Player Matchup

Chaac
Chaac
Adrian6940
Chaac
Level 28
God Stats
18W - 19L
1,693 SR
Queue Stats
280W - 374L
1,319 Elo+
Party 1
Raijin
Raijin
DarkSickle
Raijin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 4
Yemoja
Yemoja
cincodemayo420
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Fenrir
Fenrir
mechman
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Ra
Ra
obiyop
Ra
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
276W - 367L
1,319 Elo+
Party 1
Team Averages
Level 51
1,539 SR
1,428 Elo+

VS

Team Averages
Level 56
1,384 SR
1,386 Elo+
Hachiman
Hachiman
BigDopeGaming
Hachiman
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 5L
1,342 Elo+
Party 2
Sobek
Sobek
Cahrclicer2
Sobek
Level 45
God Stats
2W - 3L
1,161 SR
Queue Stats
7W - 6L
1,444 Elo+
Party 2
Nike
Nike
Daedricslayer17
Nike
Level 88
God Stats
12W - 4L
1,139 SR
Queue Stats
196W - 226L
1,384 Elo+
Party 3
Arachne
Arachne
airwolfe98
Arachne
Level 66
God Stats
20W - 14L
1,620 SR
Queue Stats
193W - 208L
1,369 Elo+
Party 3
Thoth
Thoth
drowzy003
Thoth
Level 77
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 20L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
1 / 3 / 1
5,674
516
1,787
6,718
3,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
DarkSickle
Raijin
7
0 / 6 / 1
4,748
432
5,412
5,607
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
4,641
422
1,721
5,125
2,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
mechman
Fenrir
9
2 / 3 / 0
5,639
513
1,430
8,938
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
12
0 / 1 / 0
6,635
603
1,231
5,692
1,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigDopeGaming
Hachiman
10
5 / 0 / 1
6,221
566
6,058
5,601
1,735
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 6
5,321
484
1,564
5,965
4,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 1 / 1
6,350
577
2,754
4,553
3,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
airwolfe98
Arachne
10
7 / 2 / 2
6,912
628
7,529
8,463
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
drowzy003
Thoth
12
0 / 0 / 1
6,551
596
1,395
4,054
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
14
14
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
3
1
0.5
W
Hachiman
BigDopeGaming
Hachiman
5
0
1
5.5
W
0
0
6
3
W
2
1
1
2.5
L
Raijin
DarkSickle
Raijin
0
6
1
0.08
W
Arachne
airwolfe98
Arachne
7
2
2
4
L
0
1
0
0
W
Thoth
drowzy003
Thoth
0
0
1
0.5
L
Fenrir
mechman
Fenrir
2
3
0
0.67
L
Ra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,581
Damage
19,300
32,080
Taken
28,636
11,403
Mitigated
13,878
9,889
Healing
8,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
1,787
165
0
1,552
6,718
3,614
96
516
5,969
0
18,689
W
Hachiman
BigDopeGaming
Hachiman
6,058
4,158
0
1,409
5,601
1,735
529
2,632
2,634
0
27,209
W
1,564
151
0
960
5,965
4,640
0
2,821
2,849
10,541
0
W
2,754
722
0
259
4,553
3,570
376
0
4,553
4,620
22,080
L
Raijin
DarkSickle
Raijin
5,412
932
0
250
5,607
1,221
0
775
4,832
18,983
0
W
Arachne
airwolfe98
Arachne
7,529
6,358
0
3,746
8,463
2,835
45
1,635
6,744
0
27,728
L
1,721
492
80
889
5,125
2,271
0
710
4,415
6,938
0
W
Thoth
drowzy003
Thoth
1,395
210
0
1,637
4,054
1,098
736
562
3,492
40,730
0
L
Fenrir
mechman
Fenrir
1,430
491
0
4,746
8,938
2,316
666
93
8,787
0
19,204
L
Ra
1,231
0
0
2,372
5,692
1,981
0
1,474
4,218
49,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,337
Gold Earned
31,355
254
Minions Killed
252
0
Camps Cleared
0
956,417
Distance Traveled
1,063,234
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,674
516
39
4
0
237,363
1
W
Hachiman
6,221
566
50
5
0
182,538
0
W
Sobek
5,321
484
13
1
0
211,972
4
W
Nike
6,350
577
57
5
0
189,864
8
L
Raijin
4,748
432
36
3
0
171,744
1
W
Arachne
6,912
628
45
4
0
265,337
0
L
Yemoja
4,641
422
10
1
0
161,097
4
W
Thoth
6,551
596
87
8
0
213,523
4
L
Fenrir
5,639
513
45
4
0
169,219
0
L
Ra
6,635
603
124
11
0
216,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role