Player Matchup

Izanami
Izanami
BlackRose953
Izanami
Level 64
God Stats
1W - 5L
1,190 SR
Queue Stats
41W - 53L
1,357 Elo+
Solo
Bastet
Bastet
Jhon2852
Bastet
Level 101
God Stats
22W - 16L
1,652 SR
Queue Stats
100W - 109L
1,589 Elo+
Solo
Cerberus
Cerberus
KanakaMaoli2267
Cerberus
Level 64
God Stats
40W - 38L
1,524 SR
Queue Stats
355W - 388L
1,435 Elo+
Solo
Vamana
Vamana
YoungPapiHector
Vamana
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 151L
1,390 Elo+
Party 2
Zhong Kui
Zhong Kui
x DeliciouS xx
Zhong Kui
Level 100
God Stats
39W - 52L
1,568 SR
Queue Stats
590W - 612L
1,432 Elo+
Party 2
Team Averages
Level 83
1,487 SR
1,440 Elo+

VS

Team Averages
Level 111
1,614 SR
1,297 Elo+
Fenrir
Fenrir
ImAmericasHat
Fenrir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 38L
1,170 Elo+
Party 1
Izanami
Izanami
KallScream
Izanami
Level 127
God Stats
12W - 7L
1,856 SR
Queue Stats
58W - 68L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
MinervaWitch
Nu Wa
Level 104
God Stats
3W - 4L
1,733 SR
Queue Stats
23W - 25L
1,525 Elo+
Solo
Chang'e
Chang'e
WintersCourt
Chang'e
Level 69
God Stats
2W - 9L
1,500 SR
Queue Stats
49W - 83L
1,022 Elo+
Party 1
King Arthur
King Arthur
dj321043
King Arthur
Level 148
God Stats
2W - 7L
1,483 SR
Queue Stats
106W - 103L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackRose953
Izanami
15
6 / 5 / 4
9,608
565
9,242
13,591
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
Jhon2852
Bastet
12
2 / 3 / 8
8,247
485
9,456
11,116
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
12
3 / 2 / 9
8,580
505
4,089
15,557
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
10 / 1 / 4
10,395
611
8,737
12,686
12,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
x DeliciouS xx
Zhong Kui
16
8 / 2 / 6
9,875
581
10,828
10,271
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
9,672
569
7,385
15,738
6,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Izanami
KallScream
Izanami
13
7 / 5 / 3
8,929
525
12,005
12,065
3,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 8 / 4
7,241
426
9,483
10,085
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
WintersCourt
Chang'e
11
2 / 3 / 5
8,038
473
5,987
10,031
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
dj321043
King Arthur
9
0 / 9 / 2
6,342
373
2,783
15,055
9,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
29
Kills
12
13
Deaths
29
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
BlackRose953
Izanami
6
5
4
1.6
L
3
4
3
1.13
W
Bastet
Jhon2852
Bastet
2
3
8
2
L
Izanami
KallScream
Izanami
7
5
3
1.7
W
Cerberus
3
2
9
3.75
L
0
8
4
0.25
L
Chang'e
WintersCourt
Chang'e
2
3
5
1.5
W
10
1
4
12
L
King Arthur
dj321043
King Arthur
0
9
2
0.11
W
Zhong Kui
x DeliciouS xx
Zhong Kui
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,352
Damage
37,643
63,221
Taken
62,974
38,647
Mitigated
25,524
22,793
Healing
14,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BlackRose953
Izanami
9,242
5,533
0
3,579
13,591
4,151
2,368
3,513
10,033
0
60,326
L
7,385
2,581
0
4,911
15,738
6,426
293
2,725
12,729
0
60,437
W
Bastet
Jhon2852
Bastet
9,456
1,495
0
4,246
11,116
2,771
850
2,422
8,650
0
38,969
L
Izanami
KallScream
Izanami
12,005
8,377
0
819
12,065
3,435
2,432
1,601
10,420
0
54,749
W
Cerberus
4,089
268
366
5,996
15,557
12,188
555
4,531
11,026
16,535
0
L
9,483
3,552
0
251
10,085
3,180
1,116
3,719
6,218
32,554
2,233
L
Chang'e
WintersCourt
Chang'e
5,987
808
4,028
3,128
10,031
3,471
1,165
1,763
8,228
22,646
0
W
8,737
2,260
333
4,067
12,686
12,651
830
1,213
11,111
12,812
54,787
L
King Arthur
dj321043
King Arthur
2,783
592
598
663
15,055
9,012
110
6,085
8,802
0
19,969
W
Zhong Kui
x DeliciouS xx
Zhong Kui
10,828
1,820
0
4,206
10,271
6,886
1,414
2,966
7,100
62,174
7,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,705
Gold Earned
40,222
458
Minions Killed
326
0
Camps Cleared
0
1,530,461
Distance Traveled
1,452,663
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,608
565
104
6
0
282,571
0
L
Fenrir
9,672
569
114
7
0
311,970
1
W
Bastet
8,247
485
63
4
0
344,806
3
L
Izanami
8,929
525
87
5
0
275,632
3
W
Cerberus
8,580
505
33
2
0
298,625
0
L
Nu Wa
7,241
426
57
3
0
264,385
2
L
Chang'e
8,038
473
41
2
0
307,021
4
W
Vamana
10,395
611
123
7
0
309,973
4
L
King Arthur
6,342
373
27
2
0
293,655
8
W
Zhong Kui
9,875
581
135
8
0
294,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role