Player Matchup

Thor
Thor
 
Thor
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
MsBadassweed0827
Xing Tian
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,046 Elo+
Party 2
Hera
Hera
PsychoKittyBell
Hera
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,046 Elo+
Party 2
Bastet
Bastet
Sept_de_trefle
Bastet
Level 122
God Stats
2W - 4L
1,285 SR
Queue Stats
388W - 387L
1,451 Elo+
Party 1
Ra
Ra
badassweed0827
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,024 Elo+
Party 2
Team Averages
Level 67
1,457 SR
1,214 Elo+

VS

Team Averages
Level 86
1,525 SR
1,252 Elo+
Chaac
Chaac
C0NQUR3R W0RM
Chaac
Level 83
God Stats
8W - 6L
1,500 SR
Queue Stats
121W - 133L
1,165 Elo+
Party 3
Thanatos
Thanatos
DiehardOne96
Thanatos
Level 64
God Stats
5W - 10L
1,500 SR
Queue Stats
300W - 292L
1,370 Elo+
Solo
Ra
Ra
TheLegitTwinkie
Ra
Level 69
God Stats
5W - 0L
1,624 SR
Queue Stats
70W - 86L
1,051 Elo+
Party 3
Hades
Hades
emtmeangene
Hades
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 154L
1,261 Elo+
Solo
Cerberus
Cerberus
whereiskh
Cerberus
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
517W - 531L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 4 / 5
7,028
879
9,229
8,636
3,487
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
10
1 / 8 / 4
6,256
782
3,104
13,608
8,390
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 5 / 5
7,253
907
6,133
6,707
1,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 6 / 3
7,164
896
5,520
7,867
1,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 5
6,571
821
5,192
6,782
1,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 13
8,586
1,073
9,382
12,046
8,912
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
DiehardOne96
Thanatos
14
6 / 1 / 15
8,340
1,043
9,029
6,962
3,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 2 / 15
8,654
1,082
7,360
5,859
2,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
7 / 2 / 8
8,022
1,003
7,603
5,949
3,025
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
whereiskh
Cerberus
13
2 / 3 / 22
8,393
1,049
4,563
12,084
12,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
103
9
Kills
30
30
Deaths
10
22
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
4
5
1.13
W
8
2
13
7.25
W
Thanatos
DiehardOne96
Thanatos
6
1
15
13.5
L
Xing Tian
1
8
4
0.38
L
2
5
5
0.9
L
3
6
3
0.75
W
7
2
15
7.25
L
1
7
5
0.5
W
7
2
8
5.5
W
Cerberus
whereiskh
Cerberus
2
3
22
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,178
Damage
37,937
43,600
Taken
42,900
17,201
Mitigated
29,671
4,148
Healing
21,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,229
677
765
1,117
8,636
3,487
440
3,805
4,831
0
18,664
W
9,382
1,878
1,257
4,732
12,046
8,912
1,733
3,172
8,874
0
17,565
W
Thanatos
DiehardOne96
Thanatos
9,029
2,251
1,091
5,394
6,962
3,143
1,346
2,050
4,912
0
13,318
L
Xing Tian
3,104
624
0
0
13,608
8,390
204
6,907
6,701
6,921
0
L
6,133
2,335
724
638
6,707
1,722
275
2,892
3,815
15,600
0
L
5,520
1,285
138
621
7,867
1,752
397
2,977
4,890
0
11,234
W
7,360
912
3,140
1,775
5,859
2,402
1,487
2,382
3,477
29,124
0
L
5,192
371
111
34
6,782
1,850
0
2,945
3,837
9,504
0
W
7,603
0
639
770
5,949
3,025
310
2,118
3,831
10,467
0
W
Cerberus
whereiskh
Cerberus
4,563
659
290
2,245
12,084
12,189
1,001
4,707
7,377
8,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,272
Gold Earned
41,995
63
Minions Killed
83
0
Camps Cleared
0
643,500
Distance Traveled
766,136
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,028
879
18
2
0
141,222
0
W
Chaac
8,586
1,073
10
1
0
161,807
0
W
Thanatos
8,340
1,043
6
1
0
176,352
2
L
Xing Tian
6,256
782
7
1
0
121,653
4
L
Hera
7,253
907
18
2
0
125,846
0
L
Bastet
7,164
896
12
2
0
144,966
0
W
Ra
8,654
1,082
46
6
0
150,628
0
L
Ra
6,571
821
8
1
0
109,813
1
W
Hades
8,022
1,003
8
1
0
115,634
0
W
Cerberus
8,393
1,049
13
2
0
161,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role