Player Matchup

Mercury
Mercury
 
Mercury
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Blessed Bear754
Loki
Level 160
God Stats
7W - 16L
1,161 SR
Queue Stats
296W - 299L
1,546 Elo+
Solo
Atlas
Atlas
EzequielRoldan
Atlas
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,478 Elo+
Solo
Apollo
Apollo
Tomasmaldonado
Apollo
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
321W - 280L
1,482 Elo+
Party 3
Janus
Janus
jcz123
Janus
Level 90
God Stats
7W - 17L
1,416 SR
Queue Stats
497W - 491L
1,514 Elo+
Party 3
Team Averages
Level 100
1,415 SR
1,504 Elo+

VS

Team Averages
Level 100
1,461 SR
1,477 Elo+
Charybdis
Charybdis
 
Charybdis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Larryjugando
Loki
Level 73
God Stats
20W - 14L
1,343 SR
Queue Stats
244W - 243L
1,545 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LoopyGourmand
Morgan Le Fay
Level 121
God Stats
10W - 6L
1,777 SR
Queue Stats
157W - 237L
1,402 Elo+
Party 1
Chaac
Chaac
fazfeiro
Chaac
Level 125
God Stats
4W - 3L
1,287 SR
Queue Stats
368W - 317L
1,481 Elo+
Party 2
Atlas
Atlas
santitorress24
Atlas
Level 118
God Stats
4W - 4L
1,399 SR
Queue Stats
280W - 388L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 6 / 2
7,461
533
6,279
13,553
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 1
7,522
537
5,984
7,605
3,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 4 / 3
5,983
427
4,096
9,337
6,893
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 0
7,362
526
4,460
10,581
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
jcz123
Janus
11
0 / 4 / 1
6,553
468
2,948
6,501
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 0 / 1
8,666
619
7,934
7,941
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
9 / 3 / 2
8,584
613
7,843
8,975
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
LoopyGourmand
Morgan Le Fay
13
2 / 2 / 10
7,987
571
7,460
5,594
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
fazfeiro
Chaac
14
0 / 2 / 7
8,016
573
5,648
10,106
9,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 0 / 11
7,166
512
5,937
7,401
5,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
20
20
Deaths
7
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
2
0.67
W
Charybdis
 
Charybdis
6
0
1
6.5
L
2
2
1
1.25
L
0
4
3
0.38
W
9
3
2
3.33
W
Morgan Le Fay
LoopyGourmand
Morgan Le Fay
2
2
10
3.5
L
2
4
0
0.5
W
Chaac
fazfeiro
Chaac
0
2
7
1.75
L
Janus
jcz123
Janus
0
4
1
0.13
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,767
Damage
34,822
47,577
Taken
40,017
17,625
Mitigated
22,979
12,618
Healing
12,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,279
2,823
0
4,903
13,553
3,694
0
1,740
11,718
0
38,276
W
Charybdis
 
Charybdis
7,934
3,846
0
3,506
7,941
2,658
1,627
1,251
6,522
0
62,342
L
5,984
1,081
0
1,309
7,605
3,036
0
841
6,729
0
48,253
L
4,096
653
147
1,864
9,337
6,893
34
3,474
5,674
15,474
0
W
7,843
3,143
0
440
8,975
2,984
0
562
8,343
0
53,573
W
Morgan Le Fay
LoopyGourmand
Morgan Le Fay
7,460
849
0
827
5,594
2,107
222
1,889
3,217
45,923
0
L
4,460
2,652
0
3,721
10,581
2,474
0
2,738
7,714
0
44,366
W
Chaac
fazfeiro
Chaac
5,648
1,591
0
5,170
10,106
9,946
544
490
9,616
0
44,483
L
Janus
jcz123
Janus
2,948
227
0
674
6,501
1,528
0
3,389
3,023
39,552
0
W
5,937
1,486
444
2,048
7,401
5,284
0
2,486
4,485
16,342
5,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,881
Gold Earned
40,419
358
Minions Killed
433
0
Camps Cleared
0
1,326,438
Distance Traveled
1,375,381
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,461
533
71
5
0
263,559
2
W
Charybdis
8,666
619
120
9
0
248,784
5
L
Loki
7,522
537
83
6
0
256,902
2
L
Atlas
5,983
427
22
2
0
260,032
0
W
Loki
8,584
613
95
7
0
265,665
5
W
Morgan Le Fay
7,987
571
87
6
0
283,736
1
L
Apollo
7,362
526
92
7
0
274,793
5
W
Chaac
8,016
573
98
7
0
288,811
3
L
Janus
6,553
468
90
6
0
271,152
4
W
Atlas
7,166
512
33
2
0
288,385
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role