Player Matchup

Tyr
Tyr
Dark_Red_Kn1ght-
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,433 Elo+
Solo
Vulcan
Vulcan
MetalH3adJesuS
Vulcan
Level 138
God Stats
4W - 3L
1,759 SR
Queue Stats
102W - 122L
1,528 Elo+
Solo
Cliodhna
Cliodhna
Sleepyjake
Cliodhna
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 71L
1,391 Elo+
Solo
Raijin
Raijin
hertzNSDQ
Raijin
Level 106
God Stats
2W - 2L
1,304 SR
Queue Stats
65W - 42L
1,713 Elo+
Solo
Nox
Nox
theliquor_lahey
Nox
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 209L
1,405 Elo+
Solo
Team Averages
Level 126
1,512 SR
1,494 Elo+

VS

Team Averages
Level 112
1,480 SR
1,475 Elo+
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Soulz IX
Kuzenbo
Level 131
God Stats
2W - 1L
1,399 SR
Queue Stats
62W - 56L
1,516 Elo+
Party 1
Chaac
Chaac
Vaeldawn
Chaac
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,459 Elo+
Party 1
Hun Batz
Hun Batz
ds2478
Hun Batz
Level 123
God Stats
7W - 3L
1,500 SR
Queue Stats
308W - 320L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
imary
Ah Muzen Cab
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 10 / 18
11,307
665
11,958
21,915
29,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 5 / 20
13,137
773
28,610
17,977
9,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
Sleepyjake
Cliodhna
15
6 / 7 / 14
10,657
627
15,804
13,391
5,546
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
hertzNSDQ
Raijin
20
8 / 9 / 15
13,631
802
20,611
18,224
8,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 10 / 6
12,526
737
14,615
17,090
8,058
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
12 / 8 / 12
13,755
809
18,274
18,641
7,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Soulz IX
Kuzenbo
20
6 / 5 / 23
14,142
832
11,225
25,728
46,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chaac
Vaeldawn
Chaac
20
11 / 6 / 22
15,670
922
22,889
28,356
35,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
ds2478
Hun Batz
18
5 / 7 / 12
12,346
726
13,196
14,830
5,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
imary
Ah Muzen Cab
20
6 / 6 / 13
13,239
779
14,699
17,494
5,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
122
32
Kills
40
41
Deaths
32
73
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
8
12
2.25
L
4
10
18
1.3
L
6
5
20
3.2
L
Cliodhna
Sleepyjake
Cliodhna
6
7
14
1.86
W
Kuzenbo
Soulz IX
Kuzenbo
6
5
23
3.5
W
Chaac
Vaeldawn
Chaac
11
6
22
3.67
W
Hun Batz
ds2478
Hun Batz
5
7
12
1.57
L
Raijin
hertzNSDQ
Raijin
8
9
15
1.72
W
Ah Muzen Cab
imary
Ah Muzen Cab
6
6
13
2.08
L
8
10
6
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,598
Damage
80,283
88,597
Taken
105,049
61,552
Mitigated
100,351
20,419
Healing
39,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
18,274
10,508
1,977
5,419
18,641
7,033
1,521
9,729
8,912
0
25,463
L
11,958
2,069
821
3,559
21,915
29,919
0
2,998
18,345
0
17,215
L
28,610
6,565
1,367
5,991
17,977
9,334
542
2,458
15,357
66,674
0
L
Cliodhna
Sleepyjake
Cliodhna
15,804
2,981
491
1,973
13,391
5,546
0
1,447
11,856
0
20,481
W
Kuzenbo
Soulz IX
Kuzenbo
11,225
2,937
2,343
4,575
25,728
46,805
352
15,551
10,177
19,053
0
W
Chaac
Vaeldawn
Chaac
22,889
2,669
2,889
11,137
28,356
35,491
352
17,567
10,789
0
51,005
W
Hun Batz
ds2478
Hun Batz
13,196
2,544
990
1,694
14,830
5,124
331
9,801
5,029
0
30,251
L
Raijin
hertzNSDQ
Raijin
20,611
976
1,163
2,191
18,224
8,695
123
1,983
15,965
57,562
0
W
Ah Muzen Cab
imary
Ah Muzen Cab
14,699
4,966
2,945
5,553
17,494
5,898
3,485
11,188
6,306
0
42,978
L
14,615
846
1,238
1,625
17,090
8,058
736
2,339
14,563
30,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,258
Gold Earned
69,152
249
Minions Killed
196
0
Camps Cleared
0
1,329,970
Distance Traveled
1,537,640
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,755
809
19
1
0
304,574
0
L
Tyr
11,307
665
21
1
0
267,572
0
L
Vulcan
13,137
773
69
4
0
307,458
0
L
Cliodhna
10,657
627
18
1
0
228,910
0
W
Kuzenbo
14,142
832
13
1
0
301,615
0
W
Chaac
15,670
922
62
4
0
327,291
0
W
Hun Batz
12,346
726
34
2
0
294,003
1
L
Raijin
13,631
802
86
5
0
260,959
0
W
Ah Muzen Cab
13,239
779
68
4
0
310,157
0
L
Nox
12,526
737
55
3
0
265,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role