Player Matchup

Achilles
Achilles
 
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
BucK-_-WheaT
Agni
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,413 Elo+
Party 1
Bakasura
Bakasura
Z0M3IEy
Bakasura
Level 121
God Stats
1W - 3L
1,318 SR
Queue Stats
189W - 240L
1,256 Elo+
Solo
Mulan
Mulan
bawbkat93
Mulan
Level 26
God Stats
0W - 2L
1,295 SR
Queue Stats
3W - 6L
1,434 Elo+
Party 1
Neith
Neith
brickstoflip
Neith
Level 106
God Stats
2W - 5L
1,500 SR
Queue Stats
11W - 23L
1,500 Elo+
Party 3
Team Averages
Level 86
1,423 SR
1,421 Elo+

VS

Team Averages
Level 41
1,423 SR
1,327 Elo+
Cernunnos
Cernunnos
Icy Penguino
Cernunnos
Level 18
God Stats
7W - 7L
1,384 SR
Queue Stats
117W - 102L
1,330 Elo+
Party 2
Hera
Hera
Sugars-secrets
Hera
Level 62
God Stats
2W - 4L
1,286 SR
Queue Stats
232W - 281L
1,358 Elo+
Solo
Yemoja
Yemoja
YoungLatrobe
Yemoja
Level 9
God Stats
4W - 6L
1,516 SR
Queue Stats
23W - 25L
1,379 Elo+
Party 2
Ne Zha
Ne Zha
holaitsmatt
Ne Zha
Level 105
God Stats
5W - 3L
1,500 SR
Queue Stats
279W - 241L
1,301 Elo+
Party 2
Cerberus
Cerberus
xH0EY
Cerberus
Level 13
God Stats
12W - 7L
1,430 SR
Queue Stats
81W - 77L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 3 / 0
5,675
378
2,289
8,036
3,728
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 4 / 1
7,701
513
6,458
8,341
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Z0M3IEy
Bakasura
15
3 / 3 / 1
8,624
575
5,002
11,062
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
bawbkat93
Mulan
10
0 / 6 / 1
6,352
423
3,315
13,755
7,169
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 0
6,376
425
4,148
3,938
1,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Icy Penguino
Cernunnos
13
4 / 0 / 4
7,598
507
6,645
5,536
2,085
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 2 / 2
8,068
538
6,658
6,637
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
11
1 / 0 / 5
7,229
482
2,677
4,589
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
12
2 / 3 / 7
7,099
473
6,861
8,369
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
xH0EY
Cerberus
14
5 / 0 / 4
8,805
587
9,273
6,623
8,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
17
17
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
0
0
L
2
4
1
0.63
W
Cernunnos
Icy Penguino
Cernunnos
4
0
4
6
W
5
2
2
3
W
Yemoja
1
0
5
3.5
L
Bakasura
Z0M3IEy
Bakasura
3
3
1
1.17
L
Mulan
bawbkat93
Mulan
0
6
1
0.08
L
0
1
0
0
W
Ne Zha
2
3
7
1.83
W
Cerberus
xH0EY
Cerberus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,212
Damage
32,114
45,132
Taken
31,754
18,831
Mitigated
20,037
10,165
Healing
8,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,289
364
180
782
8,036
3,728
521
3,054
4,940
0
20,544
L
6,458
378
43
1,995
8,341
2,159
0
4,566
3,623
44,348
0
W
Cernunnos
Icy Penguino
Cernunnos
6,645
3,669
3
1,555
5,536
2,085
814
299
5,019
0
49,606
W
6,658
1,217
0
745
6,637
2,077
330
3,488
2,483
39,839
0
W
Yemoja
2,677
44
1,162
1,428
4,589
2,934
225
165
4,384
17,180
0
L
Bakasura
Z0M3IEy
Bakasura
5,002
3,617
0
4,037
11,062
4,679
0
2,478
8,492
0
56,052
L
Mulan
bawbkat93
Mulan
3,315
682
0
2,467
13,755
7,169
200
6,839
6,834
318
22,947
L
4,148
1,313
0
661
3,938
1,096
297
1,303
2,635
0
33,105
W
Ne Zha
6,861
1,652
0
767
8,369
4,026
99
1,503
6,728
0
35,734
W
Cerberus
xH0EY
Cerberus
9,273
960
0
2,794
6,623
8,915
340
441
6,162
46,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,728
Gold Earned
38,799
387
Minions Killed
401
0
Camps Cleared
0
1,380,154
Distance Traveled
1,408,154
15
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,675
378
29
2
0
272,653
0
L
Agni
7,701
513
89
6
0
275,639
4
W
Cernunnos
7,598
507
110
7
0
275,288
7
W
Hera
8,068
538
90
6
0
264,564
9
W
Yemoja
7,229
482
26
2
0
295,658
10
L
Bakasura
8,624
575
139
9
0
323,597
6
L
Mulan
6,352
423
50
3
0
246,692
0
L
Neith
6,376
425
80
5
0
261,573
5
W
Ne Zha
7,099
473
56
4
0
290,694
6
W
Cerberus
8,805
587
119
8
0
281,950
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role