Player Matchup

Mulan
Mulan
Fernandop121
Mulan
Level 28
God Stats
4W - 0L
1,983 SR
Queue Stats
83W - 29L
1,881 Elo+
Party 2
Chiron
Chiron
LooEase
Chiron
Level 33
God Stats
9W - 0L
1,958 SR
Queue Stats
240W - 113L
1,882 Elo+
Party 2
Janus
Janus
That_1_Guy3210
Janus
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
241W - 115L
1,877 Elo+
Party 2
Team Averages
Level 61
1,814 SR
1,880 Elo+

VS

Team Averages
Level 93
1,247 SR
1,500 Elo+
Neith
Neith
Biggieeee_2
Neith
Level 18
God Stats
1W - 1L
1,065 SR
Queue Stats
14W - 14L
1,500 Elo+
Party 1
Da Ji
Da Ji
S1lentAssassin44
Da Ji
Level 103
God Stats
0W - 1L
1,176 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sol
Sol
eVo Jayy
Sol
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
7,399
740
4,063
7,884
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
LooEase
Chiron
13
6 / 0 / 5
8,177
818
8,091
4,710
1,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 9
7,230
723
4,555
4,478
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,376
638
3,746
6,209
1,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 1
6,029
603
3,660
7,137
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 0
6,670
667
6,548
6,669
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
4
1
5
6.5
W
Chiron
LooEase
Chiron
6
0
5
8.5
L
0
5
1
0.1
W
2
1
9
6.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,709
Damage
13,954
17,072
Taken
20,015
6,965
Mitigated
6,853
4,378
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,746
838
0
866
6,209
1,999
0
2,667
3,542
0
15,918
W
4,063
593
0
116
7,884
4,020
13
1,190
6,694
0
11,629
W
Chiron
LooEase
Chiron
8,091
4,125
473
2,535
4,710
1,528
49
2,063
2,647
0
25,556
L
3,660
309
0
1,165
7,137
2,602
0
1,402
5,735
0
10,679
W
4,555
221
0
1,254
4,478
1,417
0
2,894
1,584
22,576
0
L
6,548
1,865
0
1,505
6,669
2,252
0
724
5,945
29,272
3,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,806
Gold Earned
19,075
105
Minions Killed
122
4
Camps Cleared
5
583,433
Distance Traveled
554,376
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,376
638
34
3
0
188,005
4
W
Mulan
7,399
740
21
2
3
186,652
3
W
Chiron
8,177
818
41
4
1
198,214
3
L
Da Ji
6,029
603
19
2
2
190,972
4
W
Janus
7,230
723
43
4
0
198,567
0
L
Sol
6,670
667
69
7
3
175,399
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role