Player Matchup

Sol
Sol
BakinBoy
Sol
Level 125
God Stats
6W - 6L
1,268 SR
Queue Stats
48W - 73L
1,848 Elo+
Party 1
Charybdis
Charybdis
MrMortlock
Charybdis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 1
Atlas
Atlas
Selissi
Atlas
Level 110
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 82L
1,647 Elo+
Party 1
Mercury
Mercury
SiegeFactory
Mercury
Level 138
God Stats
0W - 6L
1,500 SR
Queue Stats
112W - 143L
1,692 Elo+
Party 1
Chaac
Chaac
TightP
Chaac
Level 63
God Stats
2W - 1L
1,828 SR
Queue Stats
277W - 317L
1,619 Elo+
Party 1
Team Averages
Level 91
1,519 SR
1,688 Elo+

VS

Team Averages
Level 93
1,469 SR
1,572 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
DaSteezykushy
Jing Wei
Level 141
God Stats
4W - 3L
1,343 SR
Queue Stats
131W - 119L
1,528 Elo+
Party 2
Awilix
Awilix
GetSchwiftyYo
Awilix
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 82L
1,587 Elo+
Party 3
He Bo
He Bo
SageAndy
He Bo
Level 135
God Stats
4W - 2L
1,500 SR
Queue Stats
121W - 78L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
10,082
504
15,014
16,424
5,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
MrMortlock
Charybdis
16
4 / 3 / 3
9,793
490
9,535
17,022
5,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
Selissi
Atlas
13
4 / 4 / 6
9,326
466
8,007
19,589
24,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
SiegeFactory
Mercury
14
3 / 7 / 7
9,271
464
9,526
15,133
5,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Chaac
TightP
Chaac
16
3 / 9 / 2
9,559
478
5,938
21,051
14,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
13 / 0 / 9
13,936
697
20,479
24,374
20,461
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
 
Bacchus
15
2 / 5 / 9
10,057
503
9,741
15,457
15,641
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
DaSteezykushy
Jing Wei
16
0 / 4 / 3
10,728
536
8,280
13,763
4,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 2 / 5
12,462
623
12,773
16,415
6,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
SageAndy
He Bo
18
8 / 7 / 5
11,937
597
15,119
13,134
4,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
17
Kills
30
30
Deaths
18
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
13
0
9
17.5
W
Bacchus
 
Bacchus
2
5
9
1.3
L
3
7
5
0.79
W
Jing Wei
DaSteezykushy
Jing Wei
0
4
3
0.38
W
7
2
5
4.75
L
Charybdis
MrMortlock
Charybdis
4
3
3
1.83
W
He Bo
SageAndy
He Bo
8
7
5
1.5
L
Atlas
Selissi
Atlas
4
4
6
1.75
L
Mercury
SiegeFactory
Mercury
3
7
7
0.93
L
Chaac
TightP
Chaac
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,020
Damage
66,392
89,219
Taken
83,143
55,866
Mitigated
52,484
20,039
Healing
28,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,479
4,690
511
12,875
24,374
20,461
600
5,937
18,437
0
102,518
W
Bacchus
 
Bacchus
9,741
871
407
3,638
15,457
15,641
433
7,346
8,002
22,986
0
L
15,014
6,783
0
5,266
16,424
5,925
976
6,506
9,650
75,997
0
W
Jing Wei
DaSteezykushy
Jing Wei
8,280
5,542
0
3,341
13,763
4,627
1,233
2,603
11,160
0
74,899
W
12,773
3,931
0
6,458
16,415
6,812
2,179
5,355
11,060
0
80,870
L
Charybdis
MrMortlock
Charybdis
9,535
4,418
0
7,028
17,022
5,558
866
3,224
13,720
0
73,830
W
He Bo
SageAndy
He Bo
15,119
272
144
1,496
13,134
4,943
491
4,572
8,562
70,506
0
L
Atlas
Selissi
Atlas
8,007
1,673
0
2,998
19,589
24,621
170
6,850
12,543
25,423
0
L
Mercury
SiegeFactory
Mercury
9,526
4,974
0
1,113
15,133
5,424
0
4,672
10,373
0
56,830
L
Chaac
TightP
Chaac
5,938
258
0
3,634
21,051
14,338
132
2,910
18,073
0
44,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,031
Gold Earned
59,120
473
Minions Killed
524
0
Camps Cleared
0
1,839,112
Distance Traveled
2,070,209
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,936
697
155
8
0
451,995
5
W
Bacchus
10,057
503
24
1
0
400,930
7
L
Sol
10,082
504
127
6
0
341,757
6
W
Jing Wei
10,728
536
116
6
0
381,405
1
W
Awilix
12,462
623
126
6
0
453,834
4
L
Charybdis
9,793
490
154
8
0
337,429
3
W
He Bo
11,937
597
103
5
0
382,045
6
L
Atlas
9,326
466
31
2
0
396,942
5
L
Mercury
9,271
464
81
4
0
411,401
1
L
Chaac
9,559
478
80
4
0
351,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role