Player Matchup

Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Platinum I
FatHughHefner
Sylvanus
Platinum I
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 56L
2,118 MMR
Party 1
Medusa
Medusa
Diamond V
KAUREN-9
Medusa
Diamond V
Level 160
God Stats
7W - 11L
1,608 SR
Queue Stats
612W - 612L
2,080 MMR
Solo
Da Ji
Da Ji
Platinum II
THE Calisavage
Da Ji
Platinum II
Level 154
God Stats
4W - 4L
1,650 SR
Queue Stats
227W - 212L
2,064 MMR
Party 2
Chang'e
Chang'e
Platinum II
Čhowder
Chang'e
Platinum II
Level 84
God Stats
2W - 2L
1,893 SR
Queue Stats
156W - 128L
2,126 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,630 SR
1,977 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,703 SR
2,046 MMR
Ah Puch
Ah Puch
Platinum I
AbusedLuck
Ah Puch
Platinum I
Level 144
God Stats
8W - 7L
1,640 SR
Queue Stats
140W - 139L
2,040 MMR
Solo
Cerberus
Cerberus
Diamond IV
Paralyszd
Cerberus
Diamond IV
Level 160
God Stats
9W - 11L
1,983 SR
Queue Stats
335W - 326L
2,105 MMR
Solo
Artio
Artio
Platinum I
TommyW-N9NE
Artio
Platinum I
Level 156
God Stats
2W - 2L
1,329 SR
Queue Stats
235W - 212L
1,933 MMR
Solo
Cernunnos
Cernunnos
Platinum III
XLNC Kronos
Cernunnos
Platinum III
Level 160
God Stats
1W - 1L
1,752 SR
Queue Stats
36W - 21L
2,078 MMR
Solo
Nemesis
Nemesis
Diamond IV
chówy
Nemesis
Diamond IV
Level 160
God Stats
27W - 18L
1,812 SR
Queue Stats
450W - 392L
2,075 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 5 / 7
9,259
386
8,726
25,562
22,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
FatHughHefner
Sylvanus
18
4 / 2 / 5
11,858
494
17,023
20,146
9,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
KAUREN-9
Medusa
17
8 / 6 / 1
11,550
481
15,926
18,716
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 9 / 5
11,071
461
10,980
21,090
7,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
Čhowder
Chang'e
17
1 / 7 / 3
11,413
476
15,330
20,151
10,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetAtlasLokiCliodhna

VS

Bans
GebAgniAh Muzen CabArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AbusedLuck
Ah Puch
18
1 / 6 / 8
12,560
523
16,189
15,410
4,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Paralyszd
Cerberus
20
8 / 4 / 11
14,010
584
19,818
25,921
23,468
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 4 / 12
12,451
519
10,350
28,037
30,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
XLNC Kronos
Cernunnos
20
4 / 2 / 7
14,826
618
15,542
21,810
9,975
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
chówy
Nemesis
20
13 / 0 / 7
15,695
654
18,803
20,417
8,144
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
16
Kills
28
29
Deaths
16
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
7
0.9
W
Ah Puch
AbusedLuck
Ah Puch
1
6
8
0.83
L
Sylvanus
FatHughHefner
Sylvanus
4
2
5
3.25
L
Medusa
KAUREN-9
Medusa
8
6
1
1.42
W
Cerberus
Paralyszd
Cerberus
8
4
11
3.38
L
2
9
5
0.5
W
2
4
12
2
W
Cernunnos
XLNC Kronos
Cernunnos
4
2
7
3.75
W
Nemesis
chówy
Nemesis
13
0
7
16.5
L
Chang'e
Čhowder
Chang'e
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,985
Damage
80,702
105,665
Taken
111,595
55,550
Mitigated
76,449
32,798
Healing
46,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,726
1,539
900
4,367
25,562
22,433
0
10,164
15,076
0
24,255
W
Ah Puch
AbusedLuck
Ah Puch
16,189
692
163
6,477
15,410
4,435
1,593
7,183
8,185
94,571
0
L
Sylvanus
FatHughHefner
Sylvanus
17,023
1,654
3,086
8,279
20,146
9,473
0
11,227
8,693
80,990
16,663
L
Medusa
KAUREN-9
Medusa
15,926
5,741
0
4,031
18,716
5,090
198
7,671
10,775
0
77,638
W
Cerberus
Paralyszd
Cerberus
19,818
975
668
11,032
25,921
23,468
823
11,081
13,588
75,910
0
L
10,980
2,660
0
5,377
21,090
7,567
0
6,171
14,793
0
95,108
W
10,350
1,194
1,483
9,765
28,037
30,427
619
3,260
22,943
23,406
0
W
Cernunnos
XLNC Kronos
Cernunnos
15,542
6,397
0
12,429
21,810
9,975
12,881
5,751
15,822
0
137,336
W
Nemesis
chówy
Nemesis
18,803
6,854
0
4,741
20,417
8,144
872
6,064
13,817
0
131,323
L
Chang'e
Čhowder
Chang'e
15,330
1,267
875
5,883
20,151
10,987
414
10,286
9,835
71,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,151
Gold Earned
69,542
595
Minions Killed
675
0
Camps Cleared
0
2,172,660
Distance Traveled
2,441,410
24
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,259
386
22
1
0
449,161
13
W
Ah Puch
12,560
523
160
7
0
445,066
7
L
Sylvanus
11,858
494
154
6
0
468,624
5
L
Medusa
11,550
481
126
5
0
424,107
5
W
Cerberus
14,010
584
143
6
0
464,334
12
L
Da Ji
11,071
461
136
6
0
443,329
1
W
Artio
12,451
519
20
1
0
497,943
6
W
Cernunnos
14,826
618
193
8
0
455,463
8
W
Nemesis
15,695
654
159
7
0
578,604
8
L
Chang'e
11,413
476
157
7
0
387,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role