Player Matchup

Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
K3Bobby
Ullr
Level 105
God Stats
20W - 34L
1,801 SR
Queue Stats
329W - 353L
1,371 Elo+
Party 1
Danzaburou
Danzaburou
Latin Long Pipe
Danzaburou
Level 109
God Stats
5W - 7L
1,268 SR
Queue Stats
421W - 454L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
Txpertz
Gilgamesh
Level 55
God Stats
3W - 4L
1,599 SR
Queue Stats
19W - 26L
1,456 Elo+
Party 1
Team Averages
Level 106
1,533 SR
1,462 Elo+

VS

Team Averages
Level 76
1,628 SR
1,637 Elo+
Gilgamesh
Gilgamesh
FluFreedom
Gilgamesh
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 133L
1,605 Elo+
Party 3
Chiron
Chiron
Galaxyuu
Chiron
Level 58
God Stats
21W - 9L
1,726 SR
Queue Stats
118W - 76L
1,882 Elo+
Party 2
Nemesis
Nemesis
Joellie08
Nemesis
Level 16
God Stats
31W - 23L
1,644 SR
Queue Stats
43W - 38L
1,594 Elo+
Party 2
Sol
Sol
Missmalloey
Sol
Level 89
God Stats
3W - 2L
1,740 SR
Queue Stats
32W - 33L
1,500 Elo+
Party 3
Atlas
Atlas
Thicc River
Atlas
Level 109
God Stats
10W - 10L
1,532 SR
Queue Stats
156W - 139L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 10 / 4
11,337
709
17,084
22,904
6,996
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
 
Mercury
17
3 / 7 / 6
11,106
694
12,473
15,590
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
K3Bobby
Ullr
18
1 / 5 / 1
10,468
654
8,475
14,645
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Latin Long Pipe
Danzaburou
18
2 / 4 / 5
11,455
716
15,506
15,406
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Txpertz
Gilgamesh
16
1 / 12 / 4
9,813
613
10,714
25,227
11,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FluFreedom
Gilgamesh
20
6 / 3 / 15
13,260
829
13,833
17,965
15,387
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
Galaxyuu
Chiron
20
19 / 1 / 9
14,895
931
33,350
18,903
8,791
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Joellie08
Nemesis
19
2 / 2 / 18
11,626
727
7,478
10,856
7,377
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 5 / 14
12,439
777
14,419
16,466
7,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 1 / 20
12,855
803
10,662
18,799
24,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
114
11
Kills
38
38
Deaths
12
20
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
10
4
0.6
L
Mercury
 
Mercury
3
7
6
0.86
W
Gilgamesh
FluFreedom
Gilgamesh
6
3
15
4.5
W
Chiron
Galaxyuu
Chiron
19
1
9
23.5
W
Nemesis
Joellie08
Nemesis
2
2
18
5.5
L
Ullr
K3Bobby
Ullr
1
5
1
0.3
L
Danzaburou
Latin Long Pipe
Danzaburou
2
4
5
1.13
W
7
5
14
2.8
W
4
1
20
14
L
Gilgamesh
Txpertz
Gilgamesh
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,252
Damage
79,742
93,772
Taken
82,989
35,290
Mitigated
63,457
12,402
Healing
33,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,084
6,974
0
5,211
22,904
6,996
1,451
3,916
18,938
51,543
0
L
Mercury
 
Mercury
12,473
4,198
0
374
15,590
6,185
854
4,380
10,898
0
23,456
W
Gilgamesh
FluFreedom
Gilgamesh
13,833
3,876
2,268
4,354
17,965
15,387
1,366
4,762
13,070
965
47,303
W
Chiron
Galaxyuu
Chiron
33,350
15,543
1,936
11,282
18,903
8,791
2,887
4,463
14,260
0
88,117
W
Nemesis
Joellie08
Nemesis
7,478
1,003
0
1,296
10,856
7,377
387
1,546
9,209
0
28,514
L
Ullr
K3Bobby
Ullr
8,475
3,409
0
1,319
14,645
4,970
1,184
4,249
10,191
0
43,020
L
Danzaburou
Latin Long Pipe
Danzaburou
15,506
4,077
0
3,851
15,406
5,773
0
3,945
11,341
0
56,076
W
14,419
4,638
878
4,573
16,466
7,005
5,138
4,146
12,124
52,429
2,890
W
10,662
2,971
2,502
4,835
18,799
24,897
252
2,167
16,387
23,405
0
L
Gilgamesh
Txpertz
Gilgamesh
10,714
1,139
196
1,451
25,227
11,366
0
8,151
16,936
0
22,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,179
Gold Earned
65,075
278
Minions Killed
303
0
Camps Cleared
0
1,514,014
Distance Traveled
1,588,382
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,337
709
73
5
0
270,965
1
L
Mercury
11,106
694
22
1
0
359,736
1
W
Gilgamesh
13,260
829
66
4
0
357,222
0
W
Chiron
14,895
931
95
6
0
337,678
7
W
Nemesis
11,626
727
41
3
0
351,619
3
L
Ullr
10,468
654
70
4
0
281,334
0
L
Danzaburou
11,455
716
82
5
0
325,514
0
W
Sol
12,439
777
85
5
0
283,610
1
W
Atlas
12,855
803
16
1
0
258,253
7
L
Gilgamesh
9,813
613
31
2
0
276,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role