Player Matchup

Baron Samedi
Baron Samedi
AVanityAffair
Baron Samedi
Level 68
God Stats
14W - 20L
1,500 SR
Queue Stats
60W - 72L
1,143 Elo+
Solo
Arachne
Arachne
BTheWitch
Arachne
Level 147
God Stats
10W - 7L
1,720 SR
Queue Stats
158W - 159L
1,478 Elo+
Party 2
Medusa
Medusa
Mob Tomato
Medusa
Level 39
God Stats
4W - 9L
1,541 SR
Queue Stats
21W - 32L
1,446 Elo+
Party 2
Ganesha
Ganesha
Pain Moose
Ganesha
Level 124
God Stats
0W - 4L
1,211 SR
Queue Stats
130W - 121L
1,514 Elo+
Party 2
Serqet
Serqet
Tosh Raka
Serqet
Level 80
God Stats
2W - 1L
1,685 SR
Queue Stats
79W - 81L
1,475 Elo+
Party 2
Team Averages
Level 92
1,531 SR
1,411 Elo+

VS

Team Averages
Level 60
1,635 SR
1,586 Elo+
Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FireAura4259
Ne Zha
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
173W - 198L
1,352 Elo+
Party 3
Cerberus
Cerberus
Forsaken_King21
Cerberus
Level 28
God Stats
6W - 8L
1,790 SR
Queue Stats
325W - 270L
1,613 Elo+
Party 1
Serqet
Serqet
HeroAlt4
Serqet
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 31L
1,771 Elo+
Party 3
Artemis
Artemis
Wolly Willy
Artemis
Level 60
God Stats
4W - 1L
1,887 SR
Queue Stats
22W - 19L
1,693 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AVanityAffair
Baron Samedi
9
3 / 4 / 1
5,895
590
1,825
3,714
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
BTheWitch
Arachne
10
3 / 2 / 2
6,104
610
4,271
7,904
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
Mob Tomato
Medusa
8
2 / 4 / 0
5,073
507
1,746
6,421
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ganesha
Pain Moose
Ganesha
11
0 / 1 / 1
6,116
612
3,950
5,649
2,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
Tosh Raka
Serqet
7
0 / 4 / 0
4,540
454
838
6,845
1,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 2 / 2
6,609
661
6,206
5,904
2,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
10
1 / 2 / 4
5,688
569
1,476
3,783
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
10
1 / 2 / 1
5,964
596
2,566
7,056
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
HeroAlt4
Serqet
10
2 / 1 / 7
5,925
593
3,834
3,155
1,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Wolly Willy
Artemis
11
7 / 1 / 2
6,684
668
8,256
3,868
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
8
Kills
15
15
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
2
2.5
L
Baron Samedi
AVanityAffair
Baron Samedi
3
4
1
0.88
L
Arachne
BTheWitch
Arachne
3
2
2
2
W
Ne Zha
1
2
4
1.5
W
Cerberus
1
2
1
0.75
W
Serqet
HeroAlt4
Serqet
2
1
7
5.5
L
Medusa
Mob Tomato
Medusa
2
4
0
0.5
L
Ganesha
Pain Moose
Ganesha
0
1
1
0.5
L
Serqet
Tosh Raka
Serqet
0
4
0
0
W
Artemis
Wolly Willy
Artemis
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,630
Damage
22,338
30,533
Taken
23,766
8,848
Mitigated
9,044
10,586
Healing
9,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,206
3,520
0
2,988
5,904
2,081
428
1,801
3,898
29,087
4,784
L
Baron Samedi
AVanityAffair
Baron Samedi
1,825
272
67
571
3,714
1,188
0
2,481
1,205
13,904
0
L
Arachne
BTheWitch
Arachne
4,271
2,764
0
4,349
7,904
2,606
0
2,069
5,740
0
33,533
W
Ne Zha
1,476
577
0
1,028
3,783
1,349
0
0
3,783
0
23,409
W
Cerberus
2,566
81
0
2,609
7,056
3,319
0
3,379
3,287
22,277
0
W
Serqet
HeroAlt4
Serqet
3,834
1,153
193
991
3,155
1,242
312
0
3,053
0
15,685
L
Medusa
Mob Tomato
Medusa
1,746
695
0
1,552
6,421
667
0
0
6,337
0
21,921
L
Ganesha
Pain Moose
Ganesha
3,950
377
0
2,656
5,649
2,947
0
2,934
2,441
34,576
0
L
Serqet
Tosh Raka
Serqet
838
254
160
1,231
6,845
1,440
0
0
6,782
0
6,703
W
Artemis
Wolly Willy
Artemis
8,256
4,284
0
1,999
3,868
1,053
624
0
3,766
0
37,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,728
Gold Earned
30,870
235
Minions Killed
326
0
Camps Cleared
0
951,341
Distance Traveled
1,033,159
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,609
661
83
8
0
191,933
0
L
Baron Samedi
5,895
590
30
3
0
174,191
2
L
Arachne
6,104
610
65
7
0
235,725
3
W
Ne Zha
5,688
569
50
5
0
244,633
1
W
Cerberus
5,964
596
88
9
0
179,906
0
W
Serqet
5,925
593
35
4
0
224,412
1
L
Medusa
5,073
507
36
4
0
155,395
3
L
Ganesha
6,116
612
81
8
0
183,008
1
L
Serqet
4,540
454
23
2
0
203,022
1
W
Artemis
6,684
668
70
7
0
192,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role