiveElf
Sylvanus
12
2 / 0 / 5
7,688
769
3,562
5,989
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bistaviam
Gilgamesh
10
1 / 3 / 2
6,239
624
4,078
9,810
3,538
Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Fytology
Anubis
12
2 / 4 / 1
6,632
663
5,024
6,663
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 1
5,838
584
2,194
5,214
2,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bistaviam
Gilgamesh
1
3
2
0.67
W
Medusa
3
3
5
1.83
L
Anubis
Fytology
Anubis
2
4
1
0.63
W
Ah Puch
Irsksome
Ah Puch
3
0
4
5
W
Sylvanus
ObjectiveElf
Sylvanus
2
0
5
4.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,394
Damage
11,296
15,343
Taken
21,687
8,221
Mitigated
8,212
6,840
Healing
4,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bistaviam
Gilgamesh
4,078
533
92
1,556
9,810
3,538
0
4,711
4,749
0
7,840
W
Medusa
7,079
3,171
0
1,150
7,089
2,502
155
3,022
4,067
0
26,966
L
Anubis
Fytology
Anubis
5,024
238
0
2,093
6,663
2,522
0
3,417
3,090
28,384
0
W
Ah Puch
Irsksome
Ah Puch
6,753
243
0
548
2,265
844
295
155
2,110
29,945
0
W
Sylvanus
ObjectiveElf
Sylvanus
3,562
556
1,246
3,896
5,989
4,875
287
1,994
3,995
9,459
0
L
2,194
103
0
860
5,214
2,152
0
1,696
3,378
0
8,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,525
Gold Earned
18,709
122
Minions Killed
94
6
Camps Cleared
3
559,672
Distance Traveled
563,699
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,239
624
9
1
0
201,122
0
W
Medusa
7,308
731
45
5
4
175,618
4
L
Anubis
6,632
663
60
6
1
162,664
3
W
Ah Puch
7,529
753
56
6
1
197,845
1
W
Sylvanus
7,688
769
21
2
1
186,209
1
L
Da Ji
5,838
584
25
3
2
199,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role