Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
Dinkster_Senpai
Ratatoskr
Level 129
God Stats
0W - 1L
1,369 SR
Queue Stats
58W - 49L
1,563 Elo+
Party 2
Sol
Sol
SSDAnnhilation
Sol
Level 26
God Stats
3W - 5L
1,711 SR
Queue Stats
24W - 26L
1,486 Elo+
Party 2
Team Averages
Level 92
1,527 SR
1,516 Elo+

VS

Team Averages
Level 54
1,670 SR
1,536 Elo+
Baron Samedi
Baron Samedi
CL4NxDeadlok
Baron Samedi
Level 68
God Stats
15W - 8L
1,829 SR
Queue Stats
129W - 142L
1,581 Elo+
Party 1
Achilles
Achilles
ElMataRucas
Achilles
Level 89
God Stats
9W - 2L
1,720 SR
Queue Stats
51W - 51L
1,573 Elo+
Solo
Set
Set
IchiBad
Set
Level 5
God Stats
7W - 6L
1,460 SR
Queue Stats
10W - 7L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 6 / 1
8,271
591
9,274
17,441
16,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ratatoskr
Dinkster_Senpai
Ratatoskr
12
1 / 9 / 1
9,125
652
7,334
16,910
13,955
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 5 / 1
8,493
607
9,719
13,350
4,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CL4NxDeadlok
Baron Samedi
15
3 / 0 / 16
10,202
729
19,460
11,178
7,787
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
ElMataRucas
Achilles
16
4 / 2 / 16
11,195
800
6,368
20,569
36,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
16
13 / 1 / 6
11,766
840
16,343
13,888
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
2
Kills
20
20
Deaths
3
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
6
1
0.08
W
Baron Samedi
CL4NxDeadlok
Baron Samedi
3
0
16
11
L
Ratatoskr
Dinkster_Senpai
Ratatoskr
1
9
1
0.17
W
Achilles
ElMataRucas
Achilles
4
2
16
6
W
Set
13
1
6
16
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,327
Damage
42,171
47,701
Taken
45,635
35,530
Mitigated
57,489
6,328
Healing
21,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,274
470
198
1,987
17,441
16,613
0
6,777
10,292
2,799
24,118
W
Baron Samedi
CL4NxDeadlok
Baron Samedi
19,460
2,476
6,038
6,320
11,178
7,787
1,269
3,120
8,058
52,131
0
L
Ratatoskr
Dinkster_Senpai
Ratatoskr
7,334
1,072
353
2,444
16,910
13,955
0
6,304
10,408
0
20,243
W
Achilles
ElMataRucas
Achilles
6,368
2,103
486
3,007
20,569
36,051
530
4,187
16,382
0
15,402
W
Set
16,343
8,228
587
5,177
13,888
13,651
813
3,578
10,310
0
54,970
L
9,719
2,356
0
1,346
13,350
4,962
0
6,931
6,204
26,489
1,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,889
Gold Earned
33,163
115
Minions Killed
151
4
Camps Cleared
8
697,634
Distance Traveled
820,625
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,271
591
44
3
2
259,228
4
W
Baron Samedi
10,202
729
62
4
0
254,019
1
L
Ratatoskr
9,125
652
23
2
2
220,899
1
W
Achilles
11,195
800
19
1
1
292,826
6
W
Set
11,766
840
70
5
7
273,780
1
L
Sol
8,493
607
48
3
0
217,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role