Player Matchup

Tsukuyomi
Tsukuyomi
BillClintonDrip
Tsukuyomi
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,469 Elo+
Party 2
Neith
Neith
KatanaEdgelord
Neith
Level 160
God Stats
1W - 1L
1,925 SR
Queue Stats
23W - 20L
1,606 Elo+
Party 2
Chaac
Chaac
Shalthazar
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,535 Elo+
Solo
Yemoja
Yemoja
TheDDB
Yemoja
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,520 Elo+
Party 2
Scylla
Scylla
zombiexplague69
Scylla
Level 100
God Stats
1W - 2L
1,711 SR
Queue Stats
6W - 7L
1,521 Elo+
Party 2
Team Averages
Level 127
1,627 SR
1,530 Elo+

VS

Team Averages
Level 141
1,657 SR
1,609 Elo+
Bellona
Bellona
AUDI GANG DC
Bellona
Level 128
God Stats
2W - 1L
1,964 SR
Queue Stats
32W - 26L
1,702 Elo+
Party 3
Xbalanque
Xbalanque
BuLL37PrOOfx102
Xbalanque
Level 155
God Stats
1W - 0L
1,355 SR
Queue Stats
14W - 15L
1,516 Elo+
Party 3
Geb
Geb
KamalasPimp
Geb
Level 128
God Stats
7W - 1L
1,849 SR
Queue Stats
106W - 75L
1,618 Elo+
Party 1
Kukulkan
Kukulkan
Minnow1993
Kukulkan
Level 135
God Stats
6W - 2L
1,519 SR
Queue Stats
110W - 86L
1,612 Elo+
Party 1
Thanatos
Thanatos
SconniBoy10
Thanatos
Level 157
God Stats
4W - 1L
1,598 SR
Queue Stats
162W - 133L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BillClintonDrip
Tsukuyomi
13
0 / 7 / 5
7,538
685
4,783
12,954
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 4
7,289
663
10,805
13,759
5,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
14
5 / 6 / 0
8,168
743
11,114
18,313
17,520
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
TheDDB
Yemoja
15
3 / 4 / 4
8,304
755
5,799
10,361
5,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 2
7,405
673
3,816
5,778
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AUDI GANG DC
Bellona
15
5 / 2 / 9
9,091
826
8,805
14,194
14,687
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Xbalanque
BuLL37PrOOfx102
Xbalanque
16
10 / 1 / 10
9,515
865
16,557
9,890
3,912
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 15
8,418
765
6,241
10,753
10,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Minnow1993
Kukulkan
17
4 / 2 / 10
9,622
875
11,081
6,957
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
SconniBoy10
Thanatos
16
5 / 1 / 9
8,952
814
9,622
7,634
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
9
Kills
24
25
Deaths
9
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Bellona
AUDI GANG DC
Bellona
5
2
9
4.75
L
Tsukuyomi
BillClintonDrip
Tsukuyomi
0
7
5
0.36
W
Xbalanque
BuLL37PrOOfx102
Xbalanque
10
1
10
15
W
0
3
15
2.5
L
1
6
4
0.5
W
Kukulkan
Minnow1993
Kukulkan
4
2
10
4.5
W
Thanatos
SconniBoy10
Thanatos
5
1
9
9.5
L
Chaac
5
6
0
0.83
L
Yemoja
TheDDB
Yemoja
3
4
4
1.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,317
Damage
52,306
61,165
Taken
49,428
34,391
Mitigated
35,720
11,704
Healing
14,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AUDI GANG DC
Bellona
8,805
1,814
407
2,465
14,194
14,687
34
1,867
12,157
0
25,722
L
Tsukuyomi
BillClintonDrip
Tsukuyomi
4,783
736
0
277
12,954
4,604
623
3,569
9,254
0
25,447
W
Xbalanque
BuLL37PrOOfx102
Xbalanque
16,557
5,618
199
2,953
9,890
3,912
1,749
2,945
6,813
0
31,644
W
6,241
401
0
1,146
10,753
10,295
29
1,400
9,279
11,061
0
L
10,805
5,180
0
4,732
13,759
5,100
600
5,388
8,197
0
20,054
W
Kukulkan
Minnow1993
Kukulkan
11,081
0
0
737
6,957
3,214
477
1,378
5,567
46,542
0
W
Thanatos
SconniBoy10
Thanatos
9,622
939
0
6,651
7,634
3,612
0
1,541
5,997
0
29,806
L
Chaac
11,114
2,385
561
4,032
18,313
17,520
0
4,195
13,970
0
20,934
L
Yemoja
TheDDB
Yemoja
5,799
433
987
511
10,361
5,111
0
2,134
8,181
14,576
0
L
3,816
0
0
604
5,778
2,056
0
1,527
4,241
13,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,704
Gold Earned
45,598
125
Minions Killed
210
0
Camps Cleared
0
1,126,751
Distance Traveled
1,262,196
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,091
826
26
2
0
240,752
4
L
Tsukuyomi
7,538
685
29
3
0
232,439
0
W
Xbalanque
9,515
865
33
3
0
252,632
1
W
Geb
8,418
765
4
0
0
262,957
2
L
Neith
7,289
663
16
1
0
214,911
0
W
Kukulkan
9,622
875
101
9
0
244,563
0
W
Thanatos
8,952
814
46
4
0
261,292
3
L
Chaac
8,168
743
22
2
0
215,729
3
L
Yemoja
8,304
755
22
2
0
229,689
0
L
Scylla
7,405
673
36
3
0
233,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role