Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
CubeDaFace
Izanami
Gold III
Level 160
God Stats
4W - 6L
1,500 SR
Queue Stats
311W - 291L
1,437 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
HiItsRik
Cu Chulainn
Silver III
Level 134
God Stats
3W - 0L
1,846 SR
Queue Stats
15W - 25L
1,428 MMR
Solo
Agni
Agni
Bronze III
Lartar
Agni
Bronze III
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 23L
1,408 MMR
Party 3
Pele
Pele
Bronze III
Xeraun
Pele
Bronze III
Level 147
God Stats
3W - 1L
1,730 SR
Queue Stats
51W - 44L
1,453 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,615 SR
1,445 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,561 SR
1,448 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver III
Athenasvag
Atlas
Silver III
Level 154
God Stats
4W - 6L
1,803 SR
Queue Stats
74W - 72L
1,421 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
RufasTG
Ao Kuang
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,431 MMR
Party 2
Thor
Thor
Bronze III
TinyManMilers
Thor
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,469 MMR
Party 2
Bellona
Bellona
Silver III
Zachmaul
Bellona
Silver III
Level 148
God Stats
8W - 5L
1,500 SR
Queue Stats
107W - 105L
1,421 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
7 / 2 / 12
11,537
679
13,498
14,888
13,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
CubeDaFace
Izanami
18
4 / 2 / 1
11,926
702
8,850
9,358
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
HiItsRik
Cu Chulainn
15
0 / 5 / 5
9,879
581
4,118
14,963
11,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
Lartar
Agni
18
7 / 2 / 5
11,549
679
12,933
9,584
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
Xeraun
Pele
17
6 / 1 / 6
11,010
648
12,597
16,069
5,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ApolloGilgameshCamazotzLoki

VS

Bans
ThothOdinSolBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 5 / 5
8,926
525
6,459
8,852
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
12
2 / 6 / 3
8,273
487
4,372
15,598
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
RufasTG
Ao Kuang
15
4 / 4 / 5
9,025
531
6,981
15,163
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
2 / 6 / 3
9,050
532
4,774
14,640
5,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Zachmaul
Bellona
15
4 / 3 / 3
9,732
572
14,712
16,923
15,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
24
Kills
12
12
Deaths
24
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
2
12
6.5
L
Neith
 
Neith
0
5
5
0.5
L
Atlas
2
6
3
0.58
W
Izanami
CubeDaFace
Izanami
4
2
1
2.25
W
Cu Chulainn
HiItsRik
Cu Chulainn
0
5
5
0.5
W
Agni
Lartar
Agni
7
2
5
4.75
L
Ao Kuang
RufasTG
Ao Kuang
4
4
5
1.63
L
2
6
3
0.58
W
Pele
Xeraun
Pele
6
1
6
9
L
Bellona
Zachmaul
Bellona
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,996
Damage
37,298
64,862
Taken
71,176
37,844
Mitigated
40,728
22,669
Healing
11,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,498
2,544
538
3,287
14,888
13,387
996
4,880
9,855
0
30,843
L
Neith
 
Neith
6,459
2,261
0
2,099
8,852
2,421
0
0
8,852
0
60,957
L
Atlas
4,372
1,057
0
1,418
15,598
12,566
361
3,561
12,037
20,493
0
W
Izanami
CubeDaFace
Izanami
8,850
6,453
0
5,667
9,358
3,242
1,753
1,648
7,710
0
110,447
W
Cu Chulainn
HiItsRik
Cu Chulainn
4,118
649
0
4,153
14,963
11,968
1,302
2,644
11,912
7,111
46,916
W
Agni
Lartar
Agni
12,933
675
402
3,047
9,584
3,443
1,487
2,505
7,041
83,541
0
L
Ao Kuang
RufasTG
Ao Kuang
6,981
2,619
0
4,029
15,163
4,698
0
3,823
11,273
56,203
0
L
4,774
1,452
0
998
14,640
5,810
467
4,252
10,309
0
60,292
W
Pele
Xeraun
Pele
12,597
3,342
0
5,575
16,069
5,804
944
3,167
12,734
0
68,313
L
Bellona
Zachmaul
Bellona
14,712
3,494
0
3,263
16,923
15,233
832
2,068
14,602
5,969
59,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,901
Gold Earned
45,006
576
Minions Killed
509
0
Camps Cleared
0
1,752,837
Distance Traveled
1,629,454
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,537
679
35
2
0
362,829
3
L
Neith
8,926
525
127
7
0
284,846
6
L
Atlas
8,273
487
35
2
0
326,893
4
W
Izanami
11,926
702
184
11
0
318,025
1
W
Cu Chulainn
9,879
581
109
6
0
315,574
3
W
Agni
11,549
679
144
8
0
354,144
6
L
Ao Kuang
9,025
531
87
5
0
361,877
5
L
Thor
9,050
532
128
8
0
307,765
1
W
Pele
11,010
648
104
6
0
402,265
2
L
Bellona
9,732
572
132
8
0
348,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role