Player Matchup

Olorun
Olorun
Gold I
OceanRaised
Olorun
Gold I
Level 157
God Stats
32W - 32L
1,713 SR
Queue Stats
695W - 706L
1,686 MMR
Solo
Freya
Freya
Gold II
Ram5833
Freya
Gold II
Level 120
God Stats
1W - 3L
1,724 SR
Queue Stats
108W - 110L
1,670 MMR
Solo
Atlas
Atlas
Platinum V
Steak15
Atlas
Platinum V
Level 148
God Stats
7W - 9L
1,864 SR
Queue Stats
363W - 356L
1,692 MMR
Solo
Hun Batz
Hun Batz
Silver I
iSephyr
Hun Batz
Silver I
Level 112
God Stats
1W - 1L
1,724 SR
Queue Stats
6W - 2L
1,676 MMR
Solo
Serqet
Serqet
Gold I
qrafiti
Serqet
Gold I
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
536W - 526L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,705 SR
1,680 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,609 SR
1,678 MMR
Gilgamesh
Gilgamesh
Silver I
Sierra_936
Gilgamesh
Silver I
Level 70
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 2L
1,638 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum V
bigdaddyputtput
Erlang Shen
Platinum V
Level 158
God Stats
13W - 13L
1,614 SR
Queue Stats
321W - 309L
1,755 MMR
Party 2
Geb
Geb
Gold III
diegoclasic328
Geb
Gold III
Level 129
God Stats
2W - 1L
1,551 SR
Queue Stats
40W - 29L
1,653 MMR
Solo
Merlin
Merlin
Gold II
tazmaniendevil1
Merlin
Gold II
Level 159
God Stats
39W - 29L
1,628 SR
Queue Stats
286W - 266L
1,663 MMR
Party 2
Izanami
Izanami
Silver I
xVEXDx
Izanami
Silver I
Level 111
God Stats
10W - 7L
1,751 SR
Queue Stats
36W - 24L
1,684 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
1 / 5 / 0
9,686
484
10,736
16,013
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Freya
Ram5833
Freya
15
1 / 4 / 0
9,138
457
8,306
17,429
5,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
Steak15
Atlas
14
1 / 1 / 0
8,740
437
7,686
12,229
9,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
iSephyr
Hun Batz
15
1 / 9 / 0
9,063
453
8,804
17,088
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
qrafiti
Serqet
13
0 / 3 / 1
8,337
417
3,734
21,533
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ChironLokiBastet

VS

Bans
SolCliodhnaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Sierra_936
Gilgamesh
20
2 / 1 / 9
13,197
660
15,368
22,491
19,158
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
bigdaddyputtput
Erlang Shen
19
4 / 0 / 11
12,427
621
16,161
14,367
7,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 0 / 10
11,857
593
9,201
17,131
17,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 1 / 4
11,679
584
13,170
6,521
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
xVEXDx
Izanami
20
5 / 2 / 3
12,502
625
10,528
13,969
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
59
4
Kills
22
22
Deaths
4
1
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
5
0
0.2
L
Freya
Ram5833
Freya
1
4
0
0.25
W
Gilgamesh
Sierra_936
Gilgamesh
2
1
9
6.5
L
Atlas
Steak15
Atlas
1
1
0
1
W
Erlang Shen
bigdaddyputtput
Erlang Shen
4
0
11
9.5
W
4
0
10
9
L
Hun Batz
iSephyr
Hun Batz
1
9
0
0.11
L
Serqet
qrafiti
Serqet
0
3
1
0.17
W
7
1
4
9
W
Izanami
xVEXDx
Izanami
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,266
Damage
64,428
84,292
Taken
74,479
33,808
Mitigated
52,268
19,202
Healing
29,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
10,736
4,379
377
7,019
16,013
4,770
976
2,006
13,991
75,690
0
L
Freya
Ram5833
Freya
8,306
1,960
0
5,523
17,429
5,068
0
8,114
8,941
59,066
5,248
W
Gilgamesh
Sierra_936
Gilgamesh
15,368
6,009
0
6,742
22,491
19,158
597
7,124
14,812
0
108,202
L
Atlas
Steak15
Atlas
7,686
1,778
0
1,246
12,229
9,456
0
1,107
11,108
51,366
0
W
Erlang Shen
bigdaddyputtput
Erlang Shen
16,161
6,053
0
5,928
14,367
7,666
175
3,881
10,050
0
97,067
W
9,201
1,025
4,066
5,717
17,131
17,542
470
8,158
8,932
28,344
0
L
Hun Batz
iSephyr
Hun Batz
8,804
2,698
0
380
17,088
4,829
0
2,224
14,768
0
65,530
L
Serqet
qrafiti
Serqet
3,734
796
362
4,295
21,533
9,685
0
8,082
13,113
0
30,936
W
13,170
466
0
1,549
6,521
2,655
100
2,035
4,486
87,450
0
W
Izanami
xVEXDx
Izanami
10,528
6,077
0
5,263
13,969
5,247
7,907
6,019
7,950
0
105,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,964
Gold Earned
61,662
542
Minions Killed
707
0
Camps Cleared
0
1,796,592
Distance Traveled
2,075,569
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,686
484
156
8
0
339,965
4
L
Freya
9,138
457
131
7
0
372,964
4
W
Gilgamesh
13,197
660
206
10
0
410,866
4
L
Atlas
8,740
437
98
5
0
333,253
3
W
Erlang Shen
12,427
621
141
7
0
463,309
6
W
Geb
11,857
593
41
2
0
432,781
8
L
Hun Batz
9,063
453
109
5
0
352,107
2
L
Serqet
8,337
417
48
2
0
398,303
6
W
Merlin
11,679
584
128
6
0
400,242
7
W
Izanami
12,502
625
191
10
0
368,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role