Player Matchup

Ganesha
Ganesha
Graible
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,094 Elo+
Party 2
Pele
Pele
Gremlin0baby
Pele
Level 18
God Stats
1W - 1L
1,238 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Sol
Sol
OdoSedo
Sol
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 9L
1,152 Elo+
Party 2
Skadi
Skadi
PapaJoeyScum
Skadi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,727 Elo+
Party 3
Baron Samedi
Baron Samedi
Sno_Mountain
Baron Samedi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,251 Elo+
Party 2
Team Averages
Level 61
1,448 SR
1,345 Elo+

VS

Team Averages
Level 73
1,449 SR
1,236 Elo+
Ganesha
Ganesha
BluntMastaScruff
Ganesha
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,096 Elo+
Party 1
Hou Yi
Hou Yi
DaBiTuP4G2T0
Hou Yi
Level 45
God Stats
1W - 6L
1,196 SR
Queue Stats
6W - 21L
1,215 Elo+
Party 1
Mulan
Mulan
ToxicZombieAz420
Mulan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,096 Elo+
Party 1
Sol
Sol
celticthistle26
Sol
Level 158
God Stats
2W - 3L
1,285 SR
Queue Stats
14W - 30L
1,285 Elo+
Solo
Raijin
Raijin
infected ki11er
Raijin
Level 84
God Stats
19W - 16L
1,762 SR
Queue Stats
362W - 390L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Graible
Ganesha
17
0 / 0 / 25
11,713
732
10,161
19,143
26,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 5 / 12
11,001
688
6,335
14,179
5,165
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
18
2 / 0 / 15
11,077
692
11,244
8,739
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
18 / 3 / 9
12,953
810
27,222
15,671
7,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Sno_Mountain
Baron Samedi
20
5 / 0 / 16
12,650
791
20,106
13,932
8,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 6
10,198
637
7,464
28,334
24,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
16
0 / 7 / 2
9,545
597
6,934
12,805
3,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 13 / 4
9,520
595
7,333
18,349
12,517
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 1 / 1
10,459
654
18,263
12,363
4,296
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 6 / 4
10,675
667
17,081
16,135
4,747
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
24
30
Kills
7
8
Deaths
31
77
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
Hou Yi
0
7
2
0.14
W
Ganesha
Graible
Ganesha
0
0
25
12.5
W
5
5
12
2.2
W
Sol
2
0
15
9.5
W
18
3
9
7.5
W
Baron Samedi
Sno_Mountain
Baron Samedi
5
0
16
13
L
1
13
4
0.23
L
4
1
1
4.5
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,068
Damage
57,075
71,664
Taken
87,986
50,814
Mitigated
49,543
19,746
Healing
17,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,464
269
294
7,323
28,334
24,384
0
12,776
15,125
18,602
0
L
Hou Yi
6,934
2,487
21
873
12,805
3,599
473
6,651
5,988
0
29,587
W
Ganesha
Graible
Ganesha
10,161
935
1,015
4,480
19,143
26,502
386
9,649
9,494
21,644
0
W
6,335
1,529
0
508
14,179
5,165
628
9,138
5,041
0
18,758
W
Sol
11,244
1,290
0
3,044
8,739
3,625
1,084
4,605
4,134
39,188
0
W
27,222
12,775
292
1,257
15,671
7,148
2,127
11,092
4,579
0
52,717
W
Baron Samedi
Sno_Mountain
Baron Samedi
20,106
870
4,329
4,821
13,932
8,374
1,235
8,481
5,451
72,358
0
L
7,333
925
355
419
18,349
12,517
0
8,202
9,878
157
21,305
L
18,263
1,202
339
4,831
12,363
4,296
253
5,524
6,718
42,281
0
L
17,081
1,138
275
2,858
16,135
4,747
0
7,215
8,766
46,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,394
Gold Earned
50,397
281
Minions Killed
198
0
Camps Cleared
0
1,624,711
Distance Traveled
1,219,443
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,198
637
2
0
0
243,888
1
L
Hou Yi
9,545
597
49
3
0
225,251
1
W
Ganesha
11,713
732
4
0
0
333,686
2
W
Pele
11,001
688
27
2
0
339,570
0
W
Sol
11,077
692
66
4
0
330,123
0
W
Skadi
12,953
810
58
4
0
302,865
0
W
Baron Samedi
12,650
791
126
8
0
318,467
2
L
Mulan
9,520
595
23
1
0
234,521
1
L
Sol
10,459
654
57
4
0
240,780
2
L
Raijin
10,675
667
67
4
0
275,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role